Spiritual Guidance: A priest's guide to tanks

I love tanks. Likewise, there have been many tanks who have loved me.
There is nothing more beautiful than the love between a tank and a healer. It's actually a little known fact that every great love song ever written was written about a tank and healer. Every little thing she does is magic? Totally sung by a tank. Don't leave me this way: sung by a healer. Still don't believe me? Check out Heroes by David Bowie; it was actually originally written as a tank x healer duet. Just look at the lyrics:
See? So, if you want to find your great tank love, if you want a tank that knows how and when to blow each and every one of his cooldowns to maximize every lasting second of your epic encounters together, then you are going to have to rise up and meet him. You need to be the healer his healer could heal like (if she stopped playing hybrid-spec player classes.) Luckily, you're already a priest, the most alluring of healing classes, but don't think that's enough. You need to be more than just some healer who heals him -- you need to understand him. That is today's goal."And you, you can be mean,
And I, I'll drink all the time."
The information in this article is meant to give you a better understanding of how each tanking class works. It won't teach you how to tank, but it will briefly explain tank cooldowns and what you can expect as a healer. While the information should be helpful to all priests, it will probably be more useful for 5-man or 10-man content, where priests of either spec (yes, I'm talking to you, holy priests!) are more likely to be wearing different hats at different points in an encounter.
Warriors
Just as priests used to be thought of as "the one true healer," warriors were once similarly known for being "the one true tank." (The warrior ability Shield Wall has even been adopted by other tank classes as a way to describe their own, damage mitigating cooldown ability.) Times have changed quite a lot since vanilla, but warriors are still strong, well-rounded tanks.
Basics: A warrior is a "block class," meaning he can use a shield to mitigate a lot of incoming melee damage. (Warriors can also dodge and parry, so don't make the mistake of thinking all they do is block.) You can expect incoming damage on him to be consistent in size and speed. If the damage is or becomes irregular, focus your heals on him and be ready to use a cooldown on him if his health drops below 30%. A warrior should be able to handle the damage of multiple mobs due to his shield, but like all classes, if he is being hit from behind you should pay close attention to his health.
Threat: Warrior threat requires a lot of maintenance to upkeep. If you find yourself running with a less seasoned warrior, be ready to use Fade; especially in pulls with multiple mobs.
Priest concerns: If you read the official priest forums, there is not a week that goes by without someone asking if priest shields, like Power Word: Shield, negatively affect warrior rage generation. The answer is no. A priest's shields allow warriors to generate rage just as they always do. This has been the case since patch 3.1.
Primary cooldowns:
- Last Stand -- Every 3 minutes (2 minutes if glyphed) a warrior can increase his health by 30% for 20 seconds.
- Shield Wall -- Every 5 minutes the tank can reduce all incoming damage by 60% for 12 seconds (4 minutes if talented; 2 minutes at 40% reduction if glyphed in addition to talents.)
Warriors can also heal themselves for 30% of their health (40% if glyphed) with Enraged Regenration ever 3 minutes.
Paladins
Protection paladins are a dime a dozen in numbers, but like all classes, the diamonds are harder to find. A good paladin tank is versatile and excels at AoE tanking.
Basics: Paladins are similar to warriors in that they use a shield (plus dodge and parry) to mitigate damage. Also like warriors, damage taken is consistent and usually predictable once you're comfortable with a fight's mechanics. If the consistency of the incoming damage changes, have a cooldown ready while you focus your heals. A paladin can comfortably handle the damage from tanking multiple mobs at once; but again, problems will arise if he ever takes damage from behind so watch his positioning.
Threat: Paladins should have no trouble generating threat.
Priest concerns: On very rare occasions, usually in a 5-man dungeon, you might run into a prot paladin with mana problems, who tries to blame it on Power Word: Shield. The justification for this is that paladin tanks gain additional mana from Spiritual Attunement, which converts effective healing they receive into mana (overhealing doesn't count.) The talent returns 10% of the effective healing as mana (12% if glyphed), but it's more "icing on the cake" than a bulk of his mana regeneration. He still has Divine Plea and Guarded by the Light, and in most situations (any raid) he is always going to be taking enough damage to warrant healing him anyway. Should you ever run into this situation though, just be polite and stop shielding him.
