Spiritual Guidance: Priesting the Lich King

I feel like such an elitist jerk this week.
You see, the other day I made my weekly trip over to WoW Progress to scope out the growing list of guilds that have killed the Lich King on 25-man heroic mode. At the time, I was trying to distract myself from the fact that I had no clue what to write for this week's Spiritual Guidance. With that in my mind, as I looked over the list of guilds that just barely spanned two pages, a thought popped into my mind: I wonder how many guilds have killed Lich King on any difficulty? I hopped over to look at 10-man progression and found only about 30% of the guilds listed on the site had defeated Arthas. The percentages surprised me; that meant the majority of raiders haven't defeated the Lich King yet.
So suddenly I felt like a jerk. For weeks now, I had disregarded writing a priest guide to healing the Lich King because I thought no one would want one. Maybe I'm just oblivious? Whatever it is, I guess my perception was off; probably has something to do with the cancer I'm getting from bubble spam. (Everything causes cancer these days, after all.)
Anyway, now that I'm remembering that some people don't rush through the game like I do, I figured I'd better get to it. So ahem ... This week I will be talking about how to heal the Lich King as a priest!
Before you can benefit from this guide, you will need to familiarize yourself with the Lich King encounter and have a basic idea how the fight works. There are plenty of online resources, and WoW.com even has its own Lich King tutorial video. Make sure you're read up on the abilities and timers of each phase.
I will be approaching the fight from a 25-man angle, then at the end making some notes about 10-man. A lot of my advice is tailored around the hard mode version of the fight, but you can apply the same logic to the normal mode (although in a more relaxed way) and still find success.
Your role
Discipline Your job above all things is to shield as many players as you can from the Infest. To do this, you'll need to start casting Power Word: Shield on groups about 15 seconds before entering combat. When Infest is cast on the raid, you should see all the shields on your raid frame be completely absorbed, then you can start shielding those same groups over again. Don't get caught up casting heals or you risk falling behind on your shield targets, which can result in deaths from Infest.
Coordinate with your other healers on who is going to heal what groups of your raid. As a discipline priest, you can count on almost always being able to shield 15 people (sometimes you'll get more, but it's not guaranteed), so the other healers should plan to cover the last two groups and any additional players who need to be topped off. I find that shielding the ranged DPS and healer groups is the most sensible choice, since melee and tanks are typically covered by the paladins and shaman.
Be sure to communicate any problems that arise; your raid is depending on those shields to keep three groups alive. If you're behind on shields for whatever reason (had to run a Necrotic Plague to a Shambling Horror, or got picked up by a Val'kyr), let your raid know which group or players are going to need assistance. Sometimes the Infest wave where you get picked up (or otherwise inconvenienced by a fight mechanic) will be something your raid can recover from, but be wary of the next wave, since you may still be behind on your shields. If you find yourself short on a group for shields, sometimes using a Borrowed Time-hasted Prayer of Healing will do the trick.
Casting shields over and over is costly on mana, but thankfully, the design of Rapture will top your mana off after each Infest. You must apply your shields intelligently, though. Don't shield your tanks, since they will be taking damage continuously throughout the fight; this will break your shields at uncontrollable moments and risk activating your Rapture cooldown too soon before an Infest. You want to make sure that almost every shield you cast is broken at the same time by the Infest so that you get a huge chunk of restored mana. Make sure you understand how the Rapture trick works; check out this video if you don't already know. If your shields are not breaking during Infest, try out lower ranks of Power Word: Shield until you find one where the majority of your bubbles are broken each time.
Holy Your job will be to fill in the healing gaps in the fight. As Infest lands, you'll want to have a Prayer of Healing already being cast on a group without disc priest shield coverage. Follow up immediately with a Circle of Healing to bring up any stragglers in the group. Spot heal whoever still has Infest after that.
When you're not responding to Infest, help the tank healers by spamming Flash Heals, Prayer of Mending and Renew on the tanks. You want to keep Inspiration up on the tanks in order to help out your tank healers. If you have a shaman on board, make sure that you both figure out who is assisting heals on what tank. This way both tanks will have Inspiration.
Phases
Phase 1 Priests of either spec should keep to their jobs as mentioned above during phase 1. Extra precaution needs to be taken by the holy priest if they're assigned to watching heals on the off tank, since the damage he takes can be lethal. If a Shambling Horror enrages, that tank is at risk of taking increased damaged during the second or two before the enrage is dispelled (unless Frostheim is in the raid; he never allows "Shamblers" to enrage.) Spam heals hard when a Shambling Horror enrages, even if it feels like you're just overhealing; better to be safe than sorry. Even more precaution needs to be taken if two Shambling Horrors are attacking your OT at once. If this happens, be ready to throw out a tank cooldown if he doesn't have one. If the Shambling Horror is still alive when your Guardian Spirit fades from the OT, let your discipline priest know so she can throw out a Pain Suppression.
