The Care and Feeding of Warriors: Behold the orc (1-20)
The Care and Feeding of Warriors is about warriors, those lovable, squeezable, strokeable bundles of pure joy who seethe with a burning inner fire, a rage that can only be quenched in blood. Matthew Rossi tries quenching it in delicious caffeinated beverages. You'd be surprised how often that works.
Sometimes I lose sight of the fact that not all warriors are level 80. Quite a few of them are alts currently grinding their way through Dun Morogh or The Barrens or Silverpine or Bloodmyst Isle. So while I do plan on going forward with my fresh 80 guides for arms, fury and prot, I'm going to alternate them with an experiment I started this week, which was to level an orc warrior from scratch and see how far I get with her. (I have almost no female toons, so I figured I'd give a she-orc a try.)
Yes, that's right, I rolled another warrior. In my defense, this week I've been really sick and exhausted, so what better use of my feverish time than to quest through The Barrens again? Look, the intervention didn't work, what makes you think your looking at the screen like that will stop me? Anyway, onward to discuss levels 1-20 as a warrior.
I started her Monday night after an excruciating night of magery. As of this writing (Thursday morning the 20th, for those of you playing at home), she's level 21, thanks in great part to a set of heirlooms I had left over from pushing my orc shaman to 80. Along the way, I've discovered several things that I'll share with you now.
In fact, I'll go one better: at these levels, it doesn't really matter what your spec is. With 11 points spent, you're not a "prot warrior" or "arms warrior" yet, especially not if you nicked over for Deflection, anyway. This is possibly the best time to give tanking a shot. Sure, no one will let you get aggro, but it's the lowest the stakes can possibly be: everyone's an alt or a new player, there's no pressure and you as a warrior have all the tools you'll need to hold aggro in this beginning instances. They're designed to be tanked by people just learning how. I've even tanked all of them with a 2H weapon because until I ran WC and Kresh dropped a shield, I didn't have one. I don't recommend that, but if you're a level 14 warrior in Ragefire Chasm, there's no reason not to at least give tanking a try.
Okay, before we adjourn, I'll go over some basic level 20 specs that you can crib from or totally ignore, as it suits you. Each is aimed at pursuing a role while also leveling. With 11 points to spend by the end of this bracket, it feels odd to make any talent spec suggestions and expect them to be taken seriously, but I know some people like guidelines, even if it's just to disregard them.
This is an arms/prot spec aimed at being able to solo and tank when needed. It relies fairly heavily on Rend. It's aimed at being capable of peeling down either path, but more strongly favors going from 20 to 30 as protection than arms. This spec, on the other hand, is pure protection, aimed at leveling through hitting the dungeon finder as much and often as possible. Meanwhile, this spec works for a warrior looking to maximize offense at this level -- I find Rend is a very important ability at these levels, since you only have two stances, it works in both of them and it's the only instant attack you can guarantee using if you have the rage. If I end up pulling more than one mob, I'll often tab and Rend, especially with the Glyph of Rending as my first major glyph.
OK, next week we'll start our "New to 80" series, and then in two weeks we'll hopefully be back here for levels 21-40.
Check out more strategies, tips and leveling guides for warriors in Matthew Rossi's weekly class column, The Care and Feeding of Warriors.
Sometimes I lose sight of the fact that not all warriors are level 80. Quite a few of them are alts currently grinding their way through Dun Morogh or The Barrens or Silverpine or Bloodmyst Isle. So while I do plan on going forward with my fresh 80 guides for arms, fury and prot, I'm going to alternate them with an experiment I started this week, which was to level an orc warrior from scratch and see how far I get with her. (I have almost no female toons, so I figured I'd give a she-orc a try.)
Yes, that's right, I rolled another warrior. In my defense, this week I've been really sick and exhausted, so what better use of my feverish time than to quest through The Barrens again? Look, the intervention didn't work, what makes you think your looking at the screen like that will stop me? Anyway, onward to discuss levels 1-20 as a warrior.

- Leveling a warrior is a lot more fun now than it was the last time I had to do it, just after Burning Crusade came out, and that was a significant improvement over vanilla. The abilities have been reordered, and Victory Rush at low level is a very nice tool for questing/grinding. Starting with a 2H weapon makes everything go much faster. I'm leveling the orc as arms, but I did give protection a whirl at levels 16-18 and it's pretty viable, keeping in mind that at these levels spec is less rigidly defined.
