Scattered Shots: Five secrets for not being a terrible hunter

I've been spending some time leveling an alt lately, and because I despise questing and most of the solo game, I've been leveling entirely through the dungeon finder. One of the truly startling results of this (other than how disturbingly fast leveling is these days) is getting a fresh look at how people behave in these dungeon finder groups. In a word, they behave badly.
More disturbing however is that the worst offenders seem to be the hunters. You can imagine my mortification when, after years of defending the hunter name as unfairly sullied by farmers and pre-DKs, I see group after group where the hunter is pulling aggro, setting his pet on aggressive and pulling everything, and then yelling at the tank and healer on those rare occasions when he doesn't just Feign Death and watch us all die to his shenanigans. It got to the point where I dreaded seeing a hunter join the party.
I like to think these are growing pains of hunters just learning the ropes -- hunters that are in fact ret pally alts, I secretly hope -- and that by the time they reach 80, they'll have figured out some of the basics of how the game works. But I think we all know that we have our bad eggs at the level cap as well. So today we're going to cover five basic rules of how not to be a terrible hunter in groups. Following these rules won't make you great, but they'll keep you from being called a huntard. I'm going to be a bit more stern than usual here, because this is the hunter good name we're talking about, but be assured that it comes from a place of love. Tough love, to be sure, but love nonetheless.
Feign Death: the huntard's tool of death and destruction right here on this very planet.
As the song says, every tool is a weapon if you hold it right. Feign Death is a tool that the terrible hunter grips with both hands and uses as a bludgeoning weapon to shatter the tank's kneecap. Not yet satisfied, he then spits in the tank's face and goes to work on the other kneecap.
No tool in the hunter arsenal is more misused than FD, nor contributes as much to hunters becoming bad players. FD allows bad hunters to violate the laws of natural selection, removes the negative reinforcement and thus keeps them from learning those hard lessons. Where another class might do something stupid and die from it (and hopefully learn better), the hunter does something stupid, FDs out of the death and somehow seems to think, "That was awesome -- look at everyone else struggle and die! I'm going to do that again and again!"
Hunters should be required to take a test and get a license before being given the FD button. Here are the Three Laws of FD and Aggro:
- A hunter must not pull aggro or, through inaction, allow aggro to be pulled. One of the problems with FD is that the way we use it when soloing -- when learning to play our hunter -- is different than how we need to use it in groups. Most hunters think of FD as a way to drop aggro. Get that thought out of your head! FD is a way to drop threat. You should use it before you ever pull aggro, to keep from pulling aggro. If you pull aggro from the tank and then FD, you could very well be dooming your healer. Here is a good summation of how hunter threat and aggro works.
Just to be extra clear here: if you pull aggro off the tank, you have failed as a DPSer. I don't care if the tank is bad; if you're pulling aggro, then you're bad, too. A tank's ability to generate threat is limited by several things, from his gear to his rage/mana/runic gumdrops to the limits of his IQ. But you always have the ability to do less threat. After all, you can just stop shooting. - A hunter must obey the wishes of the tank, except where such orders conflict with the First Law. The dirty truth is that the tank is the boss of the 5-man. He knows (or should know) how much he can tank, what he'll be attacking first and what he can hold aggro on. If he marks something with a skull, you single-target that. If he tells you not to attack for 5 seconds, you sit there and don't attack for 5 seconds. If you want to pull and pet tank yourself, that's fine too, but then don't join a group. Do your job, and let the tank do his.
- A hunter must protect his own existence, as long as such protection does not conflict with the First or Second Law. If all goes bad and you screw up and pull aggro (which happens eventually to all of us), you can go ahead and FD out of it if and only if doing so will return aggro to the tank and as long as the tank hasn't told you not to. Just don't make the mistake of thinking that a FD will always return the mob to the tank -- FD is an easy way to kill healers, and that's on you, too. I can't stress this enough: if you pull aggro, it's your fault. If you then FD and get the healer killed, that's your fault. If the group then wipes, that wipe is your fault.
Take responsibility for your actions and stop blaming the tank. I don't care how much the tanks sucks; We are hunters. We have more ability to save the group from bad players than any other class, but we also have more ability to doom the group by being bad players. With great power comes great responsibility, as well as uncommon good looks.
If you get aggro, the first thing you need to do is immediately run to the tank. We seem to all have some survival instinct wired into our brains that screams, "OMG it's attacking me. Ruuuuun!"
