World of WarCrafts: The WoW Soundtrack Project
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You don't listen to the game music while you're playing WoW? Really? Maybe it's stopped giving you shivers. Or maybe it's just not atmospheric enough. This week, we have a solution: the WoW Soundtrack Project. WoW-playing composer Jejin (US The Venture Co.-H) is quietly building an entire library of alternative vanilla instance zone soundtracks. This sprawling soundtrack project, which is still winding its way through the early zones such as Ragefire Chasm and Razorfen Downs, is not meant to be listened to on its own; it's meant to be incorporated into your in-game experience, as background music to set the mood of the instance zone. We talked to the talented 17-year-old composer about breathing new life into old zones with these atmospheric pieces.
World of WarCrafts: What's your musical background and training?
Jejin: I have a very musical background actually, having studied classical violin for the better part of my young life ... So I have about 11 years of that under my belt, plus playing in numerous musical groups in and out of school: concert bands, string ensembles, choirs, etc. Music's a really big part of my life, I guess you could say. As for training in writing music, I've been taking a new experimental course at my high school specifically tuned to composing music for different types of media using computer programs. That course has really taught me a lot of what I know about music theory and structure, and the rest is really from practice and trying to write a little every day.
Can you tell us a little more about the specific tools you use while composing?
I use a professional music writing program called Sibelius 6 that lets you write the notes out on an electronic music sheet and hear it played back to you with decent sound samples. Then, once you've got it sounding the way you want and it's all written out on the music manuscript, you can print off the different instrumental parts, print off a whole score, turn the playback sounds into .wav files, etc. It's a really great program, and I'm sure I wouldn't be writing half of the music I write today without it. Other than that, I've used a few other programs for synth work and filtering: Audacity, ACID, Cubase and a few other music/sound programs that I've forgotten the names to.
What's the process of composing like? What are the steps?
For me, I have to have an image, place, event or character that I'm writing for. If I'm not trying to describe something or someone, my music ends up not having a purpose and becomes really weak-sounding, which makes me sadface.
For the Warcraft Soundtrack Project in particular, I start by choosing an instance that interests me and think of certain characteristics that this dungeon has or what theme is carries. Once I pin down the kind of feel or tone that the music should be detailing or reinforcing, I start brainstorming instruments that go along with it. For example, I knew that for Shadowfang Keep, I wanted to include the harpsichord (which is one of the instruments used heavily in Karazhan) to represent the human/ghost presence in the instance and the guitar/mandolin to represent the worgen prescience. From there on, it's a matter of experimenting in different styles, getting down a bunch of early musical themes, and continuing to write and rewrite. I can't stress how important rewriting and editing is ... There are a lot of songs that I've written one night and thought, "Ah yeah, this is awesome," and then the next morning listen to and think, "What on earth was I thinking?"
Also, I find it helpful to make use of what's already present in-game. What I mean by that is using styles or instruments that are associated with that dungeon or place. In Gnomeregan, I knew immediately that I should go along with the layered, whimsical sounding music that's already in place. So, I took that idea and the use of clarinet in the original track and took it in a slightly different direction. I always try and make it so there's an element of surprise and originality for the music in each instance, but I also realize that if something is familiar to a listener, they might react to it better. Plus, I just love writing for clarinet, so Gnomeregan was my chance to really go for it.
Which instances are next on the burner for you? Do the upcoming changes brought by Cataclysm factor into your approach or outlook at all?
I just finished Maraudon, which was a really extensive project for me, so I'm taking a slight breather before jumping head first into the next instance portal. (Though I can say that I've been doing a bit of planning for Blackrock Depths and Dire Maul as of late, so that should be coming up soon!) Also, Sunken Temple might be next in line because I may or may not be playing around with synth and heavy percussion and techno beats, which is something completely out of my comfort zone. (It's terrifying and exciting at the same time.)
Cataclysm is definitely a factor in what instance I write for first. I have no idea what is going to happen to a lot of dungeons, so I tried doing my favorite ones first! But I also worked quickly to get Shadowfang Keep and The Deadmines done, because I want to finish that music and release it before they are made into heroics (and possibly given a new musical score by Blizzard). Also, with changes to Gnomeregan, I didn't spend a whole lot of time on that dungeon because it may not be around for too long. Plus, have you heard the new music that was datamined for the retaking of that city? Brilliant. Absolutely brilliant.
Is there a way that players can substitute these soundtracks for the current soundtracks in the game?
Technically, yes. I've done it already using the Soundtrack addon, which lets you replace music in game with your own.
I went into this project with the full intention of letting people use my music in vanilla dungeons with this addon if they want to. I just have to figure a way to get it to them ... I mean, making all of the music on big zip file is one thing, but the part that stumps me is getting the music to people pre-programmed into the instances. I have to go in and plug in all of the music tracks into each subzone, and it carries onto all of my characters. I just hope it's possible to save people the trouble and frustration of putting in the music themselves. If anyone has any ideas as to how this can be done, I'd love to hear from them!
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Reader Comments (Page 3 of 4)
Jejin May 17th 2010 10:15PM
Hah, I tried to make Stockades sound 'sneaky'. I guess I need to work on making things sound more violent and raw... This is what happens when you spend your whole life learning classical music. :\
dnerd May 18th 2010 2:59AM
^_^
You could always pull some inspiration from O Fortuna or Holst's Mars, Bringer of War. O Fortuna is probably like the epitome of smash 'em up epicality - at least among those of us with less exposure. Actually, speaking of Carmina Burana, there's also Im Taberna (http://www.youtube.com/watch?v=jvbpiX3dBR8). I never really learned the difference between classical / Baroque and all that jazz, but I think all three of these songs/pieces have great rhythm and are just so forceful. I'm sure there are other examples too.
