Spiritual Guidance: Don't panic

Last week when I entered the inner sanctum of WoW.com, his holiness, High Priest Matticus approached me hurriedly. Before I could say a word in greeting he asked me "Dawn! Have you seen the priest changes?" I stared at him curiously for a long moment, waiting for his words to make sense. "Priest changes?" I wondered; I had been in the field all day and was unaware of any official announcements regarding our shared class. A short and confusing exchange followed before I was finally provided with a link to the leaked Cataclysm talent build currently being used on alpha.
If you're not interested in seeing anything unofficial you shouldn't click the link.
Not long after this conversation with the high priest, I found there were also two e-mails in my inbox regarding the leaked talents. Both requested my opinion on the talents, so that is what I've decided to discuss this week.
In storytelling there is something called the rule of three. When you go to the theater to see a film or play, the director intends for you to watch from beginning to end with no or little interruption. You can't rewind a section in a film as you would reread a chapter in a book; instead, a script delivers information three times so that the average person can recognize a pattern and draw a connection between story points across the span of the film. This can work for anything, such as establishing a character's name or more complex things, like getting the audience to see the connections in L.A. Confidential right when the director wants you to. In today's Spiritual Guidance I have already presented you with a rule of three pattern already, and now I am going to execute the reveal:
Don't panic.
This was my first response to the alpha talent build I saw earlier this week, and it's the most important opinion and advice I want you to take away from this article today. There are going to be a lot of changes popping up in the next few months, from official and unofficial sources; I implore you all to keep a level-head.
There isn't even much to panic about at this moment, as it's obvious that the talents MMO-Champion dug up are incomplete. Let's look at this a little. First, there are no signs of mastery bonuses. The other major hint the talent builds aren't done is that if you try to arrange a PvE discipline spec with the current tree, there is no way to get down to the 6th tier without taking a traditionally PvP oriented talent. Blizzard wouldn't do that intentionally. More than likely this talent build was just tossed together to test a couple of new abilities, and give alpha participants something to work with while testing the game.
That all said, there was still quite a bit of information to be drawn from the tree.
- Chakra and Power Word: Barrier were both added to their respective trees.
- Many talents have been condensed or moved for easier or more exclusive access in the various trees. Discipline priests will have access to more healing throughput from the holy tree, while holy priests will no longer be able to easily grab Soul Warding.
- Focused Power has changed from offering throughput, to decreasing cast time of Mind Control. It was also moved to the 2nd tier of the discipline tree; this will allow holy priests (and even shadow priests) nearly baseline access to quick Mass Dispels. Gone will be the days of having a discipline priest as your primary dispeller in fights like Hodir or Faction Champions.
- The holy talent Body and Soul will also proc on targets you use Life Grip on. This offers huge PvP utility, but I'm not sure how Blizzard plans to use this in PvE. If you've already pulled a target out of danger, they shouldn't need a speed buff on top of it, right? Who knows what Blizzard has planned, but the combination of the two sounds like a lot of fun.
- Holy has been given some new, clearly PvP talents.
- Old PvP talents like Blessed Resilience or Focused Will have been changed to indicate they are clearly intended for PvP.
- Soul Warding now requires 3 points. This seems odd to me; maybe it's a filler to balance the amount of points you can currently spend in each tree for the alpha.
- Serendipity had its name changed to Deliverance and was reduced from a 12% stacking speed reduction to 9%. This makes me wonder if Blizzard is going to pump up Greater Heal and Prayer of Healing, or if this is a development change aimed to work with Chakra. It also makes me wonder if there is another plan for an ability called Serendipity.
- Grace got nerfed by 1%. I expected Grace to be the means to which Blizzard would improve Discipline single target healing, so I guess I was wrong on that suspicion.
Presently, healing priests don't have any form of disable or escape after Psychic Scream. That means once you get caught by another player you aren't going anywhere unless an ally can peel that player off you. A lot of discipline PvP right now involves healing through damage that's right on top of you, rather than getting away from it. Since I get to enjoy that healing tank play style as disc, I would prefer to see holy take an entirely different approach to PvP so that the differences between them aren't just what spells are cast. I would love to see holy priests get a real disable (remember when Divine Hymn used to have a stun?) and an escape or two. Make the contrast between the classes in PvP dramatic: disc can continue to be easy to catch and hard to kill, but make holy hard to catch, and easy to kill. Perhaps give Guardian Spirit a Hand of Freedom utility? Or just give us a personal Hand of Freedom or Blink; play up that angelic quality of the holy priest and have them slip through the fingers of enemies on heavenly wings.