- If you can, get a set of heirlooms. That 20% (or 25% if you can get the ring) bonus experience per quest and per kill really, really adds up fast. To give you an idea, I managed to complete most of the quests in the Barrens without wanting to shiv myself with a rusty spork. You can also get heirloom weapons and a trinket, but since those don't grant the XP bonus, get the pieces that do first.
- While you're at it, those BoA commendations from Wintergrasp? Get a few. Go to the Warsong Gulch vendor of your faction. Buy yourself some gear for honor. Profit. My orc is currently sporting a ring, neck and trinket from the Warsong and uses their 1H sword when forced to tank.
- It does not matter if you sign up as DPS and wait in the queue as DPS like a good little DPS'er. The tank will drop group or just have no idea what he or she is doing, and you will be forced to tank. Get a shield. You can tank an instance at these levels with Sunder Armor and the occasional taunt; just suck it up. The Satchel of Helpful Goods is actually worth the trouble. (Not always, admittedly.)
- Look for quest hubs and mine those suckers for XP and rewards that you can use. The sword in the screenshots is from a fairly easy-to-complete quest line in the blood elf starting area. I went and knocked the whole thing out in one night and went back to The Barrens. While the Alliance does not have a comparable quest line, there are still quest lines with solid XP and items for slots that are hard to fill at these levels.
- Seriously, despite the groups with warlocks who run ahead and pull another group while you're still killing the last one, rogues who can't figure out what target you're hitting so they run around the Deadmines hitting every single mob they can see, healers who are too busy running up into melee to actually heal you, and mages who think Flamestrike is good on every pull (to be honest here, I am that mage myself when I play mine; I'm an awful person), the XP and rewards are definitely worth it. It's never been easier to run a dungeon and start getting experience in group play. Even if it often makes you wish you could flag and attack your own party.
- Wailing Caverns is too big and too poorly laid out. Deadmines? That's cool. SFK? You can figure out where to go pretty easily. Running Wailing Caverns is like taking a field trip to a huge subterranean cavern with several hyperactive 6-year-olds, fresh from their third bowl of Chocolate Frosted Sugar Cubes (now with the occasional puff of rice cereal), and then someone mixed in huge, venomous serpents and guys who think they're Jim Morrison. Frankly, the whole experience was just too much like the time I decided it would be fun to take the bus from Washington, D.C. to California.
In fact, I'll go one better: at these levels, it doesn't really matter what your spec is. With 11 points spent, you're not a "prot warrior" or "arms warrior" yet, especially not if you nicked over for Deflection, anyway. This is possibly the best time to give tanking a shot. Sure, no one will let you get aggro, but it's the lowest the stakes can possibly be: everyone's an alt or a new player, there's no pressure and you as a warrior have all the tools you'll need to hold aggro in this beginning instances. They're designed to be tanked by people just learning how. I've even tanked all of them with a 2H weapon because until I ran WC and Kresh dropped a shield, I didn't have one. I don't recommend that, but if you're a level 14 warrior in Ragefire Chasm, there's no reason not to at least give tanking a try.
Okay, before we adjourn, I'll go over some basic level 20 specs that you can crib from or totally ignore, as it suits you. Each is aimed at pursuing a role while also leveling. With 11 points to spend by the end of this bracket, it feels odd to make any talent spec suggestions and expect them to be taken seriously, but I know some people like guidelines, even if it's just to disregard them.
This is an arms/prot spec aimed at being able to solo and tank when needed. It relies fairly heavily on Rend. It's aimed at being capable of peeling down either path, but more strongly favors going from 20 to 30 as protection than arms. This spec, on the other hand, is pure protection, aimed at leveling through hitting the dungeon finder as much and often as possible. Meanwhile, this spec works for a warrior looking to maximize offense at this level -- I find Rend is a very important ability at these levels, since you only have two stances, it works in both of them and it's the only instant attack you can guarantee using if you have the rage. If I end up pulling more than one mob, I'll often tab and Rend, especially with the Glyph of Rending as my first major glyph.
