Raid Rx: Are we focused on the right things?
The other evening, I had a conversation with a healing priest. She expressed some slight concern over the gems she was using. Turns out she wasn't happy with the current setup and wanted to tinker with it a bit more until she hit the right balance of stats. She ended up asking me how I gemmed my priest. I have to confess that I predominantly stick to intellect. Right when I said that, I immediately warned her that it may not be the best thing for her to do. Different healers are wired separately. There are advantages and disadvantages for leaning towards different stats. Last thing I mentioned was that stats wasn't the only aspect of a healer that needed to be focused upon.
For whatever reason though, I kept replaying that conversation in my mind. When conversing with other healers in game or around the community, I notice that things like augments (gems and enchants) as well as glyphs are the most important things that healers are evaluated on. Applicants to a guild are scrutinized based on their choice of gear, gems and so forth.
I can't seem to help feeling that something isn't right here. What is it that really matters?
First, I don't want to give the wrong impression that it is acceptable for a healer to gem entirely for nothing but agility and get away with healing Lich King. There must be some care taken when augmenting your character, where the gems or enchants selected actually contribute to something beneficial. For healing, that becomes any combination of throughput (spellpower or crit), speed (haste) or regeneration (intellect or spirit). Again, I don't want to downplay the importance of stats. They are a necessity, but I want to shine a brighter spotlight on other aspects of healing.
You see, World of Warcraft is like a massive mathematical equation. If you plug in the right stats and balance, every class will reach the "perfect" combination where they have hit their peak. But there are a couple of additional variables that throw a wrench in the plan whereby it becomes difficult to be perfect on every fight.
- Different bosses Each raid encounter is going to have a different set of obstacles and mechanics designed to thwart you and your group. Not even the most dedicated player can hope to get different combinations that will optimize them for every raid encounter. I don't think there are that many bag slots to pull it off, anyway.
- Latency We all lag. Every once in a while, I'll see a healing spell go off, but it fails to land on a player. It becomes the equivalent of my unloading a full clip of bullets on a player in Counterstrike before his single shot takes me down. Sometimes the bullets just don't register, and we get robbed of a kill. It sucks, but there isn't anything we can really do other than make sure we're on a connection that is better than two cans and a string.
- Human element Not every person is created equal. For instance, it is entirely possible that I could be a terrible player at first-person shooters. Player skill is another variable where either someone improves or there is no improvement. I've experienced mixed success when coaching other healers. Some of them seem to get it right away and go on to become fantastic players. Others just have a hard time grasping concepts or just aren't able to actually execute at all no matter how much effort is invested.
I would guess two reasons:
- Stat tracking is much easier to eyeball. Numbers are fairly straightforward and easy to understand. If item B has more stats than item A, then I obviously will gain some kind of benefit. The more I have of some stat, the better off I will be.
- Healing can be too dynamic. It can be challenging to separate great healers from average healers. Even though you might ace a raid boss on the first try, how do you know if certain healers aren't pulling their weight? How do you know if a death is the cause of a healer or the fault of the rogue? (Note: It is always the fault of a rogue, even if there aren't any). It takes time and repetition to properly evaluate it. I've been playing the game for over four years. It took me that long to develop a system of understanding for gauging healers, and I've done nothing else but heal.
Take a step back and start considering your healing from an overall perspective. In addition to gearing, be just as critical about how healing is actually done. Stop overly stressing about the numbers and start working on the skill elements. Start cycling the cooldowns. There still appears to be a reluctance by healers to use cooldowns until it is absolutely necessary (which almost feels too late). Really make an effort to understand and interpret the healing side of combat logs, but remember that context is just as important. Work on the actions per minute and cut down on any idling time. I could not agree with Penance Priest any more: Always. Be. Casting.
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Need raid or guild healing advice? Email me at matticus@wow.com or follow me on twitter and you could see a future post addressing your question. Looking for less healer-centric raiding advice? Take a look at our raiding column, Ready Check. Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 3)
Jonisjalopy May 13th 2010 6:09PM
Man, chain heal looks painful...
Jamie May 13th 2010 6:54PM
So painful it will heal you... like sticking your hand in really really hot water and it feels cold rather than hot.
The second part of the first sentence was unrelated to healing it was just an example of opposites.
JBcani May 14th 2010 6:37AM
@Jamie, I think you have it backwards, when you place your hand on something that is really cold, it burns.
ozone May 14th 2010 3:29PM
Every time that picture is posted someone who thinks they are being original says "Didn't realize chain heal was painful" or "Man, chain heal looks painful..." Get over it.
lethian May 15th 2010 3:28AM
NO U ozone your the one trying to make a big deal outta a stupid joke
comedown May 13th 2010 7:10PM
The second post on replying to the first comment was unrelated to coherence it was just an example of babble.
decongle May 13th 2010 7:22PM
I have healed with great healers, some bad ones, and a few that were just ok. The best way of telling how good a healer is to wait until things go bad a few times. With the bad, Blamo! Nothing you do or say or plan helps, you wipe and try again. With the ok, most of the time its the same, but every once in while they pull your team through a tight spot....this is more often than not luck when it happens, but it does happen. Now the great healers, and if your a raider that pays attention you know who they are on your server, will pull you though tight spots tons of times. Not always, but alot of the time. They stand out. Your raid always seems to run better with them, and not as well if they are not around.
breaklance May 13th 2010 7:53PM
Great healers aren't always the ones doing 8k hps and that's what make them hard to track. I like to think I'm pretty competent. Sure I'm not always top of the meters, but I also don't sit in one spot and mindlessly spam chain heal while watching TV. I'm proud that in raids I tend to always have the lowest overhealing. Its not important these days but it still basically means I only healed when I needed to. Sure the druid is doing 5k hps and 65% of his heals are overheal and while I'm over here doing 3.5k hps and only 10% of my heals are overheal...sure I could match the druid but its not needed.
