Shifting Perspectives: Mana in Cataclysm, page 2

Make no mistake, giving balance druids the active form of mana regeneration that they need is not an easy, cut-and-dry task. For this reason, the current Moonkin Form return mechanic is well designed. A restoration druid and even a balance druid cannot take the talent and be able to exponentially increase their mana regeneration while being able to continuously heal at the same time. In a situation where healing mana matters, any mana return mechanics given to balance druids have to take into account the access that restoration druids are going to have to it.
Others may not be, but I am already concerned by the prospect that restoration druids will more than likely have easy access to Dreamstate in Cataclysm. So far as I am aware (I may be incorrect on this, so don't get mad at me if I am), no other healer has access to a secondary form of mana regeneration so easily. Unrelenting Storm, a shaman talent that is virtually the same as Dreamstate, is accessible to restoration shaman, but there is a difference. Restoration shaman generally sub-spec into enhancement, since the top tiers of elemental offer them nothing at all. Sub-speccing elemental means the shaman has to give up Ancestral Knowledge, Thundering Strikes, Improved Shields and Elemental Weapons, while the only thing that he would gain would be Unrelenting Storm.
Alternately, restorations druids already sub-spec down into the balance tree. They're there to get talents such as Moonglow, Genesis, Nature's Majesty and Nature's Splendor, so they have to give up relatively less in order to go down a little bit further in order to get Dreamstate. This is problematic for a variety of reasons. First, Blizzard would be forced to balance around restoration's getting Dreamstate. Second, Dreamstate would never be powerful enough to be the primary source of a balance druid's mana regeneration because restoration can get it.
The same principle holds true for any other mana regeneration talents that balance druids are going to need -- and make no mistake that we need far more than Moonglow and Dreamstate can provide. Due to this, any additional mana return talents are going to be forced to have a few restrictions. They are going to need to be much lower within the tree, around the area that Eclipse is at, and/or they are going to need to be tied specifically to damage spells or Moonkin Form.
Active regeneration, passive regeneration and homogenization
There have been a lot of comparisons thus far to abilities that other classes have and how balance druids need to have similar abilities. One concern about doing this is making all of the classes feel too homogenized with each other. Realize that this doesn't have to be the case for everything. There are ways to homogenize systems without doing so to specific abilities.
There has also been a large focus on active versus passive regeneration. All DPS casters need to have strong active regeneration, that cannot be ignored, but this does not have to mean that passive regeneration is nonexistent or that it has to be trivialized. One of the ways to differentiate among the classes is to create a rift between the reliance on active and passive regeneration. Warlocks, for example, have very weak passive mana regeneration for the most part and rely much more on active regeneration; conversely, mages have strong passive mana regeneration yet still need to use their active regeneration abilities properly in order to avoid running out of mana.
In my personal vision, balance druids would follow the mage system more closely than they would the warlock system. Although we need to have an active regeneration ability, having a strong reliance on passive regeneration isn't a terrible thing. Balance druids should have fairly decent passive regeneration, enough so that we do not constantly feel that we need to utilize any active regeneration that we may have, but not enough that we have no need for active regeneration. Dreamstate is good for this, though I cannot say how powerful or weak it may be in Cataclysm at this point; we will probably need something else.
As much as I have railed against the concept, the Moonkin Form mana return talent can remain in practice; however, there are several key changes that I would suggest. First and foremost, it should not be our primary source of mana regeneration; it should be secondary. To that end, I would change the ability from refunding 2% of maximum mana on critical strike to return, say, 50% of spell cost on critical strike. The reasoning for this is that in order for the ability to be our secondary source of mana return, it should not have the capacity to scale to the point that it eclipses our need for additional mana sources. It still needs to scale, though. Alternatively, Moonkin Form could merely become our new Intensity, wherein we regenerate mana based upon some factor (base mana, maximum mana, spirit, etc.) while shifted.
As far as active mana returns go, we do not actually need to have a new ability added in; we already have a very strong mana return mechanic in the form of Innervate. I will say out right that balance druids should never, ever be balanced around the concept that we absolutely have to use Innervate on ourselves every cooldown in order to maintain our mana pool. Innervate is a raid utility that is fairly unique and very important, especially in a world where healer mana matters. What can be done, however, is to add in a talent that functions similarly to the Glyph of Innervate. Innervate can be made to function where we can use it on others while still reaping a nominal, yet sufficient for PvE purposes, benefit for ourselves, yet have it be that much more powerful when used on ourselves at times when we might specifically need the additional mana regeneration (such as PvP). This heightened mana regeneration can have a cost associated with it, if need be, as well. Say that when cast on someone else, the drawback in less personal mana regeneration forces a higher reliance on passive methods to sustain yourself, but when used on yourself, the cost is either reduced damage or reduced healing (or perhaps both).
