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5-20-2010 @ 5:12PM
It's too bad there isn't a way to simply disable it during combat itself. I like the idea (and it seems that Blizzard may not be opposed to the idea) of having a way to draw out and discuss plans and approaches with your raid members ahead of time. This is especially true since it is often impossible to actually run up and show people where you think it is best to stand and run during certain phases, because doing so would pull the boss. As for actually having everything visible during combat, I think that is a rather gross simplification of the game, and takes a bit away from the experience. Instead of feeling like I'm an embattled individual trying to survive a fight against a grotesque abomination in an icy hellscape, I end up feeling like I'm driving a giant mech with targeting lasers and a HUD like a fighter jet. Makes me, personally, feel far less attached to the game world. But for planning purposes....we need something more than just the ability to ping the minimap. ("Need" is too strong a word, but it is nice to have a way to collaborate and work out a strategy, in the game world, with some graphical aids.)
5-20-2010 @ 5:50PM
This is exactly my stance on it. It's neat being able to use it to diagram positioning and such before the pull, sort of like an interactive playbook. But having set boundaries and near-foolproof zones that show exactly where not to stand and such during combat is just going a bit too far for my tastes. Addons like DBM already provide a great deal of hand-holding for these encounters, but I've gotten used to them pretty much being requirements for raiding. AVR goes several steps further, though, and takes a ton of the challenge out of raiding.I didn't mind other people using it, of course. One of our raid leaders and a few other guildies recently started using AVR. It's just not something I feel adds anything to the game for me. My goal for raiding isn't just to kill the bosses as quickly and efficiently as possible. Just like a single player game, I'm looking for the experience on the way and not just the quickest path to success.
5-20-2010 @ 5:56PM
You actually have a great point here. Blizzard gave us the ability to ping the map from the very beginning. Why not the ability to ping the game world?
5-20-2010 @ 6:35PM
It probably wouldn't be that difficult to have Blizzard add in an animation so that mini-map pings would create a 3D "ping" on the ground. I think this is a great idea — ping the minimap, and it also shows up in the game world.Then again, there are also those smoke flares that engineers can make. I'm pretty sure that's what they're designed for.
5-20-2010 @ 7:45PM
I was under the impression that pinging the map also pinged it when you bring up the full map for the instance. Why not simply have raid leaders (people who by definition should know this stuff without addons doing it for them) ping the map as they talk (blizzard's default voice chat, vent, text) and the raiders view it with a full screen map to get positioning.Of course, I'm also one of those people who believes if my raid leader actually studied a bit more, he could be calling out the same stuff as BigWigs and DBM when we need to know stuff is coming, mentally counting cooldowns on boss abilities, and we should be calling out when we have debuffs on us that require us to run around. Yeah, the addons have made us lazy, but AVR is really just a step too far when it draws safe zones for you. Heck, I still eyeball most ranges and if I mess up, I adjust accordingly. You really don't need big blue circles telling you what 10 yards is.
5-20-2010 @ 9:04PM
Your raid leader might be able to do that. How much else could he do?That's why we have the addons, because one guy standing around talking isn't very fun.
5-21-2010 @ 1:24AM
Ah, but if you can draw on the screen before the fight, then the elevated art form of Guild Forum MS Paint Strats will fade like an autumn sunset.
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