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5-15-2010 @ 6:13PM
I agree with what you say about the gunship battle, the difference between hardmode and normal mode are superficial at best. Though I really want that cape...In any case, I really like the idea of keeping hardmodes for more interesting or important bosses. *insert diety here* knows it was bloody fun with OS3D and Algalon.
5-15-2010 @ 6:32PM
I think they should keep a short list of bosses on normal mode, say 5 or 6 at most. That way you can get through the instance, see the end fight, and have time for your toddler when they wake up from their nap (just an example).Then there should be hardmode: more bosses to clear before the end-fight, harder fights, and new mechanics in the main fights which make sense. Like, for instance, easy mode ICC instead could have been 4 wing bosses, and LK. Hardmode could have been the full set of bosses, all as the more difficult version.
5-15-2010 @ 7:15PM
I don't really mind ICC as it is, however a few of the bosses did need some looking at regarding hard modes. Hard modes should be more than just bigger numbers, it should add a new mechanic to the fight.Marrowgar, The ship, Blood Queen, Dreamwalker didn't really add anything.
5-15-2010 @ 9:47PM
I like the idea of having more special hard modes. But I didn't like how in Ulduar, to access hard mode, you had to just kill something faster like on XT or Hodir. I enjoyed hardmodes like 4 tower FL or Firefighter, or Iron Council, which makes me perfer the toggle ability in ICC.My favorite fights are the ones that change the strategy almost completely and require players to essentially relearn the mechanics, like heroic putricide, Blood Princes, or 3D Sarth for example. Fights where the only change is more damage and a tighter enrage are boring.
5-15-2010 @ 10:22PM
@jv_gdesignI disagree that Hodir was "just" kill it faster. At the time it required some fierce strategy and perfect positioning, especially by your ranged dps. It was ANYTHING but a "stand and pew pew" fight.
5-15-2010 @ 10:55PM
No the reference that I was trying to make was that it was a trigger fight. You can't toggle it. It required the raid to just do the fight better to enter hard mode.
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