The Light and How to Swing It: Gearing a new level 80 tankadin

The quiet before the storm. This is period of time where people are losing interest in their current characters and either start playing less or trying out one of their alts. As such, we've been getting a lot of requests for guides during the end of expansion lull. One of the requests we got last week was a gear guide to your up-and-coming level 80 protection paladin. Whether you're catching up an old character or rolling a new 'toon to try your hand at tanking, we'll show you where to get started.
Reaching uncrittableness
The first goal of gearing for tanking at 80 is to reach uncrittableness for heroic dungeons. This is a constant balancing act at lower gear levels, as almost every time you change a piece of gear, you need to re-adjust enchants or trinkets to put yourself back over the magic number. What is this magic number? For heroic dungeons, it is 535 defense skill (which is about 664 defense rating). Just from being level 80 gives you 400 defense skill, so we're really just talking about adding 135 defense skill on top of things.
You likely won't be able to do this on gear alone initially, so you'll be wanting to grab both gems and enchants to beef yourself up. You can still run normal level 80 dungeons with a defense rating less than that, which will also provide the opportunity to get some better gear.
The next goal is reaching 540 defense skill (or 690 defense rating) on your gear, which is the uncrittable defense cap for raids. As you get better gear, you'll be able to stop worry about gems and enchants for defense rating and instead grab things like stamina, avoidance and armor, depending on how you want to build your tank.
Crafted items
If you've been leveling your professions alongside your character, you will probably have some goodies waiting for you when you hit 80. The biggest help to your starting 80 tanking gear is going to be blacksmithing, but jewelcrafting also has some good items. If these aren't your professions, then don't worry. Most of these items can be purchased on the auction house or bartered for on the trade channel.
Even without blacksmithing, you can purchase most of the items from the auction house, given a decent bank account. There are several extremely high-priced but high-end items, as well as some lower-end profession leveling items. In the middle range are the Tempered Titansteel Helm and Treads, which are starting raid-level epics. For your shield, you can grab a Titansteel Shield Wall. On the lower-budget end are the Daunting Legplates and Handguards as well as the entire Tempered Saronite set of gear, which concentrates purely on defense rating. There are some higher-end epics including the Boots of Kingly Upheaval, Pillars of Might, Breastplate of the White Knight, Saronite Swordbreakers, Spiked Deathdealers and Indestructible Plate Girdle.
Alchemy gives you a nice little trinket in addition to your usual allotment of potions, elixirs and flasks in the way of the Indestructible Alchemist's Stone. The only issue is that you must be an alchemist to have one.
There is a decent stamina trinket you can get from engineering called the Sonic Booster. You'll probably replace it relatively quickly after doing some dungeon or raid runs, but an upgrade is an upgrade. If you are an engineer yourself, then you might look at making a set of Armored Titanium Goggles. They aren't as overpowered as their Burning Crusade cousins, but they are still a good head piece that will fill out a slot for you when starting out, especially as you can wear them starting at level 72.
From a jewelcrafter, you can nab the blue item Ring of Earthen Might or the epics Titanium Earthguard Chain and Titanium Earthguard Ring. All three of those were very useful back when the snow was still fresh up here in Northrend and aren't bad choices for starting out. If you're a jewelcrafter, you might consider grabbing the Figurine -- Monarch Crab as a trinket and putting a defense rating gem into it to hit uncrittable, or if you're already there, you can toss a stamina gem into it.
Reputation items
There are several reputations that you'll want to check out in Wrath of the Lich King, but only two that you really need to work at -- and both of those are for gear enchants. If you're looking for just gear, then work on Wyrmrest Accord first (and make sure you grab their tabard and wear it). However, if you're after those head and shoulder enchants, then you need to grab the tabard for the Argent Crusade and start doing the dailies for the Sons of Hodir (presuming you don't have another level 80 character on the same realm, because those enchants are bind on account now and can be mailed to alts).