They can even use this existing game graphic:

It's only a 20-point talent so I can foresee it having great potential at lower levels. As an absorb ability, I'm not quite sure how I feel about the cooldown (especially when compared to 10-second duration and cooldown of Healing Rain that shaman are getting) but if the ranks and scaling of the ability are anywhere close to the scaling on current discipline priest shields, I can see the justification. The non-interrupted spellcasting on the other hand gives the shield a huge tactical advantage (especially in PvP) and warrants the cooldown. Can you imagine pairing this up with a Bloodlust on the battlefield? Blizzard already said in their Twitter developer chat that they want success in PvE and PvP to be more about how good you are at strategy than your group composition, so I'm eager to see how Power Word: Barrier fits into that equation.Power Word: Barrier
Rank 1/1
Requires 3 points in Improved Power Word: Shield
Requires 20 points in Discipline talents
65% of base mana | 40 yd range
0.5 sec cast | 3 min cooldown
Summons a holy barrier on the target location that absorbs 293.25 damage done to party or raid members within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 15 sec or until absorbs 1955 damage.
Chakra I've saved the meatiest of information that came from the leaked talent tree for last: Chakra.
This talent is a lot to swallow as the tooltip is a small novel. This talent is so unique that I wonder if Blizzard intends for it to be the new, tree-defining talent for holy priests. I really do love the concept of Chakra (save for the name) as the idea of being able to drop in and out of different styles of game play has a great appeal. The damage dealing focus sounds especially sexy for roasting Fox with my divine fury. Still, I'm extremely hesitant to pass a judgment on Chakra until I can test it first hand in real content. I have quite a few worries right now. (Remember: Don't panic!)Chakra
Rank 5/5
Requires 35 points in Holy talents
When you use Prayer of Healing, Renew or Heal 3 times in a row you will enter a Chakra state empowering you for 20 seconds. You can only be in one Chakra state at a time.
Prayer of Healing - Increases your AoE healing by 2/4/6/8/10% and reduces the cooldown of Circle of Healing by .5/1/1.5/2/2.5.
Renew - Increases the periodic haste effect of your Renew spell by 3/6/9/12/15% and reduces the global cooldown of your Renew spell by .1/.2/.3/.4/.5 seconds.
Heal - Increases the critical effect chance of your Heal spell by 1/2/3/4/5% and your Heal has a 20/40/60/80/100% chance to refresh Renew on the target.
Smite - Increases your total damage done by Shadow and Holy spells by 4/8/12%.
I was talking with another holy priest about Chakra earlier this week and we agreed it had some similarities to the tier 10 4-piece bonus; not in the sense that it does similar things, but in that it's a very complex, player-dependent ability that has the potential to be amazing if properly executed or so-so if not. Blizzard is going to have to put in a lot of care and time into testing this ability in PvE and PvP to make sure it has a place in the game. As it stands, I don't see how it fits into their current triage philosophy, where they want you to make harder decisions on what spells to cast. An effect that requires a player to cast three spells back to back in order to get a buff doesn't sound like what Blizzard is shooting for.
It makes me wonder: is the buff from Chakra just going to be a circumstantial perk? Think of how you use Serendipity right now; the benefits are either planned or happen through normal play. For Greater Heal, Serendipity functions more smoothly since both Flash Heal and Greater Heal are single target oriented, but with AoE healing it's different. Let's say you know you're going to need a Prayer of Healing soon (say for an Infest.) You may try to cast Flash Heal instead of your other spells so that by the time you need Prayer of Healing, you've got a stack of Serendipity ready. That's great in a plan, but say you're in a bind and you need Prayer of Healing: you're not going to cast three Flash Heals then cast Prayer of Healing - if you needed it then, it would be faster to just cast it at the normal speed. This is the potential problem I see with Chakra. If you're going to try and plan Chakra into your game play then it defeats Blizzard's goal of adding triage back into the game by forcing players to cast three of the same spell just to use it. If it's going to be a circumstantial perk, it seems like a needlessly complex version of Serendipity that is going to add more weight than support.
For a moment though, let's humor the idea that Blizzard might want Chakra to deviate from the triage philosophy they've been discussing. Maybe they want us to get "in the zone" in order to effectively do our jobs as AoE or single target healers. If that's the case, then it seems unfair that holy priests would need ramp up time to be comparable to other healers, especially when that ramp up time requires constant upkeep (notice the buff only lasts 20 seconds at a time.) Suddenly playing holy priest would be like juggling a shadow priest DoT rotation. I know it kind of makes sense, as it would be a tax for our versatility; but I want to make sure that if we pay that tax in set up time, that we are compensated by being just as comparable to other healers. No more jack of all trades, master of none - If I spend the time ramping up Prayer of Healing or Renew, I want my Circle of Healing or Renews to be just as strong as shaman's Healing Rain or druid HoTs. If I set up Heal three times, I want my single target heals to be on par with a paladin or disc priest. It's a lot to demand but I don't want my class to be overly complex while so grossly underpowered that they come to raids only as a support class to other healers.