OK, next week we'll start our "New to 80" series, and then in two weeks we'll hopefully be back here for levels 21-40.
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors
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Reader Comments (Page 2 of 3)
Heilig May 21st 2010 3:01PM
Female Undead warriors are the best. Their special attack animation is a forward flip into an overhand chop. It's easily the most badass animation in the game. The only thing that comes close is the draenei polearm flip-de-doo and the draenei one hand gun-flip reload, but they are far behind the undead female flip.
Golis May 21st 2010 1:44PM
Mr. Eye... First of all welcome to the community.
You are right that BoAs give a noticable advantage to characters of your same level. I am glad that you don't let that get you down. They were designed to let people who had passed through content once, see it again without taking as much time.
For you, enjoy the fact that you have to work a bit more, explore a bit more, pick up a few more quests. The world the designers have made is an amazing one.
When my first toon pulled itself up by it's dwarven warrior bootstraps, I tried to collect every quest I could just to get the story. Now with accelerated experience (even without BoAs), you will likely have many quests that will turn grey in your log before you complete them.
(complete them anyway is my advice).
So without going into anymore, we salute you and welcome you to Dun Morogh!
(you DID remember to roll alliance and not horde right???)
Golis May 21st 2010 1:45PM
(intented to be a reply to zEagleEye above)
Saminator May 21st 2010 1:57PM
The part about wailing caverns is also true about gnomeregan,
In gnomeregan i have met a tank with no whatsoever spec.
Dungeoning cannot get worse for me! :)
Budokan May 21st 2010 2:03PM
I recently started pouring time into leveling a warrior alt, and it has been a blast so far. Haven't leveled a war since vanilla, and indeed the changes to the talents and abilities has done much to streamline the leveling experience.
I wanted to share one observation I've made while tanking, specifically using the dungeon finder to run instances. There is an abundance of people who, it seems, are clearly leveling alts as well, and this is all fine and good. I'll try to sum up my observation by pointing something out:
People have grown accustomed to the tanking style and, more specifically, the PACE that tanks are able to maintain in level 80 dungeons. Even fresh level 80s, with the most modest gear, are able to pull large groups of mobs, and establish threat in AoE situations relatively fast. Folks need to realize that at level 40, a warrior simply doesn't have the tools to pull a group of 5 mobs and snap threat up on all of them in a matter of only a couple of seconds. I see more bad behavior from DPS opening up with AoEs, literally the second that a group of mobs come in range.
TLDR: Keep in mind that at lower levels, most tanking classes/specs don't have the tools to tank groups as RAPIDLY as you might be used to. Just wait a few more milliseconds before pouring on the AoEs.
Kyoruan May 21st 2010 2:06PM
I leveled my warrior 1-80 as Protection, and I have to say, it's completely viable. With the added survivability I was able to tank 3-4 mobs while taking very little damage and just completely trashing them. Revenge hits like a beast at low levels.
Pre-Warbringer nerf I was able to rock almost anyone in PvP... Ended up stomping both a Hunter and Rogue who were 4+ levels ahead of me in Hellfire Peninsula.
I almost feel like deleting my Warrior (I kind of didn't play on her very much after hitting 80) when Cataclysm comes around and level another one.
nighthawque May 21st 2010 2:14PM
To learn how to tank properly and level as Prot need to check out Achtung Panzercow and his "So You Want To Be A Prot Warrior" guides. This includes a nice handy guide broken up by every 10 levels for geat/spec/talents/etc. It starts in March of 2009 and runs all the way to about February 2010. Great Stuff.
Tirrimas May 21st 2010 2:20PM
JOY!
I've been seriously considering rolling a meat shield - err, warrior.
Thank you!
Budokan May 21st 2010 2:31PM
Because endgame (level 80) is only a mere fraction of the World of Warcraft. Some people, I suspect, like myself, actually -enjoy- playing the game from 1-79. In a great many ways, I enjoy it more than the endgame.
Tirrimas May 21st 2010 2:31PM
As someone who has two Hunters, it's the ability to play it totally differently the second (or third, or fourth) time around. My Belf Hunter is set in his ways and refuses to use a gun, while my Tauren loves her boomsticks. Plus, going through content that frustrated me so much the first time with the same class lets you see HOW MUCH skill is greater than gear.
