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5-20-2010 @ 6:01PM
Thinking on it a little more, I do agree that some of its features were going too far. Things like having circles drawn automatically to show you where to go in real time or show you where everyone's range is do take away from the difficulty of the encounter. I do, however, like the ability to statically mark locations on the ground, and it seems that Blizzard does too because they have never said anything about using objects for position markers. In my opinion, they should allow the static drawings (basically just chalk on the ground, used for pre-determined positions and planning) but disable the dynamic ones (things like range circles and automated position indicators). Those are the ones everyone is upset about. The problem is that I don't think they could do that the way this mod works. The objects are drawn by taking a player's x,y coordinates and camera angle to find out where to draw a shape so that it appears at a certain x,y coordinate in the world relative to the player, and there is no real difference between static and dynamically drawn images. It seems that the only way to stop that kind of math would completely block all addons that allow even static drawings. My proposal is that Blizzard implement either an object or interface option to allow static drawings on the environment, for use in raid planning and positioning. I don't think these take anything away from the difficulty of the encounters other than making it a bit easier to say "I want healers to stand on the northern-most point of the third star pattern in the stonework on this fight", which is what we do now. If Blizzard creates an alternative to this addon they will get full control over it and will be able to ensure that it is used in the spirit of the game.
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