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5-17-2010 @ 12:55AM
Same problem at my guild. The hardcore remain committed to downing LK in 10 man but even I'm starting to vague out.Have suggested cutting number of days from 2 to 1 but longer runs - people are happy to go once a week but lack of anything new means thats about it imo.I also think those like my guild who havent beaten LK in normal mode may want to consider bringing in an outsider so they can do Heroic - lewt frenzy will refresh jaded appetites for a few weeksI wonder at Blizzard;s approach to the expansion life cycle though. Would seem smarter to launch only one or two new raids but lots of new zones at start of an xpac - but then pump out 3 or 4 raids that all give same tier but different gear at the end of each expansion;s life cycle.The problem is that always - with only one raid of 'endgame' gear people get bored with seeing the same old content each week. It becomes a chore rather than something people do for real enjoyment.Seems strange that they deliberately run the risk of having people sign off and never return in the last 4-5 months of any new product life cycle.Teaser campaign for the new xpac will only work if there are still people online and able to be teased.
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