Addon Spotlight: IceHUD
The response to my Power Auras Spotlight last week has astounded me. I have been receiving nothing but good wishes and comments from so many people perplexed by Power Auras who are now using it for simple tasks. Next week, we will delve a little deeper with Power Auras for a bit of an advanced class.
That is all for another time, however. Today we discuss a different style of unit frames -- the H.U.D. An acronym for "heads up display," HUD references an interface style like that of the information meters on your car or the targeting system on a fighter jet. HUD-style unit frames have pros and cons and aren't always the best thing for everyone's playstyle. However, their straightforward information approach as well as points for style make HUD displays a compelling alternative to the regular batch of unit frame modifications out there. The best HUD, in my opinion, is IceHUD.
For this Addon Spotlight, we are going to first talk a bit about the category of the addon and then get to the specific addon itself. First, let's tackle the unit frames category as a whole. The WoW user interface is broken up into many portions. This particular portion -- the unit frames -- shows player and target data, targets of targets, health, mana, spellcasting and countless other data entries. Unit frames are important. They are one of the more important conduits of information about other players and enemies that you encounter. For many people, it is the only conduit. When most people think about unit frames, the traditional Blizzard-esque box containing a portrait, health, mana and other assorted information comes to mind. HUD-style interfaces take this information and present it in a wholly different way.
The gist of the HUD unit frames layout is that the blocky information hubs of regular unit frames are replaced with bars detailing health, mana, casting and so on that can be placed wherever you like. I like to imagine it as the Scrolling Combat Text of unit frame information placement -- to the left and right of the player's character are bars that show their health, their target's health and mana and a host of other informative bits that regular unit frames can show.

Features I like
IceHUD has some pretty awesome features. First of all, it's a modular addon, meaning pieces of the addon can be turned on or off depending on the player's needs. Modular addons score high in my book because of how customizable they are, especially for players with slower CPUs.
Second, IceHUD comes equipped with various class specific bars, including combo point counters and Slice and Dice timers for rogues, a sunder tracker for warriors and much more. Addons with built-in class functions get more good marks because of their ease of use and one-stop shop mentality, which is excellent for those of us who do not want to clog up our interface folder with too many different addons.
Third, IceHUD has lots of textures and setups available out of the box. Being usable out of the box is a big deal for a lot of users, and IceHUD doesn't disappoint. The basic layout is simple and with just a little bit of tweaking, you can be well on your way to some awesome bars.

I don't really have too many sticking points that aren't about style, and I don't think that it would be fair to knock points off of IceHUD just because it isn't my preferred method of personalizing my unit frames. I will stick to the quantifiable issues that I have.
IceHUD is not a complete unit frames replacement. While the HUD interface replaces your player frame, unit frames, target of target, etc., it does not function as a raid unit frames replacement nor a comprehensive battlegrounds tracker. If you are going to be using IceHUD, I would recommend keeping Grid, Pitbull or another unit frame mod around just for raid setups. This is not a failing of IceHUD, per se, but it is something to note when deciding if you want a complete unit frames replacement or want to piecemeal a few together to get complete functionality. Having another raid frame or battleground frame also adds to the space, defeating the space-saving features of IceHUD in a raid or battleground environment.
A few tips
Here are a few tips when using IceHUD or any cast bar addon out there. Some people are confused by the name of certain cast bars that Blizzard names. The big one is the "mirror bar," which is called such because it mimics the spell cast bar in function but displays timers on effects on you like fatigue, breath and others instead of spells cast by you. When moving bars around in IceHUD, remember that the "MirrorBarHandler" bar is the one you want to move when dealing with fatigue, breath, etc.
Another tip is to plan your Scrolling Combat Text around curved IceHUD bars, if you use them. The IceHUD target bars can provide a great resource and guide for aligning your Scrolling Combat Text and providing a more cohesive user interface experience on the whole. If everything is moving in curves, there is a wonderful sense of satisfaction as it all moves together.
