Blizzard to break the AVR mod in Patch 3.3.5

Blizzard poster Bashiok broke the news of AVR's impending demise, citing its invasive nature and the fact that it takes away from the need for on-the-spot decision making:
Bashiok -- AVR Mod Broken in 3.3.5This is a notice that we're making changes in 3.3.5 in attempts to break the ability for the AVR (Augmented Virtual Reality) mod to continue functioning. For those unaware, this mod allows players to draw in the 3D space of the game world, which can then be shared with others who are also using the mod. In some cases this manifests itself through drawing/tagging/defa cing the game world, but more popularly is used to give visual guides for dungeon and raid encounters.
The full announcement after the break.
Bashiok -- AVR Mod Broken in 3.3.5This is a notice that we're making changes in 3.3.5 in attempts to break the ability for the AVR (Augmented Virtual Reality) mod to continue functioning. For those unaware, this mod allows players to draw in the 3D space of the game world, which can then be shared with others who are also using the mod. In some cases this manifests itself through drawing/tagging/defa cing the game world, but more popularly is used to give visual guides for dungeon and raid encounters.
We're making this change for two reasons. The invasive nature of a mod altering and/or interacting with the game world (virtually or directly) is not intended and not something we will allow. World of Warcraft UI addons are never intended to interact with the game world itself. This is mirrored in our stance and restriction of model and texture alterations. The second reason is that it removes too much player reaction and decision-making while facing dungeon and raid encounters. While some other mods also work to this end, we find that AVR and the act of visualizing strategy within the game world simply goes beyond what we're willing to allow.
The change we're making in attempts to break the functionality is light in its touch and approach. When blocking any functionality we run the risk of affecting other mods, but we've targeted the changes as carefully as possible. If we find that the AVR mod (or any mod attempting to replicate its functions) are usable after 3.3.5 we will take further, more drastic steps.
We're making this change for two reasons. The invasive nature of a mod altering and/or interacting with the game world (virtually or directly) is not intended and not something we will allow. World of Warcraft UI addons are never intended to interact with the game world itself. This is mirrored in our stance and restriction of model and texture alterations. The second reason is that it removes too much player reaction and decision-making while facing dungeon and raid encounters. While some other mods also work to this end, we find that AVR and the act of visualizing strategy within the game world simply goes beyond what we're willing to allow.
The change we're making in attempts to break the functionality is light in its touch and approach. When blocking any functionality we run the risk of affecting other mods, but we've targeted the changes as carefully as possible. If we find that the AVR mod (or any mod attempting to replicate its functions) are usable after 3.3.5 we will take further, more drastic steps.
Reaction to the news will surely be mixed -- there are plenty of purists who feel that AVR's very existence goes against what Warcraft is supposed to be about, and there are plenty of people who find AVR an invaluable tool that does little more than enhance their playing experience.
What's your reaction to the news? Did Blizzard go too far, or were they right in stamping out a blight on the World of Warcraft?
Filed under: Blizzard, News items, Add-Ons
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Reader Comments (Page 11 of 14)
Merch May 20th 2010 8:45PM
From what blizz has said, it seems clear that the distinction they are making with this mod is the way it simulates altering the 3D world. DBM and the like contain themselves to the UI. Pinging the map is the UI, healbot is the UI. AVR is going beyond the UI (yes, it's not actually drawing on the world, I know it's just clever use of the UI and perspective.) the UI is jut a window through which we see the WoW world, but to actually place drawings and markers and such seemingly IN THE WORLD seems to go beyond what blizz wants. Personally I agree with blizz. After playing splinter cell conviction I think the distinction between game world and UI needs to remain.
Azhural May 20th 2010 8:46PM
DBM: Hey listen everyone...see that big guy there? Yeah, that one. Well, he's gonna smash your face if you don't sit in your own corner in exactly 10 seconds. Btw, you're standing to close to that mage and hunter.
Me: Alright, I'll take a few steps back.
DBM: No can do, now it's a warlock.
Me: What about here?
DBM: Gonna kill the hunter too now.
Me: Yeah, I'll just stand there.
DBM: But, but, but the mage?!
Me: Yeah, about that...*bubble*
DBM: Here comes the BOOM!
Mage has died.
Me: Mage, wtf is wrong with you? Check your range ffs.
Mage: But you just...
Me: Yeah, shut it, go spirit walk. I ain't rezzing you.
Why has noone ever told me of this sweet circle stuff before it got banished from this world? :(
SoulMasterKaze May 20th 2010 8:57PM
I think there should some element of skill to raiding, ie: knowing what to do when, rather than just having a mod tell you, "Stand here!"
Ata May 20th 2010 9:14PM
But so many of the fights have become 'stand here just now or everybody dies!'. Constantly wiping for a month on a singular raid mechanic because lag or the RNG makes someone end up standing where they shouldn't, becomes very, very tiresome. Otherwise extremely competent raiders who get overwhelmed when they have to pay attention to four or five things at once is pushing the line of 'complex challenge' into 'sadistic impossibility' that risks losing that coveted accessibility that Blizzard is going for.
PeeWee May 21st 2010 9:19AM
Ata. People have been begging Blizzard to make the encounters harder, because "WOW IS EZMODE NAUW KKTHXBB". This is what people asked for.
Tainnym May 20th 2010 9:19PM
Addons =/= Skill
Hah... I wish they did this for DBM to force people to actually think instead of being ahnded epics because there's a convenient mod that does the thinking for them.