Primary cooldowns:
- Ardent Defender -- This passive talent will reduce all incoming damage by 20% whenever the paladin tank is below 35% health. Also, should the paladin ever be struck with a killing blow he will immediately be healed for up to 30% of his health instead of dying. The heal effect has a 2 minute cooldown. (A note to holy priests: If the paladin has Guardian Spirit on him, it will be consumed before the heal effect of Ardent Defender procs.)
- Divine Protection -- This is a paladin's Shield Wall. It mitigates all incoming damage by 50% for 12 seconds on a 3 minute cooldown.
A paladin may occasionally choose to use Lay on Hands on himself instead of Divine Protection. If he does this he will not be able to use Divine Protection until the 2 minute Forbearance debuff he acquires fades.
Druids
Almost the opposite of paladin tanks, feral druid tanks are unusually rare, especially in random heroic dungeons. I suspect this has to do with the many negative misconceptions that accompany druids. Do not buy into what the skeptics have to say though; druids are extremely capable tanks (even with the dodge debuff in Icecrown Citadel) and offer great raid utility when paired with a skilled priest.
Basics: A druid deals with incoming damage by sporting extremely large health pools, dodging incoming attacks, and thwarting damage with defensive abilities like Survival of the Fittest and Savage Defense. The damage that druid tanks take will be much larger than that of warriors or paladins, but it is manageable because their large health pools act as a sponge. Druids will have more trouble handling the damage from multiple mobs, since Savage Defense will only go up as quickly as the tank hits its targets with critical attacks.
Threat: Druids should have no trouble generating threat.
Priest concerns: Just as it is with warriors, feral druids will have no problems generating rage through a Power Word: Shield. However, due to the large health pools of druids, it can sometimes (let me stress: sometimes) be difficult to keep up with the damage on him. Discipline can respond quickly to the damage, but her lower HPS makes getting the tank to full a difficult task. Holy has the raw power to heal druids up with to full, but might have trouble responding to any incoming burst since she lacks an instant cast "nuke" healing spell. Please take in mind this is not the fault or shortcoming of the druid tank, simply some challenges that priests specifically have to deal with. Generally though, healing a druid tank isn't rough and incoming damage is steady.
Primary cooldowns:
- Barkskin -- This is the feral druid's Shield Wall. It reduces incoming damage by 20% for 12 seconds, on a 1 minute cooldown. The short cooldown allows druid tanks to use this cooldown quite liberally.
- Survival Instincts -- This is the druid's Last Stand, increasing the tank's health by 30% (45% if glyphed) for 20 seconds on a 3 minute cooldown.
- Frenzied Regeneration -- Heals the druid for a percentage of his maximum health over 10 seconds, once every 3 minutes.
In order for a druid tank to cast Rebirth or Innervate while tanking, a priest cooldown (Guardian Spirit or Pain Suppression) plus Barkskin is typically required. Using voice chat, instruct your tank to call for your cooldown when he is ready to shift out of bear form. When he makes the call and you've cast it on him, immediately confirm that it's up so he can quickly change forms and do his business. This maneuver is not difficult but does require solid communication and coordination to avoid a dead tank.
Death Knights
Death knights are the kindred spirits of discipline priests. Early in Wrath of the Lich King, when gear was bad and players were still learning their class, death knights developed a stigma for being squishy tanks. At the time, death knights took "spiky" damage, meaning they would take large amounts of damage at seemingly random intervals. This was terrifying to many healers, who were not yet accustomed to the yo-yo effect that would become the signature trait of WotLK on player health pools.
Fortunately, at the same time death knights appeared, so did discipline specced raiding priests; and they came conveniently equipped with all the right tools to heal the pioneer tanks. Soon a loving and symbiotic relationship formed, and to this day death knights are still my favorite tanks to heal.
Basics: Despite initial troubles adapting, death knight tanks don't really take damage that is much more spiky than other tanks. Like with druid tanks, the damage received will be larger than what you see on warriors and paladins, but it will still come at a consistent pace and quantity. It's especially important to communicate your cooldowns with death knights since they have more of their own cooldowns to use.
Threat: A death knight tank has no AoE taunt, but should not have trouble holding threat on mobs once he has their attention. In fights with add spawns, be ready to use Fade in order to help out the tank. Additionally, death knight tanks are excellent at tanking caster mobs with his Strangulate and Death Grip abilities.
