World of WarCrafts: The WoW Soundtrack Project
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You don't listen to the game music while you're playing WoW? Really? Maybe it's stopped giving you shivers. Or maybe it's just not atmospheric enough. This week, we have a solution: the WoW Soundtrack Project. WoW-playing composer Jejin (US The Venture Co.-H) is quietly building an entire library of alternative vanilla instance zone soundtracks. This sprawling soundtrack project, which is still winding its way through the early zones such as Ragefire Chasm and Razorfen Downs, is not meant to be listened to on its own; it's meant to be incorporated into your in-game experience, as background music to set the mood of the instance zone. We talked to the talented 17-year-old composer about breathing new life into old zones with these atmospheric pieces.
World of WarCrafts: What's your musical background and training?
Jejin: I have a very musical background actually, having studied classical violin for the better part of my young life ... So I have about 11 years of that under my belt, plus playing in numerous musical groups in and out of school: concert bands, string ensembles, choirs, etc. Music's a really big part of my life, I guess you could say. As for training in writing music, I've been taking a new experimental course at my high school specifically tuned to composing music for different types of media using computer programs. That course has really taught me a lot of what I know about music theory and structure, and the rest is really from practice and trying to write a little every day.
Can you tell us a little more about the specific tools you use while composing?
I use a professional music writing program called Sibelius 6 that lets you write the notes out on an electronic music sheet and hear it played back to you with decent sound samples. Then, once you've got it sounding the way you want and it's all written out on the music manuscript, you can print off the different instrumental parts, print off a whole score, turn the playback sounds into .wav files, etc. It's a really great program, and I'm sure I wouldn't be writing half of the music I write today without it. Other than that, I've used a few other programs for synth work and filtering: Audacity, ACID, Cubase and a few other music/sound programs that I've forgotten the names to.
What's the process of composing like? What are the steps?
For me, I have to have an image, place, event or character that I'm writing for. If I'm not trying to describe something or someone, my music ends up not having a purpose and becomes really weak-sounding, which makes me sadface.
For the Warcraft Soundtrack Project in particular, I start by choosing an instance that interests me and think of certain characteristics that this dungeon has or what theme is carries. Once I pin down the kind of feel or tone that the music should be detailing or reinforcing, I start brainstorming instruments that go along with it. For example, I knew that for Shadowfang Keep, I wanted to include the harpsichord (which is one of the instruments used heavily in Karazhan) to represent the human/ghost presence in the instance and the guitar/mandolin to represent the worgen prescience. From there on, it's a matter of experimenting in different styles, getting down a bunch of early musical themes, and continuing to write and rewrite. I can't stress how important rewriting and editing is ... There are a lot of songs that I've written one night and thought, "Ah yeah, this is awesome," and then the next morning listen to and think, "What on earth was I thinking?"
Also, I find it helpful to make use of what's already present in-game. What I mean by that is using styles or instruments that are associated with that dungeon or place. In Gnomeregan, I knew immediately that I should go along with the layered, whimsical sounding music that's already in place. So, I took that idea and the use of clarinet in the original track and took it in a slightly different direction. I always try and make it so there's an element of surprise and originality for the music in each instance, but I also realize that if something is familiar to a listener, they might react to it better. Plus, I just love writing for clarinet, so Gnomeregan was my chance to really go for it.
Which instances are next on the burner for you? Do the upcoming changes brought by Cataclysm factor into your approach or outlook at all?
I just finished Maraudon, which was a really extensive project for me, so I'm taking a slight breather before jumping head first into the next instance portal. (Though I can say that I've been doing a bit of planning for Blackrock Depths and Dire Maul as of late, so that should be coming up soon!) Also, Sunken Temple might be next in line because I may or may not be playing around with synth and heavy percussion and techno beats, which is something completely out of my comfort zone. (It's terrifying and exciting at the same time.)
Cataclysm is definitely a factor in what instance I write for first. I have no idea what is going to happen to a lot of dungeons, so I tried doing my favorite ones first! But I also worked quickly to get Shadowfang Keep and The Deadmines done, because I want to finish that music and release it before they are made into heroics (and possibly given a new musical score by Blizzard). Also, with changes to Gnomeregan, I didn't spend a whole lot of time on that dungeon because it may not be around for too long. Plus, have you heard the new music that was datamined for the retaking of that city? Brilliant. Absolutely brilliant.