- Horde/Alliance items from their reputation quartermasters aren't as high quality as the other reputation vendors, but I'm including them for completeness. Plus, sometimes the random drops just won't cooperate and you need to grab something in the interim until something better comes along.
- Horde Expedition
- Bulwark of the Warchief (revered)
- Warsong Punisher (revered)
- Alliance Vanguard
- Shield of the Lion-hearted (revered)
- Hammer of the Alliance Vanguard (revered)
- Horde Expedition
- The Kalu'ak are usually just referred to as the tuskarr. They've got a small set of dailies that you can do to earn reputation. Their items for the most part are actually aimed at leveling characters and the items are rated as such. If you've got the rep and this is better than what you've got, then go for it.
- Ivory-Reinforced Chestguard (honored)
- Sons of Hodir are a group of ice giants in the Storm Peaks. There are only two items a tank needs from them and both of them are shoulder enchants. I personally like their quest chain and dailies, but if there are a lot of people around, the dailies can get frustrating.
- Lesser Inscription of the Pinnacle (honored)
- Greater Inscription of the Pinnacle (exalted)
- Kirin Tor doesn't provide much at all for a tank, but at exalted they do hand out epic gauntlets. This will likely be your last reputation to grab.
- Fireproven Gauntlets (exalted)
- The Wyrmrest Accord actually provides several decent items for starting out. The cloak will be good until you can grab something from a badge vendor or raid, and the plate items are of decent quality starting out.
- Cloak of Peaceful Resolutions (honored)
- Breastplate of the Solemn Council (revered)
- Sabatons of Draconic Vigor (revered)
- Argent Crusade is worth getting up to revered if only for the head enchant they provide. If you've already got a level 80 character, just buy it on them and send it over and only worry about getting to honored with them for right now.
- Special Issue Legplates (honored)
- Arcanum of the Stalwart Protector (revered)
- Knights of the Ebon Blade have a set of blue-quality boots at honored, but you can get epic quality ones from a blacksmith instead. Part of the problem with the Ebon Blade is that you have to complete a fairly long quest chain in Icecrown before their quartermaster is even available to you.
- Toxin-Tempered Sabatons (honored)
- Argent Tournament allows you to nab an epic quality tanking weapon once you unlock the faction vendors. They also have a set of rare-quality boots if you didn't grab them elsewhere yet.
The dungeon finder
If you're been using the dungeon finder to level up, you've probably accumulated a fair number of badges already. However, if you haven't delved into it yet, that would be a great place to start acquiring some badges. If you don't have a good tanking set together yet, you may want to just queue up as either DPS or healing, depending on what gear you have a better set of (and/or your inclinations). Another great way to accumulate badges is the weekly raid quest, but due to the GearScore elite, you may not be able to find a spot until you've run dungeons for a while.
The entire tier 9 raid set (Horde/Alliance) is available through a total of 210 Emblems of Triumph, with each piece being 30 or 50 emblems, but the gear is only item level 232 as compared with the 245 of the rest of the triumph emblem gear. The two-piece set bonus lowers your Hand of Reckoning cooldown as well as increases your damage (and thus threat) from Hammer of the Righteous, which is nice when you're fighting for top threat against people decked out in tier 10 gear.
As for Emblems of Frost, you might have some frustration in trying to earn up a substantial amount by getting two for your daily random heroic, but the items you can get are extremely nice and will be upgrades compared to just about anything else you'll find until you set foot inside Icecrown Citadel.
As for random dungeons, you might want to run through normal Trial of the Champion in hopes of getting The Black Heart as a nice stamina boost trinket and normal Halls of Lightning for Seal of the Pantheon to up your defense rating if you're still a bit short for heroics. Caverns of Time: Culling of Stratholme on heroic has a great starting shield and decent necklace off of Malganis and I also really like the model for the shield, but I've been told I'm in the minority on that. Normal versions of Forge of Souls, Pit of Saron and Halls of Reflection will provide a lot of good upgrades and shouldn't be passed up simply because they're normal modes.