Priest concerns: There is nothing special to keep in mind when healing death knight tanks.
Primary cooldowns:
- Icebound Fortitude -- This is the death knight's Shield Wall, reducing all incoming damage by 41% (when defense capped) for 12 seconds (18 seconds if talented) every 2 minutes.
- Anti-magic Shell -- This ability has a 5 second (7 second if glyphed) duration which will mitigate 75% of all incoming spell damage, up to 50% of the tank's health.
- Death Pact -- The death knight can instantly restore 40% of their hit points, every 2 minutes, by sacrificing one of his undead minions. (Note that Raise Dead has a 3 minute cooldown, and Army of the Dead has a 10 minute cooldown. Those numbers can be reduced with talents.)
- Army of the Dead -- When the death knight summons his Army of the Dead, they will temporarily distract the engaged mob or mobs. The tank will also gain additional mitigation based on his dodge and parry stats.
If you don't know how to identify a death knight tank, look at his buffs for an above average health pool and Frost Presence.
Basics of tank healing for priests
I've mentioned tank healing several times before but as a recap:
- Keep Inspiration up on the tank, even if you're not assigned to the tank. The only exception to this is if you have a more pressing raid role (such as bubble spamming on the Lich King.)
- Apply Prayer of Mending to your tank everytime it is off cooldown.
- Keep Power Word: Shield and Renew up on your tank as much as a possible.
- Try to hold your big, instant cast heals for larger amounts of damage a tank takes. Fill in the gaps with smaller cast heals when damage is manageable.
- Communication is key to coordinating cooldown usage. While some fights will have a predetermined point at which to use your cooldowns, there will be others where you just have to go with your gut. In those cases, a quick dialogue between you and your tank will maximize the spread of your various cooldowns.
- When a tank cooldown drops off, be ready to heal your tank harder just in case he is still taking large sums of damage.
And don't forget what I told you about those love songs. This one was written by a tank.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 5 of 6)
Redielin May 24th 2010 8:23AM
DKs: Every DK spec has access to Icebound Fortitude, and each spec gets some sort of cooldown of their own. Unholy gets Bone Shield (which scales with avoidance), Frost gets Unbreakable Armor, and Blood gets Rune Tap.
So, currently, each spec of DK will tank a little differently. Healing a Blood DK is more like healing a Druid - lots of health, and they take a little more damage. Healing a Frost DK (you can pick them out nowadays because they usually are dual wielding 1 handers) is pretty similar to shield tanks, and healing an Unholy DK should in theory be "spikier" due to their reliance on avoidance.
Unholy DK threat is fine by the way. They just are lacking in snap aggro. However, it is true that they are a vanishing species - most progression tanks are blood, while most DKs who are gearing up will probably be frost.
I think you could go a little more in-depth into block. The deal with block is that it is based on a value determined by your strength (and the amount of value on your gear). The amount of damage it prevents is static. Say, for instance, that a tank's block will absorb 2k (physical only) damage. Well, every time they block, the hit will be 2k less than normal. What that means for healers is that on trash packs and heroics, block tanks will take only negligible damage when they are overgeared. However, on bosses, block just isn't that hot: removing 2k off of a 40k hit isn't much.
Block tanks don't really stack the stat, at least for progression. Paladins will block nearly every hit because of Holy Shield, but again that is more helpful on trash than it is on bosses.
Warrior threat isn't that bad anymore. People who complain about warrior threat are like the people who complain about Holy Priests being underpowered: there's something wrong between the chair and the keyboard :) In raids, if your other tank(s) are Paladins, then the Paladin might end up tanking all the trash except one or two mobs that the warrior taunts off of him, but for heroics, and for everything that matters, warriors are fine.
Here's a pet peeve of mine: Massive Paladin threat right now comes from Hammer of the Righteous and Seal of Command. Not (just) from Consecrate. There are a lot of (bad) Paladin tanks out there who think that Consecrate is the be-all, end all of Paladin tanking. IF you hear "wait for Consecrate!" from your Paladin, Watch out.
I don't think there's a bad perception against Druid tanks. They're just BORING TO PLAY. I wouldn't go around expecting most Druid tanks to rebirth people unless you know them very well. That's not exactly standard operating procedure.