Is there a way that players can substitute these soundtracks for the current soundtracks in the game?
Technically, yes. I've done it already using the Soundtrack addon, which lets you replace music in game with your own.
I went into this project with the full intention of letting people use my music in vanilla dungeons with this addon if they want to. I just have to figure a way to get it to them ... I mean, making all of the music on big zip file is one thing, but the part that stumps me is getting the music to people pre-programmed into the instances. I have to go in and plug in all of the music tracks into each subzone, and it carries onto all of my characters. I just hope it's possible to save people the trouble and frustration of putting in the music themselves. If anyone has any ideas as to how this can be done, I'd love to hear from them!
Filed under: Interviews, World of WarCrafts, Arts and Crafts
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Reader Comments (Page 2 of 4)
Zeplar May 18th 2010 12:14AM
Possibly, any complaints you have about the direction wow.com is taking should be submitted to an author, editor, or in one of the (rare) posts about wow.com's direction. Not in a showcase of a composer's music, which you just rudely shoved aside to make room for your unrelated complaint.
It's not Jejin's fault that his music was posted on warcrafts instead of 15 minutes of fame or as a standalone topic.
I do think this belongs in 15 minutes of fame, not warcrafts, since (most) players can't do-it-themselves. But that's why you got downvoted.
Alchemistmerlin May 18th 2010 12:18AM
Except my comment was about the article, which these comments are attached to. It is relevant to this post, and I have not "rudely pushed aside" anything. The comments section is not a limited space that needs to be left open so there's room for people to grovel at the feet of the featured party.
ahsanali May 17th 2010 4:00PM
Wow Jejin, some of these tracks are wonderful!
Are you going to make mp3s available somewhere?
bremic May 17th 2010 6:41PM
I would also like to know if this music is available for download anywhere. I don't listen to in game music much, but I have the soundtracks that I listen to often. This would be great to have on my playlist.
John May 17th 2010 4:04PM
OMG this is great! Amazing find Lisa I love it! What a great idea! If this kid is looking to go into a conservatory he should put this in as part of his portfolio!!!!
Drakkenfyre May 17th 2010 4:05PM
While I like the Gnomer track, it's a little too upbeat for the dungeon. What we have now is a little upbeat, but that one moreso.
Origional_Der May 17th 2010 4:08PM
I think it’s great people do this kind of thing! I love creativity and am sooo glad I got to hear it! Makes you kinda wish you had talent huh? :P
Well done Jejin, you’re an inspiration!
Narceas May 17th 2010 4:09PM
I love the Gnomeragan peice. It captures a sense of sadness of the home that the gnomes lost.
Though I have to say I would love to hear something that still captures the sense of fighting and battle that are also included in these instances. I really enjoy the strong choices, and in the Gnomeragan peice as well I love the fugal moments you have where the instruments, begin coming together. I also feel that with both peices of the music I am in a smaller room. That atleast is a first impression. I also find myself wanting to hear some harmonic progression underneath your pizzicato strings in those quieter moments, there is so much silence!
I am not trying to be negative, just giving some musical impressions I am having at first listen. I really love these peices!
Jejin May 17th 2010 4:19PM
Thanks a lot for the tips! I'm totally open to any suggestions and advice! And believe me, I know my music isn't perfect...
I know what you mean about the 'smaller room' sound. And I think part of that is the limitations of the music program I use... there are a few tracks where I tried to make it 'bigger'. Try listening a few minutes into 'Maraudon - Pristine Waters' if you're interested.
Silence is a fickle friend in music. I think a lot can be said in a moments pause inbetween chords. That or I'm just being lazy. Though it does pose a problem within context of the game. You bring up the point of battle music, and I agree.
Avan May 17th 2010 4:25PM
First off, I don't think this news post does the Stockades music justice. It's just one part of the larger collection. I haven't listened to the whole set of Stockades music, so I won't comment on them too much. All I have to say is that Stockades 2 reminds me of Bowerstone from the Fable series, which also invokes the right feelings for the setting. It's very well put together.
Gnomeregan is fitting, but as a single piece it doesn't fit the whole instance. It sounds more suited to a cleared instance than one in progress, as it sounds much more static (and ambient) than the dynamic pieces I would expect from dungeon music.
I also listened to the Deadmines suite, and it also sounds fitting for the instance. Again, not enough up-tempo sections for the conflict. That's one of the things the WoW music does well, is that it's got a more aggressive sound when you're going in to an area with lots of combat, which makes you want to kill stuff.