End results
The bottom line is that you are going to either love or hate the way IceHUD does unit frames. Personally, I'm a fan, even if it's not my cup of tea. I can appreciate how useful this type of addon would be to a lot of different classes, however, and for that I am grateful the option exists to do your unit frames in a very spiffy-looking way. Kudos also to IceHUD for including some awesome textures in the default package, making it easy for even a novice to make some really cool effects.
Download IceHUD at [Curse] or [WoWInterface].
Addons are what we do on Addon Spotlight. Power Auras, Power Auras, Power Auras, POWER AURAS, Power Auras. And remember, Addon Spotlight is fueled by viewers like you, so if you have a mod you think we should take a look at, email Mat at mat@wow.com. Filed under: Add-Ons, AddOn Spotlight
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Reader Comments (Page 2 of 3)
jbodar May 20th 2010 9:21PM
GlowArcs is the skin I use and it's more covert.
http://i44.tinypic.com/4jaqoj.jpg
theRaptor May 20th 2010 9:22PM
I go with full on when in combat, 30% transparent when out of combat and regenerating, and invisible when OOC and at 100%.
I only use this on my rogue because for other classes I need to watch CD's and I have my unit frames down near my button trays anyway. It was the easiest and nicest unit frame mod I have ever set up.
Elleyna May 20th 2010 4:07PM
Of my 3 characters, I only use IceHUD on one of them, but it's integral for me playing that toon. That is my DK tank. Looking into the upper left corner to see my health, RP, and runes just won't cut it so having all that info displayed in the middle of my screen is very useful. On top of that, I set up 2 extra bars to track my diseases on my current target. This is 1000x easier than looking at my target's unit frame and searching for the debuffs. It's also a bit easier to keep track of them this was as opposed to setting up powerauras or some other cooldown meter. All I know is when IceHUD broke a little while ago, I was panicking. Luckily a few days later a new version came out that was compatible.
Dave May 20th 2010 4:09PM
It's unbroken!!??!?!?!?!!?!??!?! Yayyyyyyyyyyyyyyyyyyyyyyyyyyy!
jbodar May 20th 2010 9:59PM
Dude, where you been? It was fixed maybe a week after the patch broke it. :)
Dave May 21st 2010 8:53AM
I've been on and off mostly auctioning! Ironically, I never got around to shutting IceHUD off, it's just been hidden, cause even in it's broken form it was useful sometimes.
nieboh May 20th 2010 4:10PM
I probably have a lousy UI, but I like it. I use IceHud but I've kept the unitframes for myself and target, target of target, target of target of target, focus, amd focus target all at the top as well (not the blizzard default of course...altered by perl). I use power auras for some things, need to know for others, and still have most of that info repeated using simple buff bars.
I suppose I should really bite the bullet and ween myself away from some of the redundant displays, but sometimes I prefer to have info one place, sometimes another.
The only thing that ever bothers me about IceHud is that there's a little dead space that I can't click through that I can never completely eliminate no matter what I try. Most of the time it's not an issue, but every now and then it is in just the wrong place to prevent my clicking on an herb or a corpse or whatever.
Hëx May 20th 2010 4:56PM
If you are talking about the text area on the bottom between the bars (by default) or the icons for the buffs/debuffs, you can turn that off completely as I do. On moment while I log in and find that option...
In both PlayerInfo and TargetInfo, scroll down to the Mouse Settings just above the Text Settings. Uncheck both Mouseover for target and Mouseover for buffs. That will make them inactive for the mouse, allowing you to click through to the item/player/etc behind them.
Amaxe-1 May 20th 2010 4:36PM
I've tried a few HUD addons, but really don't like them. Of course I used titan panel since vanilla and xperl since TBC so I guess it's a matter of being fixed in my ways. warnings and the like can be good, but only if I can customize where they show up
Meathammer May 20th 2010 5:16PM
I was once a fan of the Ice Hud addon, but it came to a point that I had no need for it. I use power auras to track the health and mana status on my Holy paladin. I set thresholds for the different states my mana is in and balance my regen accordingly. only when I get to the 25% mark do I actually look at my mana bar.. how hard is it to glance up for a second? I can understand tanks may need this information in a convenient way to watch health, rage or mana. but frankly I can think of several addons for other classes/specs that work just as well without the tacky bars in the middle of the screen.