Otherwise, have fun and always make sure you're defense-capped.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 3)
Ikarus May 19th 2010 7:14PM
I wouldn't even try prot leveling until 30 when you get Blessing of Sanctuary. Even 30 is a bit early as you'll also need Reckoning and Holy Shield. I'd go for something like this:
http://www.wowhead.com/talent#sZV0xA0uxho
Until then, Ret will be the fastest. Just my opinion.
Tom May 19th 2010 7:22PM
After my first Paladin (Prot) I made another, and found I could tank at least BRD successfully as Retribution, as long as I equipped a shield.
Honestly, I wouldn't spec Protection until 75. It was like torture without SotR.
Tom May 19th 2010 7:29PM
Dur... I mean SoR - Shield of Righteousness.
Gemini May 19th 2010 9:25PM
I leveled a prot paladin to 60 entirely via the dungeon finder and I can say that the only seriously painful stretch is tanking Wailing Caverns before level 20 when you get Consecrate. After that you may start running into issues with mana until you get Sanc so be sure to carry lots of drinks, but I successfully tanked every single vanilla dungeon while leveling.
Bronwyn May 19th 2010 9:45PM
I leveled prot as well and I agree with the above comment that it's only hard until you get consecrate. I will say that dungeons DO go faster if you are ret and are somewhat skilled, AS LONG AS YOU HAVE TANKY GEAR. Seriously. If you want to queue as a tank, ever, make sure you're saving the tankiest gear you can right from the get-go, and always have the best shield you can find and afford because it makes a difference. Sure, you *can* tank Deadmines with a 2-hander, but it's going to go slower and I will be silently hating your guts.
Also, I would not stay ret past the point where you would pick up Avenger's Shield (I don't remember what level off the top of my head anymore, since I don't really pay attention that closely to when I get stuff, just that I got them). I have run with amazing ret Pallies in BRD (wearing tank gear), so it's doable up to that level or so. But please, unless you're running with good healers or are exceptionally skilled, err on the side of caution and level prot- the AOE grinding between dungeons (yes even tanks have a *little* wait time) can be awesome.
Eturyu May 20th 2010 1:28AM
I lvl prot from 10 to 70, when 70 was cap. Found it so easy it was almost laughable....Solo 5 man group quests (easy as piss), also very good for impatient people as intant pops for LFD these days.
Lower level tanks who dont have sanc plz just judge wisdom/ seal wisdom when in 5 mans...... less dps, but at that level who cares? less down time everyone can agree with.
Also before wrath hit i spec'd Ret, and was able to trank/heal dungeons (with odds and ends tanking/healing sets picked up a long the way) upto Violet hold withought even breaking a sweat, and then upto Heroics (but not heroics) if i was really on the ball while in RET SPEC.
To be blunt, untill heroics as long as you have (not even good) a decent off set , and perhaps just a touch skill , a pally should be able to tank heal or dps in ret spec
Tranq May 20th 2010 12:23AM
The way I leveled my pally was spec into Ret for Seal of Command (acts like a cleave) pick up the glyph for it (goodbye mana problems) then spend the rest of your points in the prot tree. sure you get the important prot talents 10 levels later then pallys who didn't spec into ret, but you will have a much easier time with threat. that is just my experience though
Garneth May 19th 2010 6:16PM
Wtb how to prot tank
Tom May 19th 2010 7:19PM
http://maintankadin.failsafedesign.com/
Rob May 19th 2010 6:18PM
I've been working on a DK fresh 80 tanking guide at http://doctorsofphilosophy.blogspot.com/
It's not ready yet but I am coming at it from the perspective of chronology starting from level 70, with the goal to hit 80 and within a few hours be ready to tank.
Steph May 19th 2010 6:30PM
OMG...When I saw the gearing a holy pally at 80 I was crossing my fingers for this as I have decided to try tanking.
