WoW Rookie: Grouping 101

Everyone's nervous the first time. It's a principle that's so, so true for so many endeavors -- and your first WoW instance is no exception. It's easy to feel bashful about dipping a toe into the dungeon pool, but there are so many good reasons to give it a try. Instances are fun. They're challenging, calling for new and different ways to play your character. They serve up eye-popping monsters and intricate lore. They offer great XP and loot. They're great ways to meet other players.
The thing is, getting started can seem like an impossible hurdle. How will you know what to do? What if your group wipes? What if you screw up? What if your groupmates kick you out of the group? Relax. WoW Rookie's here to nudge you past those first, intimidating moments. Before you know it, that first instance becomes another, and another -- and suddenly, you're popping off an instance or two every evening, in between questing and leveling your craft, and you're loving every moment of it! Let's queue up and get started.
Assemble your group - Ask the guild. If you already belong to a guild, that's probably the best place to set up a group for a first-timer. However, think twice before accepting help from high-level guildmates or friends; yes, you'll finish the instance quickly and efficiently, but you won't get a chance to stretch your wings or experience the challenge of beating the content yourself.
- Try your own realm. If you've started meeting other players on your realm or you have a fairly active player community, you can probably put together a group using the LFG (Looking For Group) channel or even the general zone chat. (Most realms use Trade chat for forming groups and raids. While this off-list use is common practice, it's not the "right" way to do it, and you could get flamed for it on some realms.) Common shorthand that helps: LFM means Looking for Members/More, LFG is Looking for Group. Finding players from your own realm is probably a good idea if you're looking for a group that's interested in a longer dungeon project, such as running all three sections of Maraudon or doing a complete dungeon crawl through Blackrock Depths.
- Use the dungeon finder. The simplest way to put together a group is to use the dungeon finder. Here's how.
- Don't be surprised if you get whispers for instance groups. If you're not interested, politely decline with a "No thanks -- good luck!"
Get there. If you use the dungeon finder, you'll be transported directly into the instance once everyone has indicated they're ready. (If you've never seen the dungeon entrance, you may find yourself mystified if you die and have to run back from the graveyard. It may be simpler to get the whole group to teleport out and back again, so that you'll all be together at the front of the dungeon to work your way back in again.) If you don't use the dungeon finder, two or more group members can summon other players at a summoning stone; look for one near the dungeon entrance. Target the player you'd like to transport in, click on the summoning stone and have another group member click on the portal as well.
Mind your basics
- Who's on first? Especially in the very early levels, before many classes have developed much of a specialty in anything at all, it's not always clear who's the best choice for what roles. Who's tanking, who's healing and who's DPS? Even if you've come in through the dungeon finder with pre-determined roles, it's a good idea to talk over who's best suited for what.
- Play smart. Experienced players wearing heirloom items may set a rapid-fire pace (and a sloppy example); as a first-time player, you can't afford to cut corners (yet). Don't be guilty of the most classic n00b moves.
- Let the tank control the pulling. Don't advance ahead of the tank, don't pull additional mobs and don't try to "help" by off-tanking.
- Protect your healer. Don't assume that a healer can deal with hits and aggro from loose mobs; help out.

- Get oriented. Catch up with current wisdom of lowbie dungeon runners.
- Know your class. Read the class columns here at WoW.com. Search out the leading class-specific blogs. Start sniffing out all the ins and outs of what your character can do.
- Know the instance -- or ask. True rookies are in the minority at this point in WoW. If you're unfamiliar with a particular instance, throw up a flag and tell your group. Let them know you'd appreciate a heads up on any need-to-know details and tricky spots. If you prefer to be ultra-prepared, try looking up bosses on WoWWiki.com, read through the comments tab of boss entries at Wowhead.com, or Google for strat videos on YouTube.
- Learn more. Find more tips in the WoW Rookie Guide's section on grouping with others.
Play well with others- Roll like a pro. Dungeon runs can shower players with loot drops. Here's the etiquette of rolling for them.