Good healers today do a lot of little things right. Sound positioning and being situationally aware is and always will be a big part to any raider. Predicting damage. Some addon's like DBM make it easier but not on everything. The skeleton mobs in icc that explode when they die for instance, or the dog's decimates(at least for me) aren't tracked and great healers will anticipate that damage. Snipe healing is one such thing. Using your quick heals and "trauma" correctly will save lives over the druid mindlessly hitting rejuv and WG. I'm picking on druids a lot but its just my example of a bad player just like the paladin only bombing away holy lights on everything, the priest doing w/e priests do, and the other shaman only using spam heal.
Velta May 14th 2010 12:33AM
You can't compare your overheal to a druid's overheal, thats just silly. You overheal when you heal someone too late or too big. A druid overheals when ANOTHER healer heals the target the druid ALREADY hotted.
Kurick May 14th 2010 6:40AM
Comparing overhealing isnt really fair - as a pally healer i will ususally top overhealing meters. I CANNOT not heal when i, say, have judged the boss (healing all melee every swing), cast a Holy light on a dps - with the tank topped off by another healer =20k+ overhealing. If i DONT cast, then the dps will die, if i do ill overheal by a large extent. And that not even taking into account the 'splash' healing as well. As i said, ill usually top overhealing meters most fights (OK every fight ive ever been on and looked).
jgadam85 May 13th 2010 8:03PM
Uncommon gems/glyphs/specs are fine. Raid healers just have to be able to justify why they've made their choices. Based on their reasoning you can tell whether they know how to play their class, and if they know their role in healing a raid.
Eberron May 14th 2010 3:02AM
Aye.
But I still reserve the right to just deny you when you've got a Nightmare Tear in your belt buckle slot.
/facepalm
threesixteen May 14th 2010 12:27PM
maybe i'm dumb, but what's wrong with a nightmare tear in a belt buckle?
Fish May 18th 2010 12:07PM
A nightmare tear in your beltbuckle slot means you've wasted a socket bonus somewhere else.
Beltbuckles are prismatic, so put your most beneficial gem in there, regardless of color. A nightmare tear can fill any color slot, so stick it in that blue slot where you would have normally ignored socket color and dismissed the socket bonus.
feniks9174 May 13th 2010 8:09PM
- "Right when I said that, I immediately warned her that it may not be the best thing for her to do. Different healers are wired separately. There are advantages and disadvantages for leaning towards different stats." -
This is precisely why I could never get into healing on my shaman. I tried it, it was fun, but I've been DPS'ing and tanking for so long that I can't help but look for that "prime" stat. Sure there are optimal set ups when it's better to put a blue gem in your warlocks gloves instead of a red, but one of the things I tell fresh 80 Death Knights is that unless you're going for an absolutely optimal setup, you can't go wrong with stacking strength. When looking how to gem/enchant my shamans resto set, the main answer I got was that there is no right answer . . . At which point my head exploded.
Wugan May 13th 2010 8:23PM
Well, don't let that stop you from playing a resto shaman, because it's a blast. In short, gem for haste, enchant for spellpower and crit, and you'll be in good shape. Sure, there are details, but that's true for every class and spec.
You can't go wrong with stacking haste, unless you run out of mana. Which you won't for the most part if you are geared for ICC and aren't overhealing like crazy.
feniks9174 May 13th 2010 8:30PM
Yeah, I enjoyed it while it lasted, but my guild had, at the time, a severe lack of ranged DPS and they needed me on my warlock. I've had the itch to dust her off and play her again, I just need to find a new totem management addon since my UI overhaul a month or two ago screwed things up.
toddcore May 13th 2010 8:15PM
I don't understand the premise of this write up at all. Gemming sensibly is one of the easiest and most basic things players of each class can do (healers included). I don't think it's unfair to assume that someone who can't gem properly also can't perform other tasks well - if they could, it stands to reason they could also spend an hour reading the interwebs and drop some gold on a proper assortment of gems.
It's like having a great resume with a long list of your qualifications, education history, and work experience that would qualify you for most any job you wanted but it's typed in alternating caps in pink size 24 Comic Sans. There's nothing wrong with getting the basics right.
uncaringbear May 13th 2010 9:58PM
Min/Maxing doesn't apply as easily to healers as it does to DPS classes. Take paladins, for example. You can go down the holy light or the Flash of Light path. Is one better than the other? Some say yes, but others will disagree. The real answer is that it's situational. So don't automatically assume that there is only one build type and item enhancements for each of the healing classes.
toddcore May 14th 2010 12:26AM
I play my holy paladin quite often. Your statement seems to indicate your lack of understanding of non-healing classes more than any failure on my part if you think that same logic doesn't apply to every class and role in the game. *Everything* is situational. There are always some circumstances where if you have so many of one class and so-and-so is covering buff X and Y and that guy is watching group 3 then some talent or ability or stat not normally prioritized may be marginally more useful.
None of that is relevant to my point, which I'll restate for clarity. Regardless of what class and spec you've chosen or what your gear looks like there is always a right and wrong way to choose your gems. The question may be somewhat more involved than just "Hey I play a shaman what gems should I use?", but that doesn't mean it's okay to overlook it. Mages and priests gain some varying degrees of benefit from spirit, but a mage or priest gemming for straight spirit would look like a retard.