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Reader Comments (Page 1 of 1)
5-14-2010 @ 4:29PM
Minos said...
Wasn't there talk of changing Intimidating Shout for PvP so that it didn't cause the target to flee out of melee range, away from the warrior? If the target were to cower in fear instead, just crank up the duration in PvE and you've got a fair CC ability.
Reply
5-14-2010 @ 4:36PM
theRaptor said...
That is what Intimidating Shout already does except the target's "cower" (stun) breaks on damage* ....
If you meant ALL the targets within the radius that would make Intimidating Shout the ultimate CC.
* I suspect someone has been using Intimidating Shout wrong. You use it in PVP to disrupt formations and shutdown an important target (like a healer, which is normally me).
5-14-2010 @ 6:07PM
Hih said...
If they made the target of Intimidating Shout stand and cower for say, a minute in PvE/8 seconds in PvP, it wouldn't be a change at all and give Warriors the nearly the same CC as Ret Paladins. Hell, they could probably even do something like "If used on a monster the cooldown is 1 minute. If used on a player the cooldown is 2 minutes." And increase the range on the targeted part of Intimating Shout and bam, warriors have a repentance-like CC.