Hurgan May 21st 2010 10:49AM
I've had problems using PowerAuras to track rage, energy, and runic power. Either the aura didn't trigger at all, or it triggered after a substantial lag. It's less critical for my mana-based classes because changes in mana are slower and more predictable over the course of an encounter.
icepyro May 20th 2010 5:32PM
I use metaHUD. I must admit that judging by the screenshots, there is some information that appears clearer to read (love the dk runes), however I am a big fan of all the options and style of metahud. Can you change the look of the bars? Specifically losing the bold black outlines, can the bars change colors at various levels, etc.? Also, what I don't see is buffs/debuffs, and none of the screenshots have pet classes shown. Any IceHUD users (especially those who have used metahud) want to clue me in to any advantages/disadvantage of one over the other or even just post screenshots of pet classes and other skins than what's posted on the sites?
This was honestly one of the weakest spotlights I've read, but then it compared apples (hud) to oranges (unit frames). For the non HUD user, it seemed informative in that regard, but left more questions than answers for me. It's also why I've skipped IceHUD in the past: the screenshots don't answer my questions and I'm happy enough with what I use not to spend the effort if I can't see any better than that.
Frida May 20th 2010 5:36PM
Any opinions of this mod vs MetaHUD? Thanks!
Vortal May 20th 2010 5:41PM
/nod on the comments for MetaHud.
Been using MetaHud for a lllooonnnnggggg time and just cannot do without it but it would be good to get some comparison from people who know. My main concern is the memory footprint comments someone else left - are they really that different?
Arete May 20th 2010 6:08PM
I've been using IceHUD for a year now and love it on all my toons. For me, the most useful module is the Threat Bar. Before IceHUD, when dpsing, I could never keep an eye on Omen and manage my rotation well. Putting the threat bar up on IceHUD is a perfect way to see what % of a mob's threat I have and tailor my dmg output accordingly. Coupled with the aural warning from Omen it's been much easier for me to manage my threat.
humperdinck May 20th 2010 6:39PM
THIS! The threat bar is invaluable to me. I also like the global cooldown timer module so you don't have to look down at your action bar while you wait for the GCD to spin down for your next move.
I've had IceHUD forever, and any attempt I've made to live without it (moving standard rectangular unit frames closer to the field of view, etc.) has been short-lived.
kudreul May 20th 2010 6:21PM
i am very focused on the middle of my screen, i have memorized all of my keybinds for things and the buttons are shoved off to the side, grid all of it is shoved down to the bottom of the screen, but i don't look at any of it during combat, especially while healing. i get kinda tunnelvisiony so icehud really helps me keep track of combo points, my health and my targets health, add in NeedToKnow right ontop of myself and bam, everything i ever needed to know in one convenient little place.
uncaringbear May 20th 2010 6:47PM
I find these types of HUDs to be pretty garish-looking and distracting. I actually created a custom HUD using Power Auras. It will display your health, mana/energy/runic power, combo points and enemy health using graph bars in the center of the screen. The style is much more subtle and less distracting, and of course since it's all done with PA, it's easily customizable. If anyone is interested, I can link a screenshot.
Power Auras FTW!
Bumblebee May 20th 2010 7:12PM
For a Rogue IceHUD is pure gold. The visual style of it makes pooling energy a lot simpler, and the combo points with that is pretty sweet too.
Daagar May 21st 2010 12:18AM
Check out "RealUI" on wowinterface.com for a really nice UI utilizing IceHUD. Even if you don't use the UI itself, it has some nice ideas for setting up IceHUD to combat many of the 'downsides' people are listing above (being garish/overbearing/distracting). Use of the alpha/transparency settings and having multiple size bars makes a world of difference. The screenshots in this article unforutnately don't touch on "optimized" layouts (since, granted, that wasn't the point here).