That way when Cata releases everyone will be on equal standing (will have to actually *gasp* LEARN the encounters... oh Heaven forbid!) and maybe some raid leaders will stop being asshats requiring third party programs to play the game.
Please Blizzard, demolish all mods you need to.
Wolftech May 20th 2010 9:36PM
I would be happy if they would break the functionality of GearScore as well.
Hoggersbud May 20th 2010 9:37PM
How?
Really, how would you suggest they do that? Make gear irrelevant? Make us unable to figure out which gear is good or bad? Make addons unable to communicate inspection details?
It's strange how many anti-GS people have come out, but not one has given us any thoughts on exactly how to do it.
Wolftech May 21st 2010 1:08AM
@Hoggersbud
Simple. Make GS against the TOS. End of story.
Hoggersbud May 21st 2010 2:04AM
Um...yeah, right. How's that going to work, you going to place a ticket to a GM because somebody said they wouldn't take you on a raid because your gear wasn't up to snuff?
Simple your idea is. Solution it is not.
PeeWee May 21st 2010 9:22AM
Oh, make GS go against the TOS? How? By making it be against the TOS to look at other people's gear?
"Noooo, by making an addon named 'GearScore' be against the TOS!"
Smart move. It'll take 30 seconds to release "GearScöre" or "GëarScore" or "Hubba Hubba Zoot Zoot" instead.
L2Think
Ashinigami May 20th 2010 9:45PM
Am so eff-ing glad that this action is being taken. So damn sick of my guild constantly whining about this bloody addon. From the screenshots of the very first announcement of this mod on MMO-champ, I was sickened by how much it trivializes raid encounters.
L2raid. Seriously.
Ben May 20th 2010 9:48PM
The main reason that AVR has become so popular is because Blizzard makes certain mechanics on fights rather ridiculous. When Malleable Goo goes out in 25 mans and the player it targets just says "Malleable Goo on me" its a pain in the ass to know exactly where its going, healing that fight on my priest I'm usually so focused on the raid that it can be a real pain to deal with. Since getting AVR that hasn't been an issue. And for fights that you need to know how close things are you to it is so much more amazing then /range. I love the circle that shows the needed range during an Empowered Shock Vortex during Blood Council or during Blood Queen's air phase. I'm really disappointed that Blizzard has decided to break this add-on and hope that whoever makes AVR finds a way to get it to continue to work because I know I'd still use it.
Diavola May 20th 2010 10:05PM
I think there is a difference in crutch-level of using words and using big colorful shapes and lines to tell you where to walk.
This mod crossed a line.
Hoggersbud May 20th 2010 10:10PM
Well, another addon pushes the limits and gets pushed back. Yeah, it happens. Blizzard has given addon-authors a wide range of freedom. It allows an incredible number of functions and abilities even inside its sandbox. Yes, it's a sandbox, because Blizzard doesn't allow anything and everything possible. On purpose.
And sometimes, somebody will decide to do something that Blizzard didn't think about excluding till it happens. This will have consequences, some of which may include changing the functions, or outright disabling them.
It happens. With a game, and a community that's given some freedom, well, Blizzard isn't all-seeing and all-knowing. Conditions will change. They will change their minds sometimes. They will break some things and fix others.
Don't like it? Well, I don't know what to say, because I don't really know how to address your expectations of finality.
Best I can say is be glad you can rescind your account when you don't want to give them any money.
And really, anti-GS folks, try not to be so blind.
Hoggersbud May 20th 2010 10:20PM
And I feel I should add, AVR is an excellent addon. In concept. Possibly in practice, don't know, never actually used it.
Nothing wrong with it, except well, Blizzard doesn't want it in the game of WOW. But kudos to the author for making it. Excellent job.
Honored-KM May 21st 2010 12:41AM
Well, I'm all for that..lets get rid of all addons - make people grind for weeks to get bosses down..make people have to commit to raiding as a way of life, like the old days.
Stick all the kiddies who only want to play for a few hours a week in PvP. Leave the PvE to committed mature players who are willing to put in at least 25 hrs per week.
The #1 request to Blizzard is to bring back classic servers..level 60 max, 40 man raids, etc.
As usual, Blizzard does not respond the the perceived needs of the raiding community, it just tries to put the genie back in the bottle. Which is not going to happen.
Getting rid of AVR will not get rid of the people trying to satisfy the Raiding community's desire, it will just find another way to accomplish the same thing, as is clear after playing this game for 6 yrs+
Hoggersbud May 21st 2010 1:44AM
>The #1 request to Blizzard is to bring back classic servers..level 60 max, 40 man raids, etc.<
Citation needed.
Or are you just making something up and hoping it doesn't sound like you're making up bullshit?
Because that's the way it feels when people make spurious claims like this.
I'm not denying that there are some people who claim to want this. I will however deny that you have unquestioned knowledge that it is the number one demand across the community of WOW players. I will also deny that you know that people would be happier with that change.
There is that old saying, be careful what you wish for. Be very careful.
But really, the logic that escapes me is how you equate AVR to somehow restoring the old raiding community you seem to support. I would think that AVR is not at all related, that if anything, it would be the opposite of what the community whose views you espouse wants.
I just find it hard to fathom.
archer75 May 20th 2010 11:19PM
Could you guys go ahead and break gearscore while you're at it?
Hoggersbud May 20th 2010 11:23PM
How would you suggest they do that?