Besides, the new Hunter can teach the old Hunter some new tricks. Like pulling with Concussive Shot. O_o
Ryan May 21st 2010 2:46PM
How many is this for you? I've leveled two warriors to 80, 1 to 71, another to 63, one to 29 and a few to between 6 and 13. Lately I rolled an orc warrior from 1 to 80 on another realm, no heirlooms or anything. Just had a friend give me a few netherweave bags. Took up skinning and mining and had 6kg by the time I hit 80. After buying epic flying and Northrend flying. From level 10 to 80, took me 22 days. In the end, I realized Arms is the easiest way to level. The only problem was getting friends to run me for 2h axes... and even then, that only slowed me down. Of course, I was using TourGuide, so that probably sped it up a bit, but... uh... Good luck! Just wanted to comment on someone who might care. :)
Henning May 21st 2010 2:48PM
just a quickie question. What's the sword the orc is wielding in the picture?
Janne May 21st 2010 4:39PM
Sin'dorei Warblade
Best looking weapon in the game, if you ask me.
Valtor May 21st 2010 2:49PM
I just thought I should add that once your talent points reach enough into prot to get improved revenge, there really is no reason to not level as protection. Far less down time than Arms and your damage is more or less the exact same if not higher.
Just use DPS gear with a slow 1h and a shield and your set and Gag Order helps immensely as well, however I believe I'm getting ahead of you.
Dharmabhum May 21st 2010 3:34PM
This. I started questing on my warrior and got through to level 30 or so as Arms with a full arsenal of top-enchant BoA gear (and the 2H Reaper). I decided to give a run into the dungeon finder at that point, but I quickly realised that without doing anything special, I'd pull aggro from other BoA geared tanks (albeit at low levels in the 30s). I made the switch to Prot for the dungeon finder (and because tanks are the ones who are supposed to have aggro :D) and I've not looked back since. Some dip into the +5% parry talent, but I went straight down Prot as quickly as I could.
Between Imp Revenge, Imp Defensive Stance, Vig (great for leveling dungeons), Devastate and Warbringer... I want to stay sub-60 forever!
Valtor May 22nd 2010 1:58AM
Yea, mine hit 64 tonight, I was a bit confused on what to get after shockwave cause then you enter the less fun talents imo
Warbringer made my week when I got it, I hopped into PvP and became a Revenging ping-pong ball of pwnage
iceveiled May 21st 2010 3:18PM
Real warriors do it without heirlooms. Or health pots.
Yeah, that just happened.
jeff May 21st 2010 3:27PM
There is only one thing that I would like to bring up, I am currently lvling a orc warrior and i have yet to use the 1h and shield to tank with. Most groups at the lvl dont mind if you use a 2h cause you will take just about as much damage. There are other benifits to use a 2h when tanking at lower lvls also though, you will do alot more dps. My warrior at 21 has all the BoA gear I can get and I use the Bloodied Arcanite Reaper to both dps and tank with. Once I start taking too much damage, I will switch to the 1h and use a shield.
Dharmabhum May 21st 2010 3:29PM
@Tony: Its really just about having fun in the game. We get so wrapped up with what a priest or a warrior does in the end-game that we completely lose sight of how different it is when you don't have every ability already. My priest is a well-geared Kingslayer and has done everything but Ulduar when it was new, but I've been doing the same content now for months in ICC. Sure I could take her back to run Shadowfang Keep anytime I want, but its much cooler to see that content from that level range and with the set of abilities you have at that level. I'll keep playing my main priest but I've certainly got another priest to mess around with at low levels in the dungeon finder and BGs.
Same goes for the warrior, though I don't have one at max level. Its so different (leveling from end-game) that its worth it to experience, and really its so fun being an OP prot warrior running through BRD at the level intended! I'm not even to 60 yet but I still want to level up another warrior and try out everything I haven't yet!
bmiller May 21st 2010 3:38PM
A wrath era paladin is a totally different beast than a Vanilla era one (much more enjoyable).
My 2nd pally is on a different server form my main, so no help from Hierlooms, tradeskills etc.