- Be open to advice. Some players have all the tact of a Ferengi intent on enumerating the Rules of Acquisition -- but even so, sometimes they're right. Accept new ideas with good grace, regardless of the manner in which they're offered.
- Don't get demoralized by group kicks. Unfortunately, some groups may unceremoniously boot you from instances simply based on your relative lack of experience. It's frustrating, since you can't magically learn how to group without actually grouping. Still, don't waste emotional energy on a boot. Hop back into the queue and have at it again.
- Don't be a quitter. WoW's gameplay has become reasonably bite-sized -- so don't get caught virtually chewing with your mouth open by dropping out of groups early.
And finally, if you've somehow made it all the way to level 80 without setting foot inside an instance ... Well, what are you waiting for? Check over our guide to getting started in level 80 5-mans, and let the emblems roll!
Recent posts for fresh level 80s
- Gearing a new cat druid at 80
- Gearing for a new level 80 DPS death knight
- Emblem upgrades for warlocks
- The basic mechanics of roleplay
- Emblem upgrades for shadow priests
Filed under: WoW Rookie






Reader Comments (Page 1 of 2)
Bearygarcia May 13th 2010 2:28PM
I was terrified running my first dungeon. Avoided running them. Levelled all the way to 80 without ever touching a 5-man. Finally I decided to suck it up and try it. Was pretty well geared with crafted gear, and I thought I knew my class, so I jumped straight into Heroic Violet Hold.
I was undergeared for the instance, but joined a good group that was patient and explained things to me. I loved it. Never wiped, got some gear. I thought this is awesome, I'm going to do that again.
So I got a group together, took a while to find people, and jumped right back into VH again. Unfortunately, I had no idea of being saved to an instance. We went in and bodies were laying everywhere. The tank ripped me a new one, a few choice words were sent my way, and everyone dropped group. What a noob I was.
feniks9174 May 13th 2010 2:33PM
IMO, the biggest thing to be aware of in an instance is what items you should/shouldn't be rolling on. I once made the mistake on my warlock of rolling on a sword in SFK (a couple years ago when I was first starting out) and was shortly thereafter yelled at by a rogue for it. My opinion was that if I was OOM and in a position of using my sword to kill something, then I would need all the help that the +Strength could give me. While leveling my Mage (much more recently) I had to explain to a priest that the agility/strength cloak she rolled Need on wasn't for her. "but it's cloth" was her response after the warrior jumped down her throat.
Know the stats your class uses before rolling Need on everything. I've found that, more than anything else, is what gets people booted
from groups.
Also, never Need on loot just so you can disenchant it. I just about tore a rogues head off one time when he ninjad some cloth spell power bracers from me to D/E them.
feniks9174 May 13th 2010 2:41PM
Also, to my horror, I think that the sword I rolled on and instantly equipped was Shadowfang. I can't remember the exact stats on the weapon. I said +strength above but all Im sure of is that it was definitely a melée weapon and it was from a trash drop, not a boss.
Had I known that I could have sold that thing for 3-5k gold instead of equipping it like a nub . . . .
Peepo May 13th 2010 2:42PM
Also worth mentioning to rookies is that, just like in real life, there are elitists and jerks but that doesn't mean the majority of people aren't worth grouping with...
When I first started I had some quests in SFK, I tried to solo it, not realizing the instances were designed for 5 man groups. It didn't end well...
I finally got a group and had no clue what I was doing as far as my rotation or where to go or even what was expected of me, it was a disaster... I laid off instances for about 25 more levels before I joined that allowed me to jump into groups with them so I can learn. Now I hardly quest at all while leveling alts, and just level up through dungeons.
Your first time (hehe) should be with friends/guildies. It provides that comfort space, that even if you screw up, they'll help you get it right for next time.
newgrl May 13th 2010 2:45PM
If you are a newbie DPS, don't forget that it's always good to only attack what the tank is attacking so that there is less of a chance of you accidentally pulling someone off the tank and causing the healer to get all pissy. To do this, set up a simple Assist macro and click it as needed to keep your focus your blows where they need to be.