Overall, these pieces are very well put together, great to listen to, and fitting for the instance settings. Great background music overall, just not well-suited to dungeon music. I also think that individual pieces (Stockades 2, for example) are too long to be properly utilised for dungeon music.
Jejin May 17th 2010 4:43PM
I agree with you on the music being too slow on a general basis. The problem I face with this project is trying to make the music not sound stale or recycled. Only a fraction of my music on youtube could be classified as 'battle music', and the rest is merely atmospheric, ambient, and thematic. For example, I tried emulating the Conservatory music in Ulduar for Uldaman 3, and I'm constantly trying to find ways to change things up.
It does pose a problem in context of the game though. I have all of the tracks installed into my WoW, and for the most part it works rather well. Sometimes it does get a bit muddy or strained under battle effects and ambient noise though...
Hopefully I'll be doing battlegrounds music soon, so that'll really put my epic music-writing chops to the test, haha!
Tuhljin May 17th 2010 4:36PM
"If anyone has any ideas as to how this can be done, I'd love to hear from them!"
You should be able to find the saved variables file from the Soundtrack addon and provide that to people. I haven't used Soundtrack myself, so there may be more to it than this, but to copy most addons' settings to another user, you'd take yours from whatever folder it's in and the other user would put it in the corresponding folder for their install (WinXP example: "C:\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\Soundtrack.lua" for per-account-wide settings and "C:\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\REALM\CHARACTER\SavedVariables\Soundtrack.lua" for character-specific settings).
Jejin May 17th 2010 4:43PM
:0
I'm totally going to look into that. Thank you so much for the tip!
Jack May 17th 2010 4:48PM
These are amazing! I would gladly listen to these other than the tracks blizzard put in. Awesome job! Good luck completing the rest of the instances, and keep up the good work!
The Big Bang May 23rd 2010 1:50PM
Great job with these, glad to see somebody actually going out of their way to work on the in-game music for others to enjoy. Hopefully this inspires others to do more with the soundtrack.
MikeD May 17th 2010 5:06PM
As someone who is GREATLY interested in working with music as a career, and also being 16, am i currently looking for ways to open my horizons. Any tips? Programs?
Thanks,
Ian Corbin
MikeD May 17th 2010 5:10PM
I am*
And also, i have played guitar for about six months, and practiced a little theory. Thats as far as my background goes D:
Jejin May 17th 2010 5:24PM
First and foremost. Listen to music. All music. Listen to pop music, indie bands, metal, country, classical. Anything you can get your ears onto, enjoy it. It's like a language- surround yourself in it, and eventually you'll start to pick things up.
Of course, that theory is rather theoretical. It's one thing to listen to music, and another to sit down and write some.
Try taking some music courses in class, or maybe private music lessons if you're not already doing so. As for composition, I started with Finale Notepad. Crude, yes, but it got the job done for five years. It used to be free, but now I think they put a price on it.
Finale and Sibelius are really intuitive and thorough music writing programs, but they come with a wicked learning curve and a high pricetag. I got my program for half the normal price (student discount), and it was well worth it.
Or, if you play guitar, start writing in TABS (though I can't be much help there, I'm terrible with that).
Don't start judging your music till you've written so many songs that you've lost count, and don't be afraid to share your talents with others. Four months ago I was a 17 year old kid sitting in front of a computer playing wow and thinking, "Hey, wouldn't it be neat if I wrote some music for this?" Well, actually, not much has changed, but I've learned a lot since then. Practise practise practise. Is my music perfect? No. Decent? I like to think so. I mean, it's a heck of a lot better than the crap I was writing a year ago. >:
:D
dnerd May 17th 2010 5:26PM
Excellent pieces! I don't know much about music, but I like how these sound. I was hoping you could go into what you are trying to invoke with the Stockades 2 soundtrack. Stockades is pretty much an all out brawl from start to finish. Chaos. Mayhem. The music sounds much more thoughtful and *ahem* composed. :) imho, it seems really fitting for Karazhan, because it is very beautiful, but some hints that something is eerily wrong... like Karazhan ^_^
Again, I don't profess to know about this stuff, so I'm honestly hoping you can inform me.
dnerd May 17th 2010 5:55PM
Just noticed I wrote "invoke". I meant "evoke". ^_^