Vazpucci May 19th 2010 12:05AM
Wow, really brilliant! I love them! Gnomergan especially, you dida great job- and it's really fun to listen to. =) I, as well, listen to the WoW soundtracks during school and such when I want inspiration for my art or just something fun to listen to. I'd love to add these to the collection! =D And will there be a Scarlet Monastery one? I love that instance.
rachid_attahiry_2 May 17th 2010 10:04PM
not to be a douchebag, but i dont think these would be great soundtracks for a game where sound has no importance and where you can just listen to your own music or where ventrillo/teamspeak/voicechat is used a lot. besides that, your compositions are awesome :D
MikeD May 17th 2010 6:32PM
Downloaded Finale NotePad, any tutorials out there?
Jejin May 17th 2010 6:41PM
Try just experimenting with the program. Or you can check on youtube for some tutorials.
Hero Protagonist May 17th 2010 7:43PM
While the composer (JeJin) has talent and a keen ear, the actual music is too patently synthesized for me to really use it. A lot of the original WoW sountrack relies heavily on synth and it's actually quite offensive to my ears.
I haven't listened to everything yet, but I definitely will. Of the pieces I've listened too, I think the Blackfathom Deeps music is the most interesting.
I'd like to recommend the Icewind Dale soundtrack for a great source of inspiration. It may lose it's magic if you have never played Icewind Dale, but that music is as close to perfect as I can imagine for a game.
Jejin May 17th 2010 8:14PM
I'm afraid that's just the nature of the program I'm using. It's simply not possible to have real instruments this early on. D:
Sedrin May 17th 2010 10:00PM
Sit tight. We're working on it.
MikeD May 17th 2010 8:36PM
Jejin, i have experimented and made a few "compositions" which i am proud of. Thanks for sending me in the right direction. I need a little more theory knowledge but im getting there. If notepad is crude, i cant wait to see the better programs :D
Jejin May 22nd 2010 12:09AM
Awesome to hear! Keep writing! :D
splodesondeath May 17th 2010 8:47PM
If you've never played WoW with the music on, you're missing out. Seriously.
Just on an in-game, not the actual topic basis, I strongly advise everyone to level an alt through Tanaris with the music up. I never knew why I liked the zone so much, but it's definetely the ambience.
Talaamu@Spirestone May 17th 2010 9:29PM
WoW this is amazing (pun intended :P). I would really encourage you to make use of bass and contra bass clarinet in some of the heavier instances. Low note chords with these instruments at very loud dynamics sound simply amazing. Not that i'm biased for playing Bass Clarinet or anything... :P
Jejin May 17th 2010 10:00PM
I definitely will keep that in mind! I did a bit of that in Deadmines, and I want to include it in the future!
Ed May 17th 2010 9:35PM
You have obvious talent, and I'm certain you'll go on to do great things. I hope you catch someone's attention in the industry!
That said, the music you've made is a good alternate take on the game's dungeons, but to my ear it sounds like you didn't really try to make it sound like Warcraft music. It'd be good music for a game like Everquest 2 or a Final Fantasy MMORPG, but there's this sort of war-like and chaotic feeling to Warcraft music from both the RTS games and the MMO that is absent from your music. I can't say I prefer them to the original music, old as it is.
But much respect is due. Standing on their own, they're very good pieces of music and I wish you only the best in the future.
Jejin May 17th 2010 10:00PM
That's definitely something that I need to keep in mind for future dungeons. It really goes with what I'm writing for though. I think with a few upcoming places I'm going to go for a more 'warlike' sound. Hopefully! x-x
Anthony Lanman May 18th 2010 10:27AM
Jejin,
Kudos to you and your music! It was really interesting to hear someone else's take on music for WoW. I do a classical music podcast called "All the Cool Parts", and I recently did an episode on the music of WoW with Randy Jordan from the Instance podcast. I'm also a Doctor of Music, and a professional composer. What you've done here, you should totally keep doing - and don't mind the nay-sayers man. If you do end up going on to study music in a University/Conservatory, be open minded - learn all you can - but absolutely don't let some academic try to convince you that music for games is a waste of time and/or irrelevant. Hold on to that love - I've seen far too many people come out of the University convinced that everything they loved when they came in is garbage, and that's a shame.
Keep writing music man - you have talent - bravo!
Jejin May 22nd 2010 12:08AM
Thank you so much for the tip, I'll definitely keep it in mind! My music teacher went to university for music theory and composition, and has relayed some horror stories (many of which involving 12-tone) to me. As for myself, I'm not sure if I'll be studying music in the future. I certainly have a passion for writing though, so who knows! I'll always be doing it, no matter what! :)
Robsato May 18th 2010 2:37PM
@Jejin
About the savedvariables post a bit above (I got no clue how to reply to your post there)
It probably is a bad idea to distribute the savedvariables from Soundtrack with your music since it contains all Soundtrack settings, so if people were already using the Soundtrack addon their settings will be overwritten with yours.
I had a quick look at the Soundtrack addon and it seems to be easy to write an addon that adds your music track to the Soundtracks library. This way people won't have to do the Python stuff to add the tracks. But they still would have to assign the music to each dungeon.
I think the best solution for your music would be to have it's own addon that just plays your music in the dungeons. Installation would be just like any other WoW addon which would be a big advantage I think. And it would "just work" out of the box without wiring music to dungeons and stuff.
If you are interested I could spend an evening on such an addon and see how feasible it is with my coding skills.
Jejin May 18th 2010 5:47PM
That would be absolutely fantastic! Please do try if it isn't too much for me to ask, and email me back at warcraftsoundtrackproject@gmail.com with the results!