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5-20-2010 @ 5:25PM
I think a number of you are confusing AVR with AVRE, the latter being the one that automatically draws raid warnings a la DBM/BigWigs. I can completely understand them blocking AVRE, because it does take away from the real-time decision-making required in raids. It's harder to sustain an argument to block the vanilla AVR that players have to draw with manually, though -- that's basically just a slightly more sophisticated version of using smoke bombs to mark positions, and not even remotely game-breaking.
5-20-2010 @ 6:45PM
Agreed, however I don't think they can block one without blocking the other. All that AVRE does is transmit and interpret data between two addons. Data is received from a boss mod, compared to stored variables on what actions to take and player positions, and then the appropriate images are sent to AVR, which draws them. There are tons of addons that communicate using those same addon channels, and disabling would probably cripple the entire addon infrastructure. The only other way would be to somehow have the game interpret the data sent to determine if it is this type of data, but other mods make use of the same type of information for completely different purposes (like VuhDo using player position and distance to predict chain heal jumps).
5-20-2010 @ 11:34PM
For all these comments about trivializing raid content, I'm not really sure that's why Blizzard is blocking the addon. AVRE might seem like the better choice to block, from a difficulty standpoint, but Blizzard's issue isn't that an addon is making fights easier.Their issue, as stated in the post, is that AVR alters the visual game world. It oversteps the bounds of the interface layer that Blizz wants to maintain.
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