Innervate as our primary source of mana regeneration is a simplistic solution. It doesn't require adding in additional abilities that needed to be specifically balanced solely for us while ensuring that restoration druids cannot abuse the mechanic, and it flows well with the current kit of the class as a whole.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).





Reader Comments (Page 1 of 3)
Dave May 21st 2010 3:14PM
How come you and Allison are so much more detailed than all the writers on the site? Everyone here writes decent articles most of the time, but the two of you consisently write multi-page detailed articles that includes not only factual data, but insightful analysis into the topic you are exploring.
Point is, you guys are awesome, and I'm proud that you folks are fellow druids.
Dave May 21st 2010 3:15PM
inb4 they suck because of x stupid excuse. Also, screw mages, my other car is a warlock.
Cyrius May 21st 2010 4:13PM
I want to drive a warlock. Where do you get one?
Dave May 21st 2010 4:23PM
Lots of mage fans in the druid circles eh?
Demonic Ford of Orgrimmar. It's right down the street from Razor Hill. Take a left at Harpies Hair Salon.
Kemikalkadet May 21st 2010 7:18PM
Don't forget Matthew Rossi, his Warrior column is equally brilliant.
Rob May 21st 2010 3:22PM
Great article. If the writer is saying in part that they are tired of having the devs balance the entire game around the latest tier of raiding, then I agree with that. Its pretty silly and short-sighted at best.
Also, boomkins can have our Aspect of Viper, we're done w/ it come Cataclysm. :)
Vogie May 21st 2010 3:24PM
Viper Form?
Task May 21st 2010 3:35PM
/positions hands in snake puppet
VIPER STRIKE!!!! HISSSS!!!!!!!
Does this mean we have to join Team Cobra Commander?
xiani May 21st 2010 5:03PM
I second Rob there, no more viper aspect FTW. Of course it'll be 'you don't have enough focus to do that' now, but hey.
Anyway, a viperkin...why not? Some sort of insane mana sucking snake/bird hybrid, what's not to like!
Jabadabadana May 21st 2010 5:39PM
Hmm, Snake-Bird... kinda like Hakkar and the other troll quetzalcoatl rip-offs.
Trolls... who are getting druid form.
blindlinus May 21st 2010 6:45PM
mmmmmmmm.... you might wanna read those patch notes. you're not dropping aspect of the viper, it's getting changed to restore energy instead of mana.
CaryEverett May 21st 2010 7:16PM
Aspect of the Viper rehashed for Druids? I want it. I want it badly.
... Dare I suggest why? New Druid form...
Druid of the Fang
Dotixi May 21st 2010 3:28PM
Yes, I too hate that I DO NOT run out of mana while raiding...GRR at mana!
Lissanna May 21st 2010 5:42PM
poor little OOMkin. :(
Vogie May 21st 2010 3:32PM
I understand the frusteration. My main went from being a Afflock with infinite mana to a Resto Shaman, whose mana management is like Boomkin - we gain a water orb worth of mana for some crit. Especially in medium levels of gear, it was really rough until the change to Improved Water Shield. Yes, we did have Water Shield and Mana totems, but those didn't scale with gear like dreamstate/intensity/mage armor did.
Amathir May 21st 2010 4:14PM
Mages don't use Mage Armor!? :-P
Raiding mages use Molten Armor for the extra crit. The only time my mage has Mage Armor on is in PvP. Some mages will still use Molten Armor in PvP for the reactive damage and reduced crit chance.
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Vogie May 21st 2010 4:45PM
well that's true, but they do have the *option* of switching to +50% mana regen (or +70% if glyphed) in addition to the other tools they already have: Mana Gems, Evocation, Pyromaniac and/or Arcane meditation.
What my post was saying was that Resto Shamans, like non-dreamstate Boomkins, don't have reliable passive scaling mana return. It's tied to RNG and is a set amount.
matt May 21st 2010 3:37PM
this seems like a great way to conceptualize regen. all mana users ought to have to do something to be able to make it though an entire fight, so I agree that active systems are required. the passive systems seem a little contrived to me could you not just increase mana pools or decrease costs and achieve the same thing?
As far as an ideal active regen ability for balance, i think it needs to be built around innervate. it seems like it would get wonky to balance if druids had 2 regen abilities. maybe a talent to would mirror innervates effect on the caster deep in the balance tree.
Dotixi May 21st 2010 3:54PM
For it to be built around Innervate the ability to use it on other players would have to be removed, a la Evocation, or it would remain an ability druids rarely get to use on themselves (during raids).
Artificial May 21st 2010 3:53PM
I tried making a balance druid once, but it was practically unplayable at lower levels. Ended up respeccing feral in my early 20s when, a few minutes into SFK, it became clear that I would either be beating on enemies with my staff or my claws most of the time, given how quickly I'd run OOM, and even specced Balance I did significantly more damage as a cat than as an OOM caster.