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5-21-2010 @ 2:39PM
Lets not pretend that the Blizzard UI is actually usable :- without having used it I fail to understand what is so game breaking about an Addon that appears to (a) facilitate communication, and (b) make up for the appalling lack of 3d cues in the game engine. All our tooltips state that this or that spell has a 15 yard range, or a 30 yard range, or 36 or whatever, but there's no actual yard-stick in the game for us to know what that means.Its just bad design to have the difficulty of encounters hinge on flaws in the UI model - the difficulty of encounters should NOT depend on your ability with the macro system and or which unit-frames addon one uses. I thought the great thing about Wow was the way that the Addon system allwoed players to customize the input system, come up with improved ways for managing healing and damage and tanking tasks in complicated encounters - and hopefully Blizzard would incorporate any advances into their own UI.Instead, in practice, theyve tuned encounters based on the difficulty of using the default UI to perform raid debuffs fast enough, then, WITHOUT adjusting their UI tuned encounters based on the difficulty of performing raid debuffs using addons (forcing the use of said Addons - how many Addons can you actually raid *without*?) And then, again, instead of being clever, tried to make encounters hard by nerfing the addons (rather than making the act of raid debuffing easier, but the choice of when to do so harder).
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