Thank Gregg, you have saved me....
elstor May 19th 2010 6:52PM
I've been wanting this guide for months, and when my Prot Pally is only 10 levels away from 80 this timing couldnt have been better
Ikarus May 19th 2010 7:10PM
I found gearing up my Pally tank a lot harder than any of my dps and healing alts. Getting near a 5k gs as dps/heals without stepping into a 10 man isn't to hard. On the pally tank it was a struggle breaking 4.6k. I found way fewer options for upgrades outside of 10 man content.
But for starter gear this is a great guide. http://www.wowhead.com/item=36993 is a must have, chain run HoL until you get it.
Tom May 19th 2010 7:35PM
I was happy to see terms like "uncrittable" but then I saw "cap".
Yeah, that's the term people use, but it really does lead to people being mistaken about what Defense does.
To be utterly clear, Defense continues to provide substantial avoidance benefits beyond 540. The Defense "cap" (ugh) is nothing like the Hit cap - Defense above 540 is still a good thing.
That said, tanking modern content requires you to gear for effective health, but this guide isn't for that. If you want to raid, you owe it to yourself to check out Maintankadin. Specifically, the gearing guides. Their advice on gem and enchant selection is spot-on, and is presented in both a friendly and eloquent manner.
Just remember, Defense after 540 is *NOT* a waste.
Nodonn May 20th 2010 2:51AM
It's called a soft cap.
Tom May 20th 2010 9:45AM
Those people who call it a soft cap are less wrong than those who just call it a cap, but they're still wrong.
Describing 540 as any sort of "cap" may be good enough for those of us who already know how things work, but when a newbie tank hears it called a cap in trade then they're going to have a mistaken idea how it works. On every server I play on I've found people who think that Defense has zero benefit beyond 540, and they think this because they hear "Defense cap".
There's no reason to call it a cap and I can't understand why people still do. What's so hard about saying "at least 535 for Heroics, and at least 540 for raids"?
Randomize May 20th 2010 7:38PM
Yeah, going over 540 defense isn't a waste, but it just isn't ever gemming or enchanting for because any other stat per point is more valuable. It is purely stamina, stamina, stamina after you reach the defense cap because that is always more valuable after you are crit-capped. Even agility is a better stat once you get crit-capped, considering it increases armor, dodge chance, and crit chance, which more avoidance, mitigation and threat for tanking.
On an unrelated note, it is important to remember that you need to generate really good threat to beat out some of the people in random dungeons who are in ICC gear who will ALWAYS pull aggro when you have lesser epics.
Tom May 20th 2010 11:50PM
Gemming for Protection Paladins tanking ICC, in a nutshell:
Stamina, unless:
Red socket that brings a bonus of +9 or higher Stamina - Agi/Stam
Yellow socket that brings a bonus of +12 Stamina - Def/Stam
If you're doing content that requires you to do more than just follow guidelines, you need to know how to figure these things out for yourself.
If you're new and tanking Heroics with over-geared DPS giving you a hard time:
Do your best and ignore the jerks.
Tom May 20th 2010 11:59PM
Honestly, the best advice to anyone reading these comments is to ignore every comment and even the article itself, and instead go to Maintankadin and learn what it's all about.
On topic - http://maintankadin.failsafedesign.com/forum/index.php?f=3&t=27782&rb_v=viewtopic
Oh, and Randomize? Kudos on "crit-capped" but you messed up with "defense cap", in addition to nerfing yourself by gemming Stamina in a yellow slot when the bonus is +9 or (especially!) +12 Stamina. I'm sure you're not one of those "rng is bad!" knuckleheads, but 1000 Defense is better than 1 Stamina, and likewise 10 Def 27 Stam is better than 30 Stam, especially with the buffs we're getting in ICC.
Colerejuste May 19th 2010 7:43PM
What is this Ku'lak of which you speak? -- The Kalu'ak