Transition Phases When you run to the outskirts of the frozen throne, bubble spammers will get a break from shielding and can temporarily help heal the OT until all the phase 1 adds are dead. When the adds are dead, help out healing the melee and main tank. Just make sure you stop casting Power Word: Shield on the raid 15 seconds before the end of the transition phase so you'll be able to start bubbling in preparation for phase 2.
The holy priest should have no problem healing the raid damage while simultaneously healing and dispelling the silence (Soul Shriek) on the MT that is applied by the Raging Spirits. (Disc priests should also help dispel Soul Shriek when they can.)
As soon as Pain and Suffering is no longer being cast, discipline priests need to immediately start bubbling their groups so that the first Infest that hits in phase 2 doesn't decimate the raid. This transition is one of the hardest to master in the fight, so stay focused in order to execute it properly.
When everyone is running back onto the main platform of the Frozen Throne, go ahead and use a priest tank cooldown in order to keep the MT (or whoever is picking up the boss first, if you're doing normal mode) up while everyone is rushing to get into position and there aren't a lot of heals going out. Pain Suppression works better, since there aren't as many heals to benefit from the buff and there is no risk of it's dropping off early due to being consumed.
Phase 2 Priests can resume their jobs in handling Infest and assisting the tank and spot healing if you're holy. Additional care should be taken to make sure players who were targeted by Defile are hit with a Renew and or Prayer of Mending before Infest, since their disc shield will likely be weakened by a tick or two from the Defile.
If your discipline priest is picked up by Val'kyr, Divine Hymn can be used to resolve a bad wave of Infest. Communicate with any shadow priests you have in raid so you have as many available to you as possible.
Phase 3 Since Infest is over in phase 3, you'll have a lot less things to worry about. In normal mode, the fight will become dramatically easier since there are less things you need to prepare for; so focus on continuing to heal the tanks and assist on anyone who takes damage from from Vile Spirits or Defile. Heal up players chosen to go into the Frostmourne room.
If you're playing heroic, phase 3 still presents many challenges in place of Infest. When your raid is on the Frozen Throne platform, holy priests should continue to assist on tanks while the discipline priest assists with healing the Vile Spirit soakers.
Right before being pulled into the Frostmourne room, disc priests should try to shield as many players as they possibly can to prepare for the oncoming damage inside. Once inside, disc priests will find a combination of Renew and Power Word: Shield effective at healing the damage. Prayer of Mending should also be used at every available cooldown. If you're quick and right on the heels of your MT, you might be able to cast a Borrowed Time-hasted Prayer of Healing when the group pauses. Feel free to toss out a Holy Nova if anyone in the healer group gets dangerously low (this last tip goes a lot further in 10-man.)
Holy priests will excel inside the Frostmourne room in keeping the raid alive. Use your Prayer of Mending just as discipline does, on cooldown. Then, use your Circle of Healing, Surge of Light Flash Heals and Empowered Renew to keep the raid up.
When coming out of the Frostmourne room, make sure to apply a Pain Suppression to the MT so he doesn't immediately get killed by the Lich King's abilities while everyone is getting into positions and heals might be sparse. Continue these phase 3 steps through to the kill, coordinating cooldowns with other healers in your raid.
Using Divine Hymn as soon as you are ported into the Frostmourne room is a good way to get heals out when everyone is scrambling to get into position. It will leave you straggling a little bit to catch up to the main group, so be aware of your position. You will really only have an opportunity to fully use Divine Hymn when you first get down into the chamber, so if you don't get it off at the start, don't try to fit it in later.
When to use priest tank cooldowns
- Phase 1 As I said earlier, use Guardian Spirit on your add tank if two Shambling Horrors are on him at once. If Guardian Spirit is consumed or fades, followed it up with a Pain Suppression.
- Transition Phases A Pain Suppression on the tank picking up the Lich King at the start of phase 2 and 3 will help to keep him alive until tank healers are in position.
- Phase 2 On normal mode, you can use your cooldowns reactively, or plan to use them during tank swaps. On heroic mode, coordinate a set cooldown rotation with your raid and do not deviate from it. Tanks will need those cooldowns to survive badly timed Soul Reapers.
- Phase 3 Continue to use cooldowns reactively if someone needs it on normal mode. In heroic, save your cooldowns for your MT when exiting Frostmourne.
When to use Power Infusion
- Phase 1 As a bubble-spammer, you won't have much use for your Power Infusion on yourself, so help out the raid DPS. Power Infuse your normal DPS target. I like to PI mages the most, since they have many ways to drop aggro. Use it as often as you can, whenever you can.
- Transition Phase If your PI is up during transition, you can continue to apply it under the same guidelines as you did in phase 1.