Moeru May 24th 2010 10:18AM
"Threat: Paladins should have no trouble generating threat."
I would have to disagree with this. My main is pally tank, and while threat generation isn't usually a problem, there's the occasional person who can pull off me, say, a melee DPS pulling 10k on trash every pull. I've been a tank for 2 years now, and I have to say it's never easy and requires a lot of concentration, no matter the class. I'm also leveling a (now) level 30 warrior, and I have a 80 DK who's tanking as well. I have no problem with threat on any of them, rarely have problems surviving gear/level appropriate encounters.
So it's not just because a pally has good aoe threat that they can magically keep aggro on everything. Imo, warriors have a lot better oh shit buttons when it comes to keep threat that pallies. Apart from their taunts, everything a pally does is based on cooldowns, so there's never a time where they can add extra threat like sunders or cleaves can for a warrior, or rune strikes for a DK. While it's rare someone dies from taking aggro on my pally, as I notice it quickly, or the mob is dead before it's a problem, I'd like to say it's not magic, even though it might seem like it is.
Danketsu May 24th 2010 10:24AM
Did anyone else catch the link in the text: "the healer his healer could heal like"?
Thanks Dawn for showing me one of the funniest WoW pictures of all time! :D
Noekh May 24th 2010 10:46AM
Great article! Now do one for druid healers. Please?
velarya May 24th 2010 11:39AM
Nice read, except for one part. As a disc priest, if a paladin tank that does not know how to manage his mana and is ignorant in disc priest bubbles as well complains about my shielding, I would NOT EVER stop shielding him. Why would you suggest to people to give into ignorance, especially about their own class? If he complains about mana, and my shielding, I would offer suggestions on how he can keep his mana up, and shield him anyway. If a paladin tank is having mana issues with a disc priest healing him, it is NOT the priests problem. It is the tanks. And maybe by forcing him to learn to work around being shielded, to actually use his cds and mana returning abilities, which in turn would make him a much better tank. Is it my job to make him a better tank? No. Is it my fault he doesn't know how to play his class well enough so I can play mine? No.
Heather May 24th 2010 11:45AM
Probably because I, for one, don't feel like behaving like a douche to a new tank.
The Paladin tanks that have issues with mana when shield is on them are almost always NEW tanks. It's hellacious enough to deal with DPS running willy nilly pulling everything in sight. If you can't fall back on your healer to help you out with one little thing, what are you going to do?
I'll tell you - I either vote kick the healer, or leave. Simple courtesy should never be overrated, and I have many more things that I could be doing other than tanking that instance for you. I will go to the mat for my healer (probably because I've always played healers), HoP you, DI you if necessary, and let the DPS flail in piles of ooze without care as long as you're okay. But if you don't have my back, then I don't have any use for you.
*shrugs* It runs both ways.
velarya May 24th 2010 11:50AM
Funny difference there is, I believe behaving like a douche would be to send this unexperienced tank out in the world thinking its ok to ask a disc to not use their top healing spell. Behaving like a douche is making the next disc deal with his bad information. But to each his own.
Heather May 24th 2010 11:54AM
At this point, my bubbles are so strong that they never break, they expire - unless it's a boss fight. I always shield even a Paladin tank on boss fights - and they never complain, because the bubble is going to break at that point. But I don't see the point of keeping a paladin shielded 100% of the time for trash mobs and putting ALL the weight on his or her shoulders.
Does it kill you to toss a renew out and keep PoM on CD? I mean, really.
velarya May 24th 2010 12:04PM
pom is always on cd. we are talking about the failings of the paladin tank that cant control mana, not the failings of the disc priest healing him. pom should always be on cd, no matter what kind of healing priest. as for renew, yea i am DISC, not holy. I do not use renew unless i cannot bubble. Again, not the point of the article, nor the point of my statement. The point of my statement was just because someone asks you to do something, even if they are the tank, if you KNOW their information is incorrect (i.e. stop bubbling me, its killing my mana) it is not your duty or responsibility to just go ahead and do it, just because you were asked. that is perpetuating ignorance, and that is the issue I had with dawns statement. I have played disc long before they were LK favorites. I remember having to defend my spec just to get into ulduar when it was progression. I am not a fan of perpetuating disc myths.
