Arcane Brilliance: Level 80 mage gearing road map, part 2

Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly.
If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away.
This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...
- Get all the drops you want/need from normal Trial of the Champion.
- Grind random heroics until your eyes bleed, gathering any upgrades from the boss drops and soaking up emblems like a giant, super-absorbant mage sponge. Before anyone in the comments comes up with it, I'm going to throw my new least-favorite nickname out for you: Spongemage Magicpants. Just like the cartoon that inspires the name, my columns are funnier when you're high. Or when you're 5. Either way.
- Remember to gem and enchant any upgrades that seem like they might last you a while. If funding is an issue, seek less expensive alternatives, but don't simply eschew gems and enchants. Doing so cripples your potential.
- One thing a large number of you mentioned that I neglected to put in last week's part 1 was PvP gear, and I have to agree with you. If PvP appeals to you at all, the PvP gear available can provide massive upgrades for you fairly quickly. Head into Wintergrasp, do a few dailies and hit a few random battlegrounds, and you'll have enough honor to buy a piece or two of very high-level PvP gear that can also double as perfectly serviceable dungeon-running garb.
6. Normal Icecrown 5-mans and Heroic Trial of the Champion
Upon hitting level 80, you probably noticed a quest giver in Dalaran who directs you to find Lady Sylvanas in the Forge of Souls. As soon as you can cut it (a general guideline would be item level 200ish gear in most of your slots), you should head here. A quick piece of advice for the uninitiated: Go there in the actual game world first, and figure out where the entrance to the instance is located. Your party will thank you when they don't have to describe in painful detail to you how to reunite your spirit with your corpse after the first wipe. "Ok, fly up, look for the big tunnel near the balcony thing -- no, not that balcony thing, the other one. Keep going ... second star to the left and straight on 'til morning ... "
There are many awesome things about these dungeons:
- The bosses drop item level 219 loot, meaning that chances are good almost everything you can equip will be an upgrade for you.
- Even the trash mobs have a decent chance of dropping similarly budgeted epics. Example: Coffin Nail.
- They're normal instances, so you're never locked out. Like normal ToC, you can run them as often as you want, soak up as many drops as you can like the aforementioned magesponge, and then move on.
- Running them the first time grants you a nice head-start on your Emblem of Frost collection, as the one-time quests that you complete therein will grant you a total of six emblems.
- You get to see Sylvanas break down walls of ice by shooting them with arrows.
In addition, your gear should now be good enough that you're no longer locked out of heroic ToC, which also includes a bevy of item level 219 goodies. You can only run it once per day (barring some fortunate random dungeon-running), but it's worth the trip.
Because we have so very much to cover, I won't list all of the drops contained in these dungeons. I'll let you use Wowhead for that, but just know that you can fill a large number of your slots here with item level 219 loot. While you're doing that, you should also be grinding at least one random heroic each day and spending those emblems as you get enough of them.
7. Spending your Emblems of Triumph
Your first goal when budgeting your emblems should be a full set of tier 9 gear. The set bonuses for mages are well worth the effort, and the pieces themselves are relatively cheap. I would advise a gear path as follows, because I feel that doing so will give you the most benefit in the shortest amount of time:
- Gloves 30 emblems
- Shoulders 30 emblems
- Chest 50 emblems
- Pants 50 emblems
Once you have your full four-piece set, it's time to move on to the miscellaneous pieces. Worthwhile items include:
- Band of the Invoker 35 emblems
- Brimstone Igniter 25 emblems
- Talisman of Resurgence 50 emblems (good for arcane mages, not-so-good for other kinds of mages)
Once you've purchased all the upgrades you can with your emblems, what to do? Well, aside from the obvious application of using your unspent emblems to build a scale model of the Millennium Falcon, there are also a few game-viable alternative uses:
- Trade down to a lower-level currency. There probably isn't much out there worth trading down for, but if you still have need of a trinket and those emblems are literally burning a hole in your magepants, you could do worse than swapping out for Emblems of Heroism and picking up a Sundial of the Exiled in exchange for 40 of them. Just know that there's a far better trinket out there to be had for the low, low price of free: the Abyssal Rune in normal Trial of the Champion.
- Start spending your leftovers on Crusader Orbs, which will cost you 15 emblems apiece. Why would you do that, you ask? To have a tailor craft you some upgrades! More on that later.
