Lichborne: Unholy tanking 101

Unholy tanking is both a unique and endangered form of tanking in WoW. Unique, because of Bone Shield, which makes unholy uniquely suited to be an avoidance tank, and endangered, because it's going to go away in Cataclysm. That said, there's still reasons to be an unholy tank, whether it's one last hurrah for your favorite playstyle, wanting to try the playstyle before it goes away or wanting to get used to Bone Shield before it moves over to blood to become a core tanking talent for all tank death knights. Whatever your reason, read on. This guide is meant to provide you with the basic talenting, glyphing and technique for starting out as an unholy tank.
Pros of unholy tanking
- Bone Shield has the potential to be the best tank cooldown in game with high avoidance.
- Anti-Magic Zone allows for multiple raid members to stand in the fire.
- Unholy offers superior AoE threat.
- Ebon Plaguebringer is the superior magic debuff, thanks to spreading via Pestilence.
Cons of unholy tanking
- Bone Shield has the potential to last as little as 8-10 seconds if avoidance is not high enough.
- There's a need to give up effective health/stamina to optimize Bone Shield.
- Lower single-target threat, though this is less of a problem since Patch 3.3 buffed Scourge Strike.
Stats to look for
- Defense rating Pushing critical strikes off your incoming damage is one of the most important steps you can take to become a full-fledged tank. To do that against heroic dungeon bosses, you'll need 535 defense. To do it against raid bosses, you'll need 540. Mind you, that is defense skill, not defense rating, which is what is on most gear. You'll need 4.92 defense rating at 80 to get a single point of defense skill. You can also get 25 points of defense skill by using Rune of the Stoneskin Gargoyle. Those are actual skill points, not rating, so it will be a very significant boost. It's also worth noting that while 540 and 535 are the defense "caps" for getting critically hit; defense points above that are still useful, since they provide dodge and parry rating. You'll be better off getting raw dodge and parry rating instead, but if you squeak a little past 540, don't sweat it too much; those points are still useful.
- Dodge rating Dodging allows you to completely avoid incoming physical attacks. That means you survive longer and your healer has less work to do. In other words, it's very handy to have. Dodge is subject to diminishing returns, but for the most, a beginning tank shouldn't have to worry about stacking so much dodge he reaches the cap. It's pretty safe to equip dodge gear as you find it. This stat is more important for unholy death knights, since each dodge means that Bone Shield stays up that much longer.
- Stamina Stamina means more health, especially once bonuses from Frost Presence are figured in. While unholy tanking focuses on avoidance more than the other trees because of Bone Shield, you do still want a good amount of stamina.
- Armor Armor mitigates a percentage of all incoming physical damage. For physical damage boss fights, it's pretty hard to beat. It's also valuable in that it does not really diminish in value as you get more armor, because every percentage point of reduction becomes that much more valuable. Always keep items with lots of armor handy.
- Parry rating Like dodge, parrying also allows you to completely avoid incoming physical attacks. Like dodge, it is also affected by diminishing returns. Since death knights get parry from strength to begin with, thanks to Forceful Deflection, they actually don't need to worry much about grabbing parry rating and should instead focus on dodge, especially when gemming. Like dodge, this stat counts for allowing Bone Shield to stay up longer.
- Hit rating and expertise rating You can't gather threat if you don't hit your target. While it's not essential, it's still very helpful to try to get to the 8% special attack plateau for hit rating and the 26 expertise plateau to prevent the enemy from dodging your attacks. If you're having trouble with threat and aren't "capped" with these stats yet, get more of them.
- Strength The more strength you have, the more threat you'll get. In addition, death knights get a chance to parry from strength. That said, you don't really have to go out of your way to get strength. You should get more than enough it just from grabbing good tank gear.
Basic PvE talent build
This talent build here is a nice, solid unholy two-handed weapon tank build that grabs all the important talents and focuses on a few extra threat abilities to maximize the AoE threat of the build.If you want to move around points here, the easiest place to take them from is Wandering Plague, which, while useful for AoE, isn't as good for single-target threat attacks (although still useful, that extra disease damage hits the original target as well). You can easily place those points in Blood-Caked Blade or Two-Handed Weapon Specialization for a bit more single-target threat or in Virulence for a bit more spell hit.
Rotations and rune usage
Using the above talent set-up, a single-target threat rotation will look somewhat like this:Icy Touch->Plague Strike->Blood Strikex2->Scourge Strikex3->Blood Strikex2
This rotation is a little tight, so if your diseases are consistently falling off before you get all your Strikes off at the end, you may either want to put in a second set of Icy Touch and Plague Strike right after the first pair of Blood Strikes, or invest in a Glyph of Disease or Glyph of Scourge Strike (in place of the Icy Touch Glyph in the linked talent build above).
For a multi-target rotation, you'll do something like this:
Death and Decay->Icy Touch->Plague Strike->Pestilence->(Tab to new target)->Scourge Strike->Pestilence->Blood Boil
The tabbing will keep your diseases refreshed on all targets and allow you to put out more Scourge Strikes.
