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Reader Comments (Page 1 of 1)
5-12-2010 @ 4:16PM
Noraa said...
Thinking more about this, I imagine that they might change it to the ghost doing damage as it goes to the target; the farther away, the greater the damage.. or perhaps the farther the ghost has to travel, the more damage it does upon impact. I would think that being at max range would be more 'proper' than being in melee range to use the mechanic properly.
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5-12-2010 @ 4:29PM
Fox Van Allen said...
One would presume that a Shadowy Apparition would be a small part of your DPS, and thus, distance from the enemy wouldn't be a significant factor. Otherwise, you'd be trading a tiny bit more damage for a lot less survivability.
After all, a lot of other classes have to deal with that "travel time" and the effect is somewhat minor. It just bothers me a little when I see an enemy die when my lightning bolt is still traveling.
In raid situations, it probably won't be a factor. It'd be something you'd only notice while solo questing or running five mans.
5-12-2010 @ 4:33PM
Ilmyrn said...
Or maybe Blizz wants to play around a bit with risk versus reward scenarios for players?
5-12-2010 @ 5:01PM
Noraa said...
For a fight like Heroic festergut or BQ, for example, a stationary boss that has a tight enrage timer, I would definitely be standing in melee to maximize every passive damage dealing spell in my arsenal.
One way to fix it I just thought about (and I'm sure they did too) is a long cooldown once it spawns, so long that it wouldn't matter how far you were... so you couldn't be in melee rapid-firing ghosts up a bosses butt.
I don't know. I love the idea, but it needs tweaking. It's nice SP are getting some love. It's been my main for a long time and any variation is welcome.
5-12-2010 @ 5:53PM
Sypher said...
Who says it can't proc while another ghost is still flying?