To set up a simple Assist Macro:
1. Open the Macro interface in Wow by typing "/macro" in the dialogue area of your interface.
2. Click "New" and pick any icon you want. Call the new Macro Assist.
3. In the command box type:
/Assist focus
4. Drag the icon you chose to a place on one of the bars in your interface. Someplace easy for you to reach and use a lot. Click Ok (or whatever) to get out of the macro interface.
5. At the start of the instance, find the tank in your group (s/he will be the one with the little shield icon by their name), Right click on him and choose "Set Focus"
6. When you do this, this player will appear as a kind of secondary icon in the upper left of your screen.
Now, before casting a spell, or running up to a group the tank pulled, click on Assist. This will allow you to focus and hit the same target the tank is hitting.
This is the simplest Assist macro I know, but there are also other modifications you can add to make your life a bit easier. For instance, say you are a Hunter. You could both set your assist focus and cast Hunter's Mark at the same time by adding a line to this macro:
/assist focus
/cast Hunters Mark
Or say you are a rogue. You could misdirect:
/assist focus
/cast [@focus] Misdirection
etc... You can Google "assist tank macro" for other ideas for other classes if you want.
Michael Martine May 13th 2010 9:06PM
Thanks so much for this!
iammeblue May 29th 2010 8:10PM
This is cool infol! thanks for sharing! As someone who's only been playing MMORPGs for a few months I know this will be helpful when I decide to take the group plung! :D
hunika_sp May 13th 2010 2:49PM
I don't know why everyone is so into this game, into all this detail. It's only a game where you practically play Barbie with other characters. Talking this much about a game , about its "mechanics" and strategies and so on is just rubbish talk, intending to make all you WoW players feel better and special, feel like you are the chosen ones who have the opportunity of being part of a big universe and blablabla. The real thing is that they only want to maintain or increase the number of wow subscribers. So, guys, fuck all this "info", it's only a game and it should be treated alike.
Vaeku May 13th 2010 2:51PM
I can't decide whether this guy is being sarcastic, being a troll, or actually telling the truth.
I'm leaning towards troll.
Falcon6 May 13th 2010 3:00PM
Every game has strategy. This is strategy. So kindly shut up.
Quidamtyra May 13th 2010 3:38PM
Why are you even on WoW.com if you don't want to read about WoW?
This game has real people controlling the characters within it, and, game or not, when things to wrong, people get annoyed.
Don't be on WoW.com if you don't like playing WoW. Simple as that.
hunika_sp May 13th 2010 3:50PM
I'm playing wow too and i like it. The only thing that's disturbing me is the way they are fooling people, making them get addicted. They're presenting this game like being a perfect world, a whole new universe and so on. This is only a game that should be treated that way, not like a lifestyle. Just think about it, if you read all these articles, what good is it? Do you get smarter? Better? No, you just find out stuff that make you curious, you play more WoW, read this hit, then play again. It's a great game, yes. Bu it's only a game that isn't worth putting such an effort into. Just play it. It isn't science.
Bonham May 13th 2010 4:56PM
I never actually thought I'd see a person who actually plays WoW and doesn't understand WoW. Everything in this game, to do right, requires at least some research on how to play your class, whether it be PvP or PvE. Even casual guilds need to know what the hell they're doing if they want to down any bosses. Without researching this game, and knowing how to play it, the only things you could really do are leveling, dailies, and achievement hunt, and what kind of game is that?
Vaeku May 13th 2010 2:50PM
I was terrified of running a dungeon when the dungeon finder came out. Before then, I always had a high-level guildie run me through the instance (and thus never got past level 30 with any character, since I couldn't run dungeons). But I pressed "Accept", and when I entered the dungeon (I think it was... RFD? Or maybe Gnomer...), I immediately told everyone that it's my first time in this dungeon and I'm new and such... And they all said the same. One person even stated that they all always had higher levels run them through.
And we finished the dungeon without a wipe. Since then, I've practically been spam-clicking that accept button.