When you get aggro, a good tank will try to get it back as soon as he has a chance (which may not be right that instant). Even a bad tank is likely to get aggro back accidentally just through their AoE threat stuff. But neither of them can get aggro if you're running away and kiting the mob away from them.
All DPSers make this mistake, but none so much as the hunter. There is no sadder sight than a hunter running away from a mob and the tank desperately chasing after, praying for taunt to come off cooldown. Then while the hunter flees kiting both the mob and the tank, the tank loses aggro on the other mobs and the healer gets aggro from spamming heals on the silly hunter.
If you get aggro, run to the tank, let him get it back. Pop Deterrence if you're worried about your health.
Certainly if you pull aggro on something almost dead, you can just fire off those last two shots to finish it off before it reaches you. But if it's not something that's about to die, then stop attacking it! The tank needs to get more threat than you (110% of your threat -- and if you pulled aggro you already have a 30% lead on the tank) to take the mob back, and if you keep attacking you just make his job harder. DPS something else. Better yet, switch targets before you pull aggro in the first place.
Misdirection does not mean you can or should pull anything, ever.
Misdirection is another powerful tool that can lure hunters to the dark side. Once hunters get access to Misdirection, it suddenly becomes very easy to get frustrated with the slow pace of a tank and decide to MD to the tank and pull on our own pace (thus violating the Second Law).
I have to admit to even doing this myself on rare occasions, though never without warning. My MD pulls usually go like this:
While this was great fun to do and actually got the tank to pull himself the first few times (he finally decided to wait and see them aggro for himself, and then I MDed them to him and the gig was up), it is not something that I should have done. Certainly some tanks are slow, but sometimes they are slow for a reason. Maybe they're new to tanking; maybe they're waiting on the healer to get mana or a DPSer to catch up to the group. Maybe the healer asked the tank to go slow. Maybe the tank accidentally unplugged her mouse and is under the desk plugging it back in when you decide to stealth pull.Frost: You know if you don't pull these guys soon, they're going to aggro on us.
Tank: Huh? They just attack?
Frost: Yeah, there's a timer.
Tank: Really? I didn't know that.
Frost: Hurry up, they're about to engage. /cast Misdirection
Tank: Okay! (Pulls)
If you want the tank to go faster, feel free to politely ask for faster pulls, but then be ready to politely accept whatever the answer is. Ultimately you should focus on doing your job, and let the tank handle hers.
A small addition to this rule that should go without saying, but alas seems not to: never ever ever attack anything before the tank has, unless explicitly asked to by the tank.
Your pet is not the tank.
Hunter pets are mighty things. With the right pet, the right pet talents, the right hunter talents and the right hunter gear, our pets can easily tank any dungeon, normal or heroic. If you gather a group together under the premise that you'll be pet-tanking, then you get to lay down the rules and fume endlessly at the people who break those rules.
However, if you sign up for a dungeon finder group, then you are not that tank. Your pet is not the tank. So do your job, and let the tank do hers.
This means keep your pet on passive or defensive (yes, defensive is just fine these days), and keep it under control. Don't let your pet just attack anything -- be sure it's on mobs that the tank is actively tanking (and not that caster out of melee). In general, having Growl turned on will just infuriate your tank. Nothing shames a tank like having a pet generate more aggro than they can.
This is also the rule with the most exceptions.
Among our hunterly duties is protecting the healers, and pets can be a great tool for accomplishing that. Sometimes the tank has that caster mob that for whatever reason he hasn't gathered into melee yet, and it aggros the healer. You should either trap it or set your pet to tank it. Likewise, if any mob charges the healer. There are cases where a pet's doing some quick off-tanking can save the day.
In all honesty, I personally don't think Growl should be such a big deal, except that all tanks hate it so much it's just polite to leave it off. If a tank really can't generate more threat than your pet, there's a problem there. But still, it's the tank's job to tank, not ours, and if they're out-threated by our pets, that just means that we may be spending that instance auto-shotting in Aspect of the Viper.
Posting damage meters means you have abnormally small man parts.
I always heard lots of complaints from lots of people about damage meter spam in PUGs. The mage starts attacking before the tank reaches the target, all heck breaks loose, the healer almost dies, the mage AoEs rather than single-targetting the dangerous mob. After this horrible pull, the mage proudly displays the damage meter as if he actually did something good.
I heard these horror stories but never experienced them myself. Only on very rare occasions did I ever see someone post a damage meter in party chat, and then only when someone asked for one. However, on my baby healer alt, I see it all the time. "OMG look at my Gnomeregan leet DPS!" When watching other people play, I saw it in their groups too. I finally realized the reason I never saw it is that I am just about always at the top of the damage meters, and usually by a large margin.