As far runic power dumps, for the most part you'll be saving your runic power for Rune Strikes. When Rune Strike is up, use it. If you've been stacking avoidance for Bone Shield, that will be often. If you still have runic power when your runes are down, go ahead and use Death Coil, or just save the runic power for Icebound Fortitude.
Notes on Bone Shield
Bone Shield is a complicated and flighty enough cooldown that it bears some extra explanation. Essentially, it need avoidance to work well. The charges are spent every time time you're hit, but there's approximately a two- to three-second window after one charge is consumed in which another charge can't be consumed. Dodging also helps keep Bone Shield up for longer, since only successfully landed attacks consume a bone. Essentially, an unholy tank's goal is to keep Bone Shield up as long as possible by stacking avoidance. In theory, a sufficiently geared unholy death knight should be able to stretch Bone Shield to near 100% up time, with other damage reduction skills like Anti-Magic Shell and Icebound Fortitude to plug in gaps on unlucky hit streaks.Of course, the downside to this is that if you're stacking avoidance like that, your effective health is somewhat low, and if you don't have Bone Shield up, you're much more squishy than any other tank. Still, if you can keep Bone Shield up most of the time, you will take less overall damage than any other tank, so for many players, the risk is worth it. For tips on how to work Bone Shield into your rotation, check the Blood Tap section of this back issue of Lichborne.
On glyphs
For a basic outlay, I'd suggest the following glyphs:Glyph of Bone Shield's use should be obvious, I'd hope. I'd call it pretty much mandatory. Glyph of Rune Strike is useful for threat, especially considering you will be using it a lot thanks to your higher-than-usual avoidance. Glyph of Icy Touch, thanks to unholy's naturally high disease damage, will actually generate a lot of extra sustained threat on both single targets and (with Pestilence) on multiple targets as well.
There are, of course, other glyphs you can use as well, usually to replace Glyph of Icy Touch or Rune Strike. Glyph of Death and Decay adds a very nice amount of AoE threat, but since it's primarily an AoE attack, it may not be as useful as it first appears. That said, if you do most AoE tanking, it may be worth picking up. Glyph of Disease or Glyph of Scourge Strike will give your rotation a little bit more flexibility by either allowing you to refresh disease with one rune or extend disease length another few seconds. However, Glyph of Scourge Strike can make your rotation a bit overly complicated if you want to get the absolute most use out of the extra disease duration, so I'd probably stick to Glyph of Disease if you want to go the route of disease ease.
On gems and enchants
For the most part, you can use the blood tanking gems and enchants we discussed a few weeks ago, although it is worth noting that if you want to gem for avoidance for Bone Shield, dodge is generally the stat you want to gem for, via Subtle Cardinal Ruby or Regal Dreadstone.Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Elleyna May 18th 2010 9:27AM
I never really understood the appeal of Unholy tanking, especially Bone Shield. It just seems odd to me that you have to go so far out of your way to keep the 20% damage reduction up just by dodging and parrying so much. I dunno, I love Blood for raid tanking and Frost for heroics (where people just can't calm down with their aoe fingers).
Michelle Madison May 18th 2010 9:50AM
I've been tanking trash mobs and heroics unholy since I started playing my DK , but have recently been swapping to blood for raid bosses in ICC only. For my playstyle, the threat and rotation from unholy is far superior to frost. I can literally run into a pack of 40 mobs, drop death and decay, spread my diseases, and blood boil my way to enough threat on all of them. I found howling blast lackluster and the frost rotation clunky. That is (was) the cool thing to me about DK tanking, finding a style that fits you or the particular fight .. it's a shame we are losing that come Cataclysm.
Like Daniel said, you do have to gem and trinket for avoidance over health if you plan on raiding with it, but if you can manage to keep bone shield up, you will indeed take less incoming damage than any other tank, in any other spec. I still think though, for boss fights blood has an edge with the higher health pool, increased healing, and self healing. But unholy tanking will always be my one true love for everything else.
Elmouth May 18th 2010 12:43PM
If they're moving Bone Shield to Blood in cata I sure as hell hope they're gonna move Howling Blast as well.
Say what you will, glyphed Howling Blast is one of the best AoE Threat spells in the game, comparable to a paladin's consecration back in BC.
Sithril May 18th 2010 6:53PM
Howling blast will most likely stay in frost as its 51-point talent. Blood will likely have talents revolving around DnD and Blood boil.
zubbiefish May 18th 2010 9:32AM
It's too bad that is likely that bone shield is slated for a move to Blood come Cataclysm.
The whirling bone shield and the ghoul are the two symblols of the Unholy DK.
That said, bone shield is also the reason my DK isn't Unholy. I find the whirling bones distracting and visualy unapealing. Also, how do you swing your own weapon without disrupting the bones? Moving them as-is to Blood would take away from both, and it would almost guarantee that I won't be tanking on a DK once Cataclysm is released.
I'm just one man, I'm sure there's plenty of folks that like the whirly-bones, but I'm not one of them.
jbodar May 18th 2010 11:38PM
"Also, how do you swing your own weapon without disrupting the bones?"
Survey says... MAGIC! How does a Pally swing through his bubble or a Shammy through Lightning Shield? Oh right, it's magic. This is like RPG 101.