Once you start picking up item level 232 and above stuff from trading in your emblems, you should quite quickly find yourself well geared enough to meet the entry requirements for these heroics. It may take a bit longer to qualify for heroic HoR, but that's for your own good. An underpowered DPS in there can quite literally kill your group. The stuff that drops in here is item level 232, and much of it is better than anything else you'll find outside of the Icecrown Citadel raids or 25-man Trial of the Crusader.
9. Weekly raid quest
You can start doing these even earlier than this, depending on the weekly being offered that week. If it's Flame Leviathan, Sartharion, Patchwerk or something similarly low-level, then you can contribute even at fairly low gear levels. Start checking the quest each week as early as the point at which you start grinding random heroics. If it's something doable for you, find a group for it. You might get a gear drop that actually helps you, but chances are better that you only walk out with the quest rewards themselves. Still, five each of both Frost and Triumph emblems is nothing to sneeze at. Doing these quests anytime you can will greatly speed up your emblem collection efforts.
Speaking of emblems ...
10. Spending your frost emblems
There are a couple of schools of thought you can subscribe to here:
- You can start buying the non-set pieces that are immediate (and massive) upgrades, or ...
- ... you can skip those and go straight for your two-piece tier 10 bonus.
The route I took, since I already had the four-piece tier 9 bonus and wasn't in a huge hurry to break it, was to spend my hard-earned emblems on the non-set items first, then start saving to replace my tier 9 set two pieces at a time. I bought in this order, based upon my mage's needs and the general difficulty of finding viable alternatives in the slot:
- Cloak 50 emblems
- Belt 60 emblems
- Tier 10 shoulders 60 emblems
- Tier 10 Gloves 60 emblems
11. Crafted upgrades
Once you obtain a viable source of Crusader Orbs (or better yet, Primordial Saronite, though if you've got access to a ready supply of those, you've likely progressed beyond the scope of this guide), there are a few tailored upgrades out there to consider bribing someone to make for you. There are quite a few of these, and I'll link you to one of them:
You'll see that for sale in the auction house from time to time for an ungodly sum, and for good reason. In addition to other relatively expensive materials, it'll cost you eight Crusader Orbs, which will in turn cost you 120 total Emblems of Triumph. If you've got the emblems to spare, this is a great way to fill a slot you've been having trouble upgrading.
12. Start raiding already
Seriously, by now, your gear should be largely 10-man ICC-ready. Here's how you can tell if you're ready:
- Is most of your gear item level 232 or above?
- Are you able to do around 5k or more DPS with consistency on raid boss training dummies?
- Have you read up on the raid strategies for the encounters you'll find in ICC?
- Can you say with confidence that you are not a douche?
So get out there, my fellow mages! Take your shiny new gear and beat the Lich King upside the head with it!
Filed under: Mage, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 2)
PKthe13thvah May 22nd 2010 4:15PM
Quick note: for Alliance players, you go to find Jaina.
Blacked Out [XBL: Biacked_Out] May 22nd 2010 5:18PM
Another Quick note for Alliance Players:
Die.
PKthe13thvah May 23rd 2010 12:07AM
U mad bro?
SamLowry May 23rd 2010 12:49PM
So my human mage won't be able to see Sylvanas shooting arrows at the ice?
I think Mr. Belt just lied to me.
Codie May 22nd 2010 4:15PM
"Can you say with confidence that you are not a douche?"
Too bad this doesn't apply to Warlocks.
xoxotl May 22nd 2010 4:25PM
Oh, shush. You're just upset because we set your puppy on fire and ate your baby.
Sunaseni May 22nd 2010 4:57PM
Xoxotl: Those are generally douchey things to do. Not really disproving him there.
charizard May 22nd 2010 4:28PM
spend your frost badges on tier gear first. I've never understood why people want that abhorent 264 cloak or belt. the set bonuses for t10 are amazing and more than make up for a crappy belt or cloak. don't get the 264 chest or gloves, they're the same cost as the tier and put a big sign over your head that says "I geared for gearscore, not what's right for my class".
if you're arcane, which I assume you are (not bad, just majority of mages are thesedays), get the leggings of woven death made after you get your 4p t10. by that time you'll be ready to pug and can get the brilliant 264 belt from marrowgar25. as for cloaks, there are two in toc25 that are perfectly acceptable.