Teron May 13th 2010 2:51PM
Also of note, do not randomly whisper warriors/paladins/druids/deathknights to ask if they're tanks, same for healers. This is just a pet peeve of mine, and thankfully since the dungeon finder was created has sharply dropped off in how common it is, but I still get it. The thing is, while often if it's the first time of the day or so you'll probably just be told "no thanks- good luck" or maybe even get a tank, it's one of those things that the more it happens, the less likely you are to get a tank, and can even get you on people's shit lists, especially if you do something stupid, like ask the same warrior more than once. If you need to get a tank, and want one from your server, just ask in trade, or lfg, or general. But please, PLEASE, do not just ramdomly whisper warriors....
iceveiled May 13th 2010 2:54PM
This article is a good read for people new to pugging, but really the only way to learn is to just throw yourself to the wolves and try and try again.
mds May 13th 2010 2:55PM
It's absolutely hilarious to me (you had to be there, but you wouldn't have wanted to) that this article pops up with a pic from SFK as its header. I just quit a random SFK as a healer due to the just-joined tank charging full steam ahead into the courtyard and picking up the first half of the room. Chain healing pretty much can't work in that scenario, sooner or later - likely sooner - the tank is going to die from a lethal dose of being stupid.
Nonetheless, I got the abuse from the tank for failing to keep him up. You can't heal stupid. You can delay the ultimately fatal effects somewhat, but no matter how hard you hit the Decursive box indicating your derpster, you just can't clean it.
So my advice to the uber elite who are rerolling lowbies: You're not in heroics anymore. You can't quite chain pull like you can on your ilvl251 grand master of the kickass. Slow the hell down. I don't have Guardian Spirit yet. Damn, son, I just got flash heal.
Also, many dungeons have been turned into something more bite size. Not all of them. WC remains a chore for the early leveler, along with VC. Be patient with your team, stock up, and be ready if that's your draw. Before you click the Random dungeon button? Clean your armor. Nobody wants you to be the guy complaining of red armor after the fifth pull.
Meanwhile, don't be afraid of instances. If you're tired of grinding quests, it's a very nice way to level up. You'll meet all sorts, some bad, some great. And if you see a world-weary troll priest doing their level best to keep your buns up, give me a salute. I'm in there all the time.
(when not rolling ICC on my holy pal)
Rob May 13th 2010 3:32PM
Good advice, people really forget how hard appropriate level instances are, especially the wraith ones. Normal nexus is 10x harder than heroic, due to the gear issues. You can not chain pull the whole damn thing, the healers mana wont allow it.
By and large i found the earlier instances incredibly easy if you had a halfway compentent tank (or are such a tank), and they are pretty good way to burn through rested xp. A random a week on each alt adds up quickly.
Quidamtyra May 13th 2010 3:45PM
The first time I got kicked from a group was because the tank was bad, and naturally they blamed the healer (me).
I had been doing randoms on my resto druid alt for some time, and after I turned 80 and made some bop epics, I started q'ing for heroics. I healed them all just fine. Until DTK. Those stupid mobs that fear you into the other mobs... Well, I got feared into the other mobs, popped everything to keep myself up, kept everyone alive until the tank decided it wasn't a good time pull mobs off the healer, so we wiped.
Instead of me pointing the finger at the tank for leaving the mobs on me, I just ran back, buffed, and waited. The tank asked why I pulled them, I kindly told him I can't control where they fear me, he started making fun of me and then kicked me out of the group.
I have 4 level 80s, 2 dps, a tank and a healer, and for some reason, I've only ever been kicked on the healer, and it wasn't even my fault.
/rant
Hiwa May 14th 2010 12:42AM
This this this! It's one thing to chain pull a whole room when everybody's massively overgeared, in Northrend heroics that are designed for huge aoe damage. Nowadays you walk into Stockades and the tank thinks he's going to pull the first 5 rooms at once and everybody's got to keep up. And if you're a single target melee you barely get to finish a rotation before the aoe damage flying around you has downed your target.
This is NOT the way to learn how to play. Slow down, let the people who are just learning get a taste of what real instancing is about. Let your healer and casters drink mana. LET PEOPLE LOOT. Play the instance, especially in the old world, like it was designed to be played.