If you want an "actual" answer off the top of my head, maybe the bones are just energy taking the form of swirling bones. They're tuned to the caster so that they are permeable to him, but one solidifies instantly when they sense an attack, and is dissipated by deflecting the damage.
Mordockk May 18th 2010 10:06AM
boneshield is another reason why healers hate healing DK's. with an ICD on the bones used you are just randomly taking 20% reduced hits during the duration, whereas blood and frost tank cooldowns can be used situationally...this tends to be the reason why people choose these trees over unholy.
Forgive me though I understand this isn't a DK tank tree comparison. So a few words on unholy:
Used to be(key word used to) the premiere tank tree in Naxx. This was when SS was straight shadow damage(so ignored boss armor, unlike today where it hits like a wet noodle as tank with no armpen) and unholy blight was actually an insect swarm surrounding your body meaning effortless aoe threat!(dont forget IBF was 1min CD :D). Bone shield had like 30 bones on it too.(jk more like 5).
the more avoidance you have the better boneshield is! But considering the Chill of the Throne Debuff in ICC(-20% dodge) this was a direct nerf to boneshield up time and you're best not to try and stack avoidance to try and make up for that because of diminished returns and the effectiveness of Stamina gemming.
so in conclusion: the change to unholy blight, scourge strike, and Chill of the Throne has lead to the downfall and obliteration of unholy tanking....also considering it has a lot of talents for PVP and Pet management(and is top dps spec) then its obviously hard to make room for awesome tank talents a swell....hence why blood tree will be loaded with goodies in Cata
Some of you may still swear by it, after all if you cast anti magic zone while jumping through mid air it looks like someone is blowing huge bubbles(only benefit of being unholy)
Royal May 18th 2010 12:29PM
"insect swarm surrounding your body meaning effortless aoe threat"
It bothered me that blight was nipped in WoTLK but little thought given to the effortless pally aoe.
Ahima May 18th 2010 1:25PM
"with an ICD on the bones used you are just randomly taking 20% reduced hits during the duration"
I think you might have read the ability wrong. There is an ICD on consuming a bone "charge" but while at least 1 bone remains, you have a 20% damage reduction to all attacks. In other words, if there are bones spinning around you, you will take 20% less damage. A bone does not have to be consumed for you to take 20% less.
Mordockk May 18th 2010 1:41PM
i stand corrected always thought and read that it was the way I described. ah well guess I don't kno everything!!
miz May 18th 2010 10:12AM
"Unholy tanking"
I see what you did there.
michaelpilbeam May 18th 2010 10:13AM
I never liked bone shield, I still don't like it. It's just plain annoying having these big ugly bones flying around you all the time. It looks stupid. If they are going to make it a core talent for tanking, the least blizzard could do is make it look better.
Elmouth May 18th 2010 12:47PM
I'd have to agree with this, least they could do is revamp the animation/graphics of it.
I'd personally rather have a bubble made from bones surrounding you than this silly floating clunky bone wheel.
Chris May 18th 2010 4:15PM
One thing i think would be cool is if they made the animation form an actual shield on the DK's arm, and each hit chipped away at it. Unlikely that they'd do this as it would create a whole lot of new animation tweaks. (boss would have to hit the shield each time to make sence)
Shruikon May 18th 2010 10:13AM
I really miss Unholy tanking (and Unholy in general) with the old Unholy Blight :(
Sterb May 18th 2010 10:18AM
I understand this is here for completeness, but do everyone a favor and don't tank Unholy. It deals the worst with damage (no stam scaler or damage reduction), has the worst threat (AoE isn't really a concern even as blood if you have two brain cells to rub together), and the worst cooldown.
Don't get me wrong. I once loved Unholy tanking but it's just a liability now.
omedon666 May 18th 2010 11:05AM
Seconded. As a very understanding DK tank in an extremely casual guild, even I have to admit that this article should have come with the huge disclaimer "only here for the sake of completeness, please do not take this article as a validation to current day unholy tanking", because there is none. Unholy is the PVP tree, that is its greatest strength, and any other support in other directions is "token", halfassed, and only still there as a shadow of the flexible matrix attempted and failed with the deathknight.
There is a sound argument for unholy DPS, but unholy tanking isn't "fading", at the time of this post it is long dead. Tanking is not a role you can afford to mess around with, for there is no one to do your job for you if you slack or fail.
epic May 18th 2010 11:33AM
i prefer frost for pvp it has much better opponent control and snap crit dmg, but i can see some unholy uses pvp wise
BoomingEchoes May 18th 2010 10:18AM
One stat that needs to be pointed out that they should stay away from is Block or Block Rating.. I can't tell you how many DK tanks I've seen pick up items with this on it (not that there's THAT many) and get told they don't need block just to call everyone noobs and claim block helps their avoidance..
It makes me wince every time...
Also probably wouldn't hurt to state that Agility isn't evil but isn't optimal either. Agility provides a small amount of dodge which isn't bad and should probably be picked up if there's absolutely no choice (like if your over defense cap and need an alternative cloak enchant)
Mordockk May 18th 2010 10:27AM
the "alternative" cloak enchant is the Armor one.