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Reader Comments (Page 1 of 1)
5-09-2010 @ 7:24PM
Sky_Paladin said...
They need to make Holy Paladins mana/mana regen based around Strength and Stamina, not Intelligence and Spirit, in the same way that they changed Protection Paladins to be Strength/Stamina instead of Intelligence/Stamina.
This rewards a Holy Paladin that gears correctly with increased dps options and utility.
Paladin heals should be instant cast tactical nukes but with cooldowns (so not spammable), so that while the cooldown is occuring, the Paladin can do other things (dps, move around, reset a Judgement, etc etc).
There's also some room for making the Holy Paladin a plate wearing dps offensive caster, and depending on the attacks made, indirectly heals the raid. For example, their Judgement of Light could heal attackers that strike the target for 2% of the targets maximum hit points. Holy Shock could heal all allies within 10 yards of the target, Holy Light would be an offensive spell that healed the most wounded ally in proximity to the target, etc etc.
Really, there is a lot of scope for making Holy fun and interesting, but it requires a fundamental shift in Blizzard's approach for Paladins, and I don't think they are prepared to make it this late in the development cycle.
Reply
5-09-2010 @ 8:59PM
Dan said...
Yeah that's reasonable. Holy should basically be a superpowerer customizable Shadowpriest, but better in every way. That makes sense. Basically you can dps and just randomly heal which wouldn't be over powered in any way.
Also no.
5-11-2010 @ 6:06PM
Skittles said...
You've healed raid how much sky? regardless I think your epiphany went the wrong direction although I do believe I am finished crying with laughter....does anyone have a tissue?