- Phase 2 Again, you will be busy with Infest, so help our your raid DPS. If you cast PI on your favorite caster right as Valkyr pick up players, you will help to down them faster and increase your overall raid DPS.
- Phase 3 On normal mode and heroic mode, you'll probably want to Power Infuse a shadow priest who is damaging the Vile Spirits. In heroic, make sure you save the Infusion for inside the Frostmourne room.
10-man tips
For the most part, if you can handle 25-man, 10-man is nothing. Infest is dramatically easier to handle, simply because you only have two groups to work with. Since you won't spend as much time preparing for or dealing with Infest, priests of either spec will be free to assist on healing the tanks. A priest, either disc or holy, should be able to handle the entire raid while another healer covers the tanks. If you have the DPS to afford three healers, the whole fight becomes even less stressful.
The coordination of cooldown usage is very relaxed in 10-man, both normal and heroic. You will be able to get away with not using your tank cooldowns on transitions provided you stay close to the tank and have instant-cast heals going out. Using your cooldowns will help at playing it safe, though.
Mana is a little more strenuous in 10-man since you are doing more. Try to use your Shadowfiend early so it is off cooldown again later. For disc priests especially, the downranking for your shields I discussed earlier is absolutely essential.
I highly recommend downloading boss timers for this fight to help keep track of Infest, Defile and so on. (I personally use Deus Vox Encounters, but I've heard a lot of good things about BigWigs recently.) There are very clear patterns to the abilities used in the fight, and a lot of overcoming the challenge is learning the pattern and developing a rhythm to the encounter. Boss mods will help speed up that learning process. If you have more questions (or extra advice), be sure to leave a comment.
Finally, one last thing you should know about bringing priests to fight the Lich King: Frozen Throne slip and slide.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
Rakah May 17th 2010 12:40AM
very nice breakdown of each phase
venomslife May 17th 2010 12:45AM
have you thought about writing a priesty guide to algalon or maybe yogg + 0?
Jagganath May 17th 2010 1:08AM
I'm in a causal raiding guild, and we are currently at the Lich King.
I found this break down very helpful, and easier to understand then most videos and other tactics.
Will pass it on to our Disc Healer.
Cheers
JoKeR May 17th 2010 1:11AM
Thank you!! this is what i needed as my casual raiding guild has hit an invisible wall on the damn bastard
gamerunknown May 17th 2010 1:46AM
If your shields aren't breaking on infest couldn't you swap spellpower gems for int gems until they do? Or stamina/mp5, basically whatever gives you the edge for the fight.
Janaan May 17th 2010 2:26AM
You *COULD* do that, but that would then either make you regem every time you did the LK fight, have a separate set of gear just for it, or put your gear at a disadvantage for every fight OTHER than LK. Which, especially if you're doing hardmodes, is not what you want to do. The only thing along the lines of reducing SP that you could do is take off Inner Fire, and use Mojo flask instead of Frostwyrm. Changing gems around would be slightly drastic, in my opinion, since your gems will still be there after the fight is over. Dawn's suggestion would just affect this fight, as would changing buffs.
Evlyxx May 17th 2010 3:16AM
I must confess I had not considered down ranking my shields so they actually get consumed, I'll be trying this tonight on my guilds LK kill so I can save myself a mana pot and general regen stress!
Travieso May 17th 2010 2:53AM
I wanted to emphasize a point made in the article:
In typical ICC25 gear, the highest rank PW:S is not completely absorbed by the Infest damage in normal 25 (or either difficulty 10 in my experience). Not a huge change in strategy, but you need to make sure to downrank correctly or make friends with all the druids in your guild.
Speaking of the Rapture trick, I find warriors and ret paladins are poor targets for phase 1 as like typically get smacked by the ghouls a little bit.
Tom May 17th 2010 3:10AM
Great work Dawn, very helpful.
My only critical comment would be to say that I find:
"For the most part, if you can handle 25-man, 10-man is nothing." Slightly condescending as the first line of the 10 man tips.
Of course it's easy, but why would people do 25 man first and then come to 10 man?
Those people in that list you looked at with only 30% of them killing Lich King - I doubt they have killed 25 man either.
We're struggling with 10 man and it's not really because of Infest - it's because of the rest of the stuff. And in 10 man gear it's still pretty hard.
Great tips, just went slightly wonky in tone for certain parts of the article.
Evlyxx May 17th 2010 3:20AM
The comment is aimed at us priests not the raid in general. Therefore if you are comfiortable with teh 25 man gameplan the 10 man game plan is nothing, especially as a disc priest as you only have to worry about saving 10 people from infest rather than 15!
Dawn Moore May 17th 2010 3:36AM
I can see how you read it that way - I'm sorry if it bothered you.
My intention was specifically about the guide up to that point, basically "if you've taken in everything up til now you've got nothing to worry about."