Here's the thing: people don't post meters for informational purposes; they do it to brag. They do it because they are insecure about their man parts and are trying to compensate with the size of their Recount bar. (If you pay attention it's just about always the menfolk doing this, or boyfolk.)
Don't get me wrong; I fully support running a damage meter. You should want to do as much DPS as you possibly can without pulling aggro. You should be constantly pushing yourself to be better, to do better, and DPS is one of the ways to measure that. But don't spam it in party chat. Walk softly and carry a big stick, as it were.
Here are the only three reasons to post Recount to party chat:
- You have abnormally small man parts, are ashamed of its tiny size and girth and are trying to compensate with a large damage meter.
- Someone asks for a damage meter result. While you could easily send it to them in a whisper, you have small man parts, are ashamed of its tiny size and girth and are trying to compensate with a large damage meter and someone just gave you a great excuse.
- You are impressed and in awe of someone else's digital man part equivalent and want to spread the word about their impressive size.
You want to be a hunter, eh? You start with science, then you add some Dwarven Stout, and round it off some elf-bashing. The end result is massive DPS. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, get started with Beast Mastery 101 and Marksman 101, and even solo bosses with some extreme soloing.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 3 of 10)
jbruder May 17th 2010 6:03PM
I use a couple of macros that make it even easier. The first is used out-of-combat at the beginning of the instance to set the tank; the second casts misdirect on the tank. I bind the second one, so MDing the tank is always one click. I do the same for TotT on my rogue. I'm fairly certain the macros are on the "Useful macros for Rogues" page on wowwiki; just change the name of the spell to misdirect.
Artificial May 17th 2010 6:04PM
My Misdirect macro automatically targets the tank (assuming the tank is @party1) if I don't have a different friendly target selected when I hit it. Thus, I just need to hit the MD button, no need to take my targetting off the enemy or anything. Here's how:
/use [help] [group,@party1] [@pet] Misdirect
What the above does: If you have selected a friendly target, it misdirects to that target. If you don't have a friendly target selected, but you're in a group, it misdirects to the first party member (which is always the tank in randoms and should be the tank in any group you make for consistency's sake). If you're not in a group and not targeting a friendly, it misdirects to your pet.
Try it, you'll like it. Especially useful when training up that pet from 75 to 80, as they're easy to out-aggro otherwise but this keeps the bad guys solidly focused on them instead of you.
Artificial May 17th 2010 6:13PM
...and, obviously, that was from memory rather than cut'n'paste from the game. Replace "Misdirect" with "Misdirection" above for a *working* macro. :p
WTB edit button
Grom May 17th 2010 6:39PM
@daan
I assume you play a pally tank as that is the only tank where your protip will work. Unless you're talking about the aoe taunts like challenging shout... otherwise taunt must be targeted on the mob itself.
PirateHunter May 17th 2010 6:39PM
Its probably best having a macro or somesuch set up - I've had a couple of 'oh s**t' moments when i've clicked on a healer or unsuspecting dps with misdirect.
thutch77 May 18th 2010 10:08AM
I'm completely surprised no one mentioned using misdirect on our focus target. It's the easiest thing on the planet once you have your macro set up. You walk into the pug/raid/whatever, you set your tank as your focus target. Whenever you need to misdirect, you just press the button. /cast [target=focus] misdirect . No clicking.
daan.leijen May 18th 2010 10:13AM
@Grom: No, an unholy DK. Just put auto-assist on in combat menu.
Marculus May 17th 2010 5:31PM
Kudos for the Asimov reference
http://en.wikipedia.org/wiki/Three_Laws_of_Robotics
busuan May 17th 2010 6:12PM
iHunter
taristo May 17th 2010 5:35PM
+ 15 internets for your use of the laws of robotics!!!
thank god someone knew them besides me.
Hangk May 17th 2010 10:16PM
And +1000 Internets for what I am sure was the first, and will probably be the last, Ani DiFranco reference ever made in the context of discussing World of Warcraft.
Falcon6 May 17th 2010 5:38PM
Feign Death saved my guild's first Lich King 25 kill.
The Lich King was murdering everyone and as he was walking towards me, I knew I had to get off his radar. I hoped for a taunt soon, so I used Disengage, then Deterrence to avoid more attacks, and when I saw that there was no tank alive, I feigned. He forgot me like the gullible lord of darkness he is and started to murder my comrades. I started to unload all I could on him now, and it was only me and a Shaman healer up. He started to run to me, I started to move back a little, shooting instant after instant until I pushed him to Fury of Frostmourne.
