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5-20-2010 @ 8:06PM
busuan, you are correct in many ways. People do solve problems by coming up with ingenious simpler methods for overcoming obstacles. The problem is that this is a game. One definition of a game is a system where we humans create "artificial" obstacles via rules and restrictions and then try to over come them. It's these created obstacles that create the fun when we overcome them. Soccer wouldn't be soccer if the obstacle of not using your hands was removed, and a player that found a way to creatively over come that, while ingenious, would be in a way not playing soccer anymore. AVR is similar (and DBM too in my mind though the community has seemed to accept it) in that the obstacles that are specifically created are either reduced or removed completely. I mean, taking the raid assistance mods further, (ignoring the agreements we made with Blizzard) why not have them move the character to where they should be. Of course, like many things in life, there is a whole scale of what sort of assistance goes against the spirit of the game (created obsticles) and what sort is just a missing UI element. Thinking about DBM, I don't run it, and the Blizzard default UI tells you everything you need to know. With name plates, cast bars, boss emotes, and other visual indicators we have everything we need to succeed. For example, I used to die to void zones on KT a lot until I disabled my scrolling combat text completely (it didn't really provide any critical information) and could clearly see the zone under me. That made me realize the more I pay attention to the game and the less I play attention to ten other things that supposedly make things easier, the better I do.
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