The whole article is written from a 25 man heroic perspective, so if you apply the strategies to any other mode of LK it's going to be sure healer protection, although definitely overkill. Basically, if you can do everything I outlined then you can do every version of LK, you just have to get comfortable with it. =) Anyone can play at my guild's level, it's really more about time and the desire to make certain compromises. I've left a lot of friends behind to progress as a raider, for example.
Tom May 18th 2010 3:08AM
Not so much bothered me as I don't understand the point of view -
You notice many people hadn't completed 10 man easy mode.
So you wrote a guide to 25 man heroic.
Then you assure people that if they have successfully read a guide to 25 man heroic then their experience will be simpler.
Except 10 man raiding in 10 man gear is still hard for those people. And the tactics you suggest are relatively 25 man specific - as you mention Infest mostly irrelevent on 10 man.
I'm not at all criticising the content of the guide. I just suppose the overall theme/structure makes for an odd tone at various places, and some backtracking over strategies.
"Anyone can play at my guild's level, it's really more about time and the desire to make certain compromises. I've left a lot of friends behind to progress as a raider, for example."
Of course anybody can play at your guilds level, believe me I have no inferiority complex about this. Not sure what you're getting at there.
Anyway - writing articles is super hard and requires a personal take so perhaps I just have a different angle.
Good stuff
Shinhan May 17th 2010 3:12AM
For those using VuhDo, you'll first need to make a macro with
/cast [target=vuhdo] Power Word: Shield(Rank 12)
and then link that macro in VuhDo's keybinding options.
You can start up to 20s before the boss. Enough time to shield 15 people and then sit and drink. Also, no shields for the aggro happy locks.
In normal 3rd phase, holy priest should GS the harvest target. Glyphed, there is just enough time to use it for every harvest.
Celeane May 17th 2010 6:56AM
TY, TY, TY, this is exactly what I needed (the target=Vuhdo part). I switched in Spark of Hope and lower spellpower weapon, used Mp5 consumables, and my shields still weren't popping on 10 regular. Even without replenishment, I was staying OK on mana through what Rapture procs did get through.
Do most raids not have the Disc Priest cleansing the Necrotic Plague? Grumble, grumble. Watching for the melee to move to the OT was where it really got hectic for me. Especially if they didn't. Ever.
Dharmabhum May 17th 2010 9:18AM
I heal the tanks as disc and leave the Plague up to our shaman. We call out the name of the afflicted raid member so they know to move immediately to the Shamblers, but anyone who has a boss mod will have a visual and audible alert to get them moving as well.
When I do cleanse the Plague, I use Cure Poison (ticks once on application) instead of Abolish Poison (ticks once and then repeats a few times). This is purely personal choice, but if your raid members are moving quickly and reliably to the Shambers, Cure Poison lets you keep the Plague in control a bit better since Plague won't be jumping on its own. Just a thought; many still use Abolish and that's fine if your raid never bounces the plague around themselves being lazy, but Cure does the same thing and costs the same mana, so to each their own.
crschmidt May 17th 2010 10:19AM
Dharmabhum: I assume you meant Abolish Disease, and not Abolish Poison? (Haven't got to the LK yet, but it looks like the plague is a disease, not a poison... and since priests can't cure poisons anyway, I guess that's a double whammy.)
Dharmabhum May 17th 2010 12:05PM
Indeed, talking about (Cure/Abolish Disease). WTB edit button.
Jamie May 17th 2010 3:36AM
Nice guide, with this guide I'd be able to PRIEST THE FACE OFF of the Lich King!
romeolock May 17th 2010 10:03AM
my 10 man group is on LK now. We are a good group with a bad composition. Anyways we have 2 priest and neither wants to go disc. how essential is a disc priest? To me it seems almost a must as people are almost out of mana by the end of p1 from healing so much esp thru infest.
Dharmabhum May 17th 2010 12:12PM
Disc isn't a necessity on this fight, but with two priests (and assuming a third healer since its been forever since I've heard of holy tank-healing) there's really little reason to not try it out, one of you, and see if it gets you over the bump in the road. 10s can be done with a bad comp, but its also the place where I try to never duplicate a class or spec. We run with two prot paladins and a disc priest and shadow priest, but every other class and spec is exclusive. If you can use that to play to your strengths in a raid environment, it can be a make-it-or-break-it scenario.
Now your gear might not be optimized and you may not like the playstyle, but disc can really trivialize a fight mechanic (and in 10s, it can be very easily done) and smooth the road ahead. But arguably, concerning Infest, disc can cover it solo on 10s but I have a hard time believe two holy priests can't do the same. Any combination of PoH and CoH from two holy priests should have Infest gone across the raid.
TL;DR-Disc isn't mandatory but can help a ton. But make sure you've addressed any other shortcomings before feeling forced to make the decision to switch.