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Reader Comments (Page 1 of 1)
5-19-2010 @ 7:35PM
Tom said...
I was happy to see terms like "uncrittable" but then I saw "cap".
Yeah, that's the term people use, but it really does lead to people being mistaken about what Defense does.
To be utterly clear, Defense continues to provide substantial avoidance benefits beyond 540. The Defense "cap" (ugh) is nothing like the Hit cap - Defense above 540 is still a good thing.
That said, tanking modern content requires you to gear for effective health, but this guide isn't for that. If you want to raid, you owe it to yourself to check out Maintankadin. Specifically, the gearing guides. Their advice on gem and enchant selection is spot-on, and is presented in both a friendly and eloquent manner.
Just remember, Defense after 540 is *NOT* a waste.
Reply
5-20-2010 @ 2:51AM
Nodonn said...
It's called a soft cap.
5-20-2010 @ 9:45AM
Tom said...
Those people who call it a soft cap are less wrong than those who just call it a cap, but they're still wrong.
Describing 540 as any sort of "cap" may be good enough for those of us who already know how things work, but when a newbie tank hears it called a cap in trade then they're going to have a mistaken idea how it works. On every server I play on I've found people who think that Defense has zero benefit beyond 540, and they think this because they hear "Defense cap".
There's no reason to call it a cap and I can't understand why people still do. What's so hard about saying "at least 535 for Heroics, and at least 540 for raids"?
5-20-2010 @ 7:38PM
Randomize said...
Yeah, going over 540 defense isn't a waste, but it just isn't ever gemming or enchanting for because any other stat per point is more valuable. It is purely stamina, stamina, stamina after you reach the defense cap because that is always more valuable after you are crit-capped. Even agility is a better stat once you get crit-capped, considering it increases armor, dodge chance, and crit chance, which more avoidance, mitigation and threat for tanking.
On an unrelated note, it is important to remember that you need to generate really good threat to beat out some of the people in random dungeons who are in ICC gear who will ALWAYS pull aggro when you have lesser epics.
5-20-2010 @ 11:50PM
Tom said...
Gemming for Protection Paladins tanking ICC, in a nutshell:
Stamina, unless:
Red socket that brings a bonus of +9 or higher Stamina - Agi/Stam
Yellow socket that brings a bonus of +12 Stamina - Def/Stam
If you're doing content that requires you to do more than just follow guidelines, you need to know how to figure these things out for yourself.
If you're new and tanking Heroics with over-geared DPS giving you a hard time:
Do your best and ignore the jerks.
5-20-2010 @ 11:59PM
Tom said...
Honestly, the best advice to anyone reading these comments is to ignore every comment and even the article itself, and instead go to Maintankadin and learn what it's all about.
On topic - http://maintankadin.failsafedesign.com/forum/index.php?f=3&t=27782&rb_v=viewtopic
Oh, and Randomize? Kudos on "crit-capped" but you messed up with "defense cap", in addition to nerfing yourself by gemming Stamina in a yellow slot when the bonus is +9 or (especially!) +12 Stamina. I'm sure you're not one of those "rng is bad!" knuckleheads, but 1000 Defense is better than 1 Stamina, and likewise 10 Def 27 Stam is better than 30 Stam, especially with the buffs we're getting in ICC.