With that rant now out of my system, I have faith that Blizzard is going to stick to their triage and mana management philosophies. I don't know precisely what role Chakra is going to play but I think Blizzard will find out early on if it's going to work or not, and if it doesn't they'll fix it. We don't need another tier 10 4-piece bonus; something that started out as a great concept but wasn't executed perfectly and had to be fixed with an effective but boring solution. We also don't need another talent that is on long term "we'll fix it when we figure out how" like Lightwell. Instead I hope Blizzard will take their time with this one and make it "just right."
So that sums up my present thoughts on the leaks. If I've worried you at all, remember my original advice: Don't panic. There is a long way to go before Cataclysm.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 2 of 3)
Kadamon May 9th 2010 11:47PM
I've got my book and I've got my towel.
And I'll never forget the answer is 42.
thegatherer May 10th 2010 9:26AM
But what is the question?
Redielin May 9th 2010 11:55PM
I like the way you think Dawn.
It would be nice to have an interesting way to play Holy that was separate from the way Disc plays. The current and proposed tools don't seem to do that very well, or even seem to be a viable way to play as Holy in PVP at all. Here's hoping for Holy Priests who can escape and Disc Priests who can tank!
Chakra also worries me, for the same reasons. Serendipity just hasn't turned out to do its job - namely, allow us to use our high cast time heals when we need them. Its just not a good way to build a healer. Stacking buffs work fine for a DPS, but a healer needs a spell to work NOW, not 3 casts from now. It works fine when you can plan your usage but that just isn't always the case.
tim May 10th 2010 12:23AM
"If you've already pulled a target out of danger, they shouldn't need a speed buff on top of it, right?"
Hmm, someone doesn't play melee ;)
Dawn Moore May 10th 2010 12:30AM
Nah I do - but I have kitty feral charge and sprint =D
*sproing!* Rawr!
*sproing* Rawr!
^ kitty dps in a nutshell.
Zaphodb2002 May 10th 2010 12:54AM
Dawn, I don't often read your columns, as I don't have a priest, but I should start! You referenced both my favorite book and movie in the same post. Bravo.
BelfPriest May 10th 2010 1:09AM
I WANT WINGS FOR FLIGHT! Weather its "flight" as in running away or actually a flight form i wantz me teh wingezz breh!
theRaptor May 10th 2010 1:37AM
Just use the rocket pack mechanic from Gunship with an angel wing effect. With flight in Azeroth in the xpac this won't break anything except some of the poorly done BG maps (which need to be fixed anyway as exploiting of them is still rampant).
CDave May 10th 2010 1:45AM
It might be boring, but I think the most effective way for them implement something like Chakra would be to make it an on use CD. Take it off the GCD so that you use it before whichever type of heal you want. That'd also be easy because people could macro it to spells. Maybe that would be too simple/easy, but I think otherwise it'd just get confusing.
In all honesty, to me, the whole Chakra thing sounds like the new Moonkin Eclipse Mastery, and if they really want this to be the Holy preists defining ability they should just make it the tree's Mastery. I mean they already mentioned the possibility of it coming with its own UI, they might as well just go all the way with it. As you cast a specific heal, you gain points for that type, steadily increasing their effectiveness; then when you start to cast another type of heal, it takes points away from the other types.
Or not, who knows what Blizzard is going to do; maybe tomorrow the whole concept will be scrapped. I just have to agree with Dawn that as it currently stands, Chakra has a lot of possible drawback in current state. Or at least as far as we non-testers know. All we can do is wait until we can try it out for ourselves. And of course: DON'T PANIC.
Marita May 10th 2010 2:12AM
I don't know how useful will Chakra be, but, I can see how that could be helpful now.
I don't raid nowadays (left it months ago) so I find myself doing heroics all the time.
And there are very common party compositions:
1) Tank and spank: only the tank gets attacked, and so stacking faster heals could be great.
2) good tank, bad DPS: a lot of AoE heals are needed here, so casting many 'prayer of healing' is really posible, if not mandatory.
3) bad tank, good DPS: usually in this situations in every encounter we have moments under control, and other were only chaos exits. Having the ability to change tactics here is essential.
So, I like what they want to do with chakra, because in the more relaxed environmet of heroics can be very useful. We will not be overgearing some content until much further.
Don't know what kind of design challenges it entails for raids :/
Socialcockroach May 10th 2010 2:20AM
I have to admit, this chakra thing has me pretty intrigued. I used to heal almost exclusively all through Vanilla and half way through TBC, and I got completely disenchanted with it. Depending on how Blizz pulls this off, it might be just the thing to awaken the god complex in me once again.
I am getting visions of tossing some renews on the tank before the fight starts to get that sweet super hasted HoT and follow that up with going in to single target mode to keep that renew on the tank constantly. Add this to the Radiance mastery bonus, and I think that the HoTs on the tank might be comparable to a tree druid, and my direct healing spells on par with or close to that of a holy paladin's. And since I am quite used to refreshing SW:P with MF already, this type of mechanic is already second nature.
