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5-19-2010 @ 5:22PM
I use RAWR to model my dps.. not sure how accurate it is, but it is simple, and gearing is easier since it breaks it down numerically what's better, what's not, etc.Not sure how good it is for modelling cycles tho.
5-19-2010 @ 5:43PM
Short answer: It isn't, and don't use it. It's got an active dev now... kinda, but he barely plays a rogue and there's still a lot of fundamental issues as a result. It's got a long way to go.
5-19-2010 @ 6:03PM
The problem with the spreadsheet used by Adrianna is that the gear I have (primarily heroic/emblem gear) doesn't show up as options, this makes the tool practically useless for me. Tho, I might edit it to see if that works. RAWR's interface is a lot more friendly with regards to gear and finding comparable upgrades.I might try iDPS though.
5-19-2010 @ 6:07PM
use simcraft, i've found it to be very one of the best sims that cover all the classes
5-19-2010 @ 7:11PM
Ok, so mucking about in iDPS... where do I see what my optimal rotation 'ought' to be? Nor does it clearly state what poison you are considered to be using (deadly/instant and on which hands, etc). basically, it assumes you know what you should be doing, and just shows you what your dps increase will be.RAWR I find treats the user like they know less of the modelling, and tells you what it is doing: which poisons, what it thinks your optimal rotation is, how long a boss fight can go for, what level of boss are you fighting, that kind of thing. It takes the stat equivalency and shows you in a nice visual graph too.iDPS is a nice start, but nowhere near as understandable as RAWR is. And Adrianna's spreadsheet is no good for me due to the fact my gear won't be modelled in there. It's a shame.
5-19-2010 @ 7:21PM
Saidear, 30 seconds of research could answer all of those questions:http://code.google.com/p/idps/wiki/FAQSpecifically:What poisons is iDPS using?Instant Poison in your slow weapon, Deadly in the fast one. If they have the same speed, Deadly is used in the Main Hand.This is always the way poisons should be set up so there's no reason to bother with anything complicated to tell you.As for the other factors, quite frankly, they aren't relevant. Fight duration will affect the impact of certain cooldowns and the actual 'DPS' number, but the directional impact of gear selection is generally not impacted by this outside of trinket selection w/r/t ICD management - and that's a far thornier issue than /any/ modeling tool is going to be able to handle.Rotation is the same regardless of gear, so again, RAWR isn't really doing anything extra for you. The only exception to this is whether you use Rupture, and in this case, iDPS, with it's 'rupture uptime' slider essentially allows /you/ to input the rotation. Stat equivalencies in iDPS are represented numerically. I'm sorry that isn't pretty enough for you.And last but not least, as for boss level, /every/ DPS modeling tool of worth assumes a level 83 Mob, because quite frankly, there's no point in optimizing for anything else.
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