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5-24-2010 @ 7:49AM
I have no clue on where I got this, but we've been using these Vent settings in our guild for a good few years now to equalise those soft and loud voices to a more manageable level automatically. Advanced users onlyVent can tap into the DirectX settings and do some pretty niffy things. Here's one nice example on how to get everyone at the same volumeVent Normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.____________________Here's how:- Go to Setup- Enable Direct Sound- Select the SFX Button- Select Compressor and click Add.- Under Compressor Properties use the following settings- Gain = Adjust for how loud you want people to be. (I use 15)- Attack = 0.01- Release = Around 500- Threshold = Around -30- Ratio = 100- Pre delay = 4.0What the settings do - Copied and pasted from page 8GainHow much volume you feed into the compressor. Not really relevant unless everyone is too quiet, then you can turn this up a little; turning it up too much will sound EXTREMELY *%*%ty.AttackHow fast volume change will happen. example: setting this to 500 means that any-thing coming in will only be dropped in volume after a half a second. for vent this shouldbe set as low as possible.Releasehow fast the compressor stops changing things. not really that relevant with vent, setting it around 500 is good for voice material.ThresholdThis sets the point where we actually start changing what�s coming in. Whereas 0 is the absolute loudest you can have for an input, -60 is super quiet. Average users will probably come in somewhere around -25 to -15, with the occaisional few being really quiet, which is why I have this set so low.RatioHow much any sound below the set threshold gets compressed and/or modified in the volume department.If you still want to hear SOME volume variation then set this lower (2-4)... the higher you set it the closer in volume everyone will be.Pre delayMostly just deals with processing; with computer and digital processors they can look ahead a few milliseconds to see what needs to be dropped in volume or changed before it actually comes through the speakers. Highest is ideal.
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