Randomize May 22nd 2010 4:43PM
I disagree about the belt, which is decently itemized for a mage. The cloak is terrible, but the belt works until you can get the belt from Marrowgar. Also, run VoA 10 and 25 man every single week. It totals only 4 frosts, but you have a chance to get the gloves or pants to drop from Toravon, and they are well worth it. I even got lucky one night in VoA 25 when both dropped from him on the same run. I was the only mage in the group, and I had an instant T10 2-piece bonus. Just remember to get the shoulders first, then the chest (or perhaps go with the non-set chest), and try to get the voa drops. The tier helm works, but the triumph one is better if you already have the 4-piece bonus.
Rob May 23rd 2010 12:02AM
The thing about the cloak is the next lower one for emblems is valor at ilvl 213, then there are a few that can be crafted ilvl200. So outside of raids you don't have much of an upgrade for that slot. It's not uncommon to see people fully decked in badge gear and still have a really crappy cloak. I tend to get the cloak first, that's just me.
Yaqar May 23rd 2010 3:55AM
Correction: the cloak is terrible for an arcane mage. As a fire mage (I know, a rare breed), it's actually pretty nice.
But tier 10 should be a priority for any mage. I did a ToC10 run last night with another mage who was wearing the other frost badge gear, and at the end of the run she asked me why I was sustaining approximately 3k - 4k DPS higher than her, so I told her to get tier.
Landrws4 May 22nd 2010 4:28PM
Very nice guide, A good trick I found ws to save as much money as I can while leveling from 70 to 80 and buy some level 245 gear.. Like the nice Tailoring Bracers, I Know everyone's crazy about the epic flying mount at this point.. But i guess you pick a priority. Also I found my self picking up the ilvl264 pvp cloak.. Its ok to begin raiding with.. at only 52k Honor.. And last but not least..like chris said.. Grind your little fingers to the bone collecting those emblems.. O_o
Glacios May 22nd 2010 7:34PM
I'm not particularly fond of it...but I run most of icc 25 every week and still have my pvp cloak >.>
A single piece of pvp gear isn't going to break your dps. While obviously it's frowned down upon to a certain extent, you can do any raid with one on. Just don't wear lots of it.
nomad_own May 22nd 2010 4:38PM
Opinions:
1. skip buying the belt. belts drop early bosses and are often disenchanted due to lack of need.
I bought the belt on almost all my clothies and regret it every time i see it drop in icc25 and watch it de'd.
2. purchase tier gloves and pants last. These drop off VOA bosses and while odds arent great in a given run, you will likely get one or the other if you run each week.
WoWie Zowie May 22nd 2010 7:59PM
^^ this
as well, with regard to tier 9: the chest is the weakest link. get the crafted merlin's robe with crusader orbs and the bejeweled wizard bracers. don't get the off-tier shoulder and helm, you will need to keep the tier pieces so you can get the 4 set bonus.
Embrus May 22nd 2010 4:40PM
I would just like to add that you need a guild that raids if number 12 is to be true, at least on my server. To join pugs you would for example need 5000+ gearscore to join ToC 10 man and ICC almost always requires really high gearscores along with achievements.
DPS does not matter at all, I have never seen anyone mention dps for raid pugs ever on silvermoon eu. As long as your gearscore is high enough that's all that matters.
Money May 22nd 2010 4:44PM
The above thought is smart and doesn%u2019t require any further addition.
It%u2019s perfect thought from my side.
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jon.
AltairAntares May 22nd 2010 4:42PM
One thing I didn't really see mentioned was VOA, if you can get in on a group you have a decent (though not especially likely) chance of getting some really nice gear- on my mage I had hit 80 relatively recently and I was able to get in on a VOA 25 group that was desperately trying to find people before the horde lost WG for the rest of the week, and managed to snag some tier 10.5 gloves, obviously a massive upgrade for someone who still had a couple random pieces of blue gear.
TL/DR- Run VOA if you get the chance and can at least contribute (decent) dps.
Jammingway May 22nd 2010 5:38PM
Just want to say to new mages, don't let 12 scare you. 5k DPS on the heroic dummy is a very high target, due to you not being raid buffed, the dummy not being debuffed, and the dummy partially resisting arcane damage (haven't tried fire on it). Whatever you can hit on the heroic dummy, you should be able to hit about double that if you have most of the important raid buffs/debuffs.
Cheeselandman May 22nd 2010 6:05PM
Where has all the warlock hate gone?!