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5-21-2010 @ 9:30AM
I see some people are confused about this. Let's not forget that there are 2 parts to the AVR mod, there is the base AVR - which allows you to draw stuff, and share it with others but there is also AVRE (AVR Encounters) which is basically a boss-mod sort of addition to the basic AVR. AVRE doesn't require any sort of "player input" or drawing, it will mark different areas of particular importance during boss fights automaticaly. In my opinion this - AVRE - doesn't help you play the game, it does it for you and if you want something to play the game instead of you, just don't play at all.I saw some people arguing that AVR does not help you much more than DBM does, which I believe isn't true. DBM and other sorts of boss-mods tell you the cooldowns of spells, who's the spell being used on etc etc, but they still leave out a lot of space for individual reaction. AVR(E) literally shows you where to stand not to be hit or w/e which is a decision you should be making yourself.It could be argued that this is a great tool for more casual guilds, or people who are having a hard time cracking tactics on the harder bosses. However Blizzard is already making huge steps to help those players see the whole content (separate hard modes, the ICC damage/hp/healing buff).My GM asked all of us to get this addon, and it helped us to get through Putri 25m HC, but let me tell you one thing - when I saw how this addon works, I was not proud at all when we finally got the kill. Why you ask? It's like I said before. AVR(E) simply tells you how to do the hardest and trickiest parts of the fight, which removes the challenge almost entirely.I'm glad they're breaking it./thumbs up for Blizz
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