Blizzard, I am counting on you to make this awesome. Don't fail me.
Nick May 11th 2010 6:56AM
I think the thing missing with Chakra as it currently stands, is that we have only seen the mechanic for getting it going in the first place (i.e. 3x an appropriate spell for AoE mode, HoT mode, tank healer mode, healer-is-bored mode).
I expect there will be additional mechanics that simplify the refresh process (e.g. once you're in a Chakra state, each individual PoH/Renew/Heal/Smite may be enough to keep you there).
Aigarius May 10th 2010 2:41AM
I wonder if you can Renew everyone with Chakra Renew and then keep that Renew up infinetly with Chakra Heal spamming? How many targets could you spam that way?
Gothia May 10th 2010 2:47AM
As a Disc Priest I could gain Spirit of Redemption with a 5% gain in Spirit and a 3% loss in intellect. I agree the 1st 3 tiers are wonky that "make" you take talents that you would never choose to take. I guess this is Blizzards fun part right? We want you to take fun talents. How is threat reduction or cool down reduction classified as fun?
I am not panicing, but it looks to me that Holy is losing a status symbol that "says" Holy even though it means you have died too. That isn't very much fun either when Disc Priest can so easily get this talent.
"Don't Panic", but don't be Happy either.
Wyred May 11th 2010 7:46AM
As a disc priest, I can assure you I won't be taking Holy's 'improved death' talent. Unless Blizz actually manage to make spirit an attractive stat in Cata without then deciding that it's OP and nerfing it twice.
Literaltruth May 10th 2010 2:52AM
My main issue with Chakra is that it forces Holy priests into using one specific example of each type of spell. I remember when the priest changes came out and it was suggested (perhaps by Dawn) that it would be better if the effect procced off of spell types rather than specific spells. Blizz has said they want us picking the right spell for the damage rather than spamming one specific spell over and over again so it seems this spec-defining talent should reflect that.
What I mean by this is that the direct healing effect should come from casting any direct healing spell - i.e. heal, flash heal or greater heal. Likewise the AOE effect should be procced off of Circle of Healing and Prayer of Healing. This way casting Prayer, Circle, Prayer or Flash Heal, Flash Heal, Greater Heal should proc the appropriate effect. That would seem to fit into the new healing philosophy much more neatly.
Also, PW:B I'm slightly disappointed in - I was, as I'm sure many were, was hoping it would be more like a group based PW:S. Circle of Healing for shields, if you like. Instead we get almost a carbon-copy of Anti-Magic Shell except for all damage types.
Chris Anthony May 10th 2010 2:53AM
Deliverance: *cue banjo music*
Power Word: Barrier: I'm pleased that PW:B will have a target marker (like Mass Dispel), but I'm worried that it's going to be like Lightwell in that players will complain that they're not allowed to move while it's up. (Apparently, this week is the Week of Melee Characters Who Think This Is Halo and The Mobs Can't Hit Them If They Dance.) Also, I'm concerned that we don't know the radius of the effect. A 20-yard radius will be far more useful than a 5-yard radius. (The 40 yards in the tooltip is the maximum distance from the priest that the targeting circle can be placed.)
Body and Soul: This gives more credence to my theory (http://ducttape.etherjammer.com/2010/04/fun-with-pulling-in-cataclysm/) that (Holy) Priest-Warrior will be the ultimate pulling team in Cataclysm. Heroic Leap to stomp and aggro the group, Leap of Faith to grab the tank back so the mobs start running in, Body and Soul to get the tank back to the mobs quickly so the ranged characters can stay at range.
What I still can't figure out is what a PW:S-based talent is doing in the Holy tree.
Soul Warding: notice that the second and third ranks of the talent do nothing currently. Either the ranks will be removed or the talent is slated for a revamp.
Literaltruth May 10th 2010 2:56AM
Oh, and forgot to mention in my last comment - one thing I find VERY interesting is that Leap of Faith isn't in the talent trees. While this may just mean it's not been implemented yet, it could suggest that perhaps it's going to be a base, trained skill rather than a talent. It certainly seems more like a discipline school type skill rather than a holy school one...so this may suggest that all priests (including Shadow) are going to be able to use it.
mltsandwich May 10th 2010 3:05PM
That's because Leap of Faith is being added as a base spell (at level 85) rather than as a talent.
gwb May 10th 2010 3:05AM
Why chakra is the bomb: you can tune your holy spec to the fight, or even the current phase of the fight. Priests have always had big toolboxes, and at times, in this expansion have suffered from a clearly defined specific healing role. Chakra means you have a big toolbox still, but you can specialize to a role on the fly. This is immensely powerful. Priests, and in particular holy priests, will be the ultimate "bring the player, not the class" healer.