A sixth secret or something to put under the Feign Death area is "Remember that our defensive cooldowns are our friends." If you utilize them properly and know when they should be used, then your public image as a great Hunter will be solidified. Plus, you never know when you may be the saving grace.
I still say that statue of Tirion Fordring in the center of Dalaran should be me now, but then again, I am but a humble troll, and my horn helmet may be dangerous for the parachuters above.
Wump May 17th 2010 5:38PM
I have little to no experience with hunters, let alone any real desire to know more about hunters, but I always read scattershot. I find your humor and writing style enjoyable everytime :)
Ninmah May 17th 2010 5:46PM
Excellent article. As a long-time die-hard hunter, I am ashamed when I see careless hunters wiping their groups in heroics. We are a proud class with a proud history -- we used to pull Molten Core, back when that meant something. Unfortunately for those of us who enjoyed the problem-solving, crowd-control, tricky-pull aspects of hunterdom, the game has changed and that's not our job anymore. There are other pleasures to being a hunter now, like balancing DPS and threat. Thanks for pointing that out so eloquently.
ladydeth May 17th 2010 5:49PM
Don't forget kiting General Drak!!
Rob May 17th 2010 5:47PM
Think you should post or link a 'aggro tools' post.
1) MD as mentioned
2) Freeze trap
3) Kiting w wing clip
4) Distracting shot
5) pet taunt
6) pet growl
7) pet intimidation
8) obviously FD. Real hunters don't use FD. Get it off your toolbar, noobs. You pull aggro? Run to the tank, then switch targets, or stop dps. Tank/healer in a bind? Pet tank, distract shot/freeze trap.
A good hunter, maybe more than any class, can really carry the party. You are the off tank , CC, off healer, and dps all in one. You can handle 3 elite mobs readily while dpsing a 4th. (Freeze trap, kite, pet, and dpsing the tank target).
My advice to 80 hunters is go back to basics, learn to use your CC and pet, hopefully in cataclysm you will actually need these tools.
Neil May 17th 2010 6:01PM
Real hunters don't use FD? Are you a rogue?
If a hunter isn't popping FD nearly ever CD he/she isn't doing enough damage and there's something else wrong. We generate so much threat at ICC gear levels that on the few times we bother to run a 5-man FD becomes part of the rotation. FD is absolutely essential.
Pulling aggro and running to the tank, every time, is probably the worst advice I've ever read in a Scattered Shots comment thread. Not only do you gimp the group, you're pissing off the tank.
Hunters have massive burst DPS, which means in heroics, if they understand their shot priority, they'll be threatening to pull aggro from even ICC-geared tanks every single pull.
Omen or some other threat meter is critical. A good hunter will watch the meter, and when he/she approaches the tank, FEIGN DEATH to manage aggro. Then pop up and continue. That way nothing ever gets pulled off the tank and you don't have to run.
A good hunter NEVER pulls aggro.
A noob hunter takes FD off the toolbar and runs to the tank.
Randomize May 17th 2010 10:37PM
One other thing I'd like to mention, considering that Frost was talking about leveling dungeons, is that Feign Death, while it is your best tool to drop aggro, isn't available until level 30, so early hunters NEED to take anything they pull back to the tank. When I'm tanking, either on my level 80 paladin or my leveling warrior, I can't just blow every taunt I have to make sure that some hunter or mage or warlock who started attacking before the target reached me doesn't get their face smashed. My top priority is the healer's safety, then my own safety, and beyond that whatever time I take out of my threat rotation to make sure your squishy ass doesn't get fried. Feign Death is an awesome tool, and it truly bothers me why hunters don't use it often, considering only Fade has a comparably short cooldown and it is available relatively early in the leveling, hell, just glyph it and you'll definitely have it every pull.
lethian May 18th 2010 1:09PM
Ive been playing a hunter for 2+years was my first character, after you get misdirection though you don't really need feign death all the time like rob is saying, i almost never use it cause i can remember to use misdirection every time its available, macros and set focus ftw. if you can keep your threat on the tank your good, and I'm not by any means an amazing hunter but i do know how to play its not hard.
ladydeth May 17th 2010 5:47PM
Thank you, Mr. Frost, for telling those naughty young hunters what they are doing. I truly believe they are just ignorant and dont understand the complicated mechanics.
When we were their age, our pet was always on passive or we were booted from raids.
When we were their age, Beast Master was a good spec, and trap dancing was stupid.
Again, thank you!