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5-19-2010 @ 7:21PM
Saidear, 30 seconds of research could answer all of those questions:http://code.google.com/p/idps/wiki/FAQSpecifically:What poisons is iDPS using?Instant Poison in your slow weapon, Deadly in the fast one. If they have the same speed, Deadly is used in the Main Hand.This is always the way poisons should be set up so there's no reason to bother with anything complicated to tell you.As for the other factors, quite frankly, they aren't relevant. Fight duration will affect the impact of certain cooldowns and the actual 'DPS' number, but the directional impact of gear selection is generally not impacted by this outside of trinket selection w/r/t ICD management - and that's a far thornier issue than /any/ modeling tool is going to be able to handle.Rotation is the same regardless of gear, so again, RAWR isn't really doing anything extra for you. The only exception to this is whether you use Rupture, and in this case, iDPS, with it's 'rupture uptime' slider essentially allows /you/ to input the rotation. Stat equivalencies in iDPS are represented numerically. I'm sorry that isn't pretty enough for you.And last but not least, as for boss level, /every/ DPS modeling tool of worth assumes a level 83 Mob, because quite frankly, there's no point in optimizing for anything else.
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