I also feel as if you are misunderstanding. Would I stop bubbling? No. Would I bubble more? No. But I will use my spell where i always was going to use it.
would it kill him to judge wisdom and keep plea up? as you said, runs both ways.
Heather May 24th 2010 1:03PM
Even with Blessing of Sanctuary, Divine Plea, and Judging Wisdom (which I ALWAYS do), my paladin tank can STILL run low or even out of mana if she's not getting constant heals. Generally speaking, it's when I encounter mobs that I still need to hold threat on but aren't doing a lot of damage to me - so the bubble doesn't pop, and I don't get any heals.
snifit May 25th 2010 6:22AM
@velarya
The problem isn't the paladin. You're just being stubborn for no good reason.
In all honesty, the only place this should be an issue is H VH, where 1) the timing between waves doesn't allow the paladin to keep DP rolling easily, and 2) where the single mob waves give virtually no regen to the paladin through BoSanc. In any other heroic, if the paladin overgears the content to the point where being shielded results in an empty mana bar, the solution is as simple as pulling more.
I've had the misfortune of drawing H VH with a few stubborn Disc priests lately (who continued to shield me even after I asked them to stop). In one case, I right-clicked my PW:S buff (yes, every time it was cast) so that there'd be some damage for the priest to heal up. In another case, I literally stripped every piece of armor off except for my shield to get enough mana back through the PW:S.
I'm just glad I'm an alchemist; I typically use my endless mana potion ~3 times per heroic to keep my mana at comfortable levels. (Just looked it up on Armory--I've used my endless mana potion 1659 times.)
Vorken May 24th 2010 12:32PM
Your note to holy priests is wrong. As a high geared tankadin, i can say after much testing that ardent defender procs before Guardian Spirit, and does not consume it. However, the problem with that is that unless the pull or healer is really bad, the tankadin won't "die" twice in the 10 second duration, so the special effect on Guardian Spirit is wasted, and all you get out of it is the extra healing.
Dawn Moore May 24th 2010 2:32PM
Hey Vorken, thanks for the comment.
Do you know any other place I could find information backing this up? Right now I have two paladins who have told me otherwise but I took their word for it so I'm curious to see if there are any paladin sources out there with this info. If not I'll test it myself.
Vorken May 24th 2010 2:58PM
if you go to the wowhead comments, the only comment under the Ardent Defender spell regarding Guardian Spirit is one that verifys my statement. Now i know thats not very substantial, so i took a friend and proved it. Screenshots below.
right before:
http://s698.photobucket.com/albums/vv341/JLMgremlin/?action=view¤t=WoWScrnShot_052410_144754.jpg
right after:
http://s698.photobucket.com/albums/vv341/JLMgremlin/?action=view¤t=WoWScrnShot_052410_144759.jpg
On the before one, you can see i have low hp, and guardian spirit has just been applied. On the 2nd one, you can see ardent defender has procced, im at the 30% hp, and guardian spirit is still on me ticking away.
Khelvanor May 24th 2010 2:08PM
Dawn,
As someone who has four tank toons, one of each type, I think I love you.
I know I love this article. One thing I'd like to point out that one other person I saw had touched on as well is in regards to how pally tanks get back their mana. Spiritual Attunement isn't really the icing on a pally's mana regen, at least not in raids. It's the cake. However, even specced 2/2 in it, a well geared pally tank is going to have troubles taking enough damage for it to be effective in most heroics. This situation can easily be exacerbated in heroics by priest shielding.
The other side of the mana-regen toolkit is the combination of Divine Plea and Guarded by the Light, which you mentioned, along with Blessing of Sanctuary which returns mana every time they dodge, parry, or block. They can also use Seal of Wisdom if their threat gen is sufficient. They should be using Judgement of Wisdom in heroics.
However, in order to keep Divine Plea up as well as to take advantage of the rest of the latter mana regen toolkit, they need to keep pulling. Not only do they need to keep pulling, but they need to be very judicious in their use of mana-sapping Consecrate.
So, my advice to healers, especially priests who love keeping shields up on a pally tank, is to check with the pally beforehand how he or she wants to handle it. If they can hold threat on lots of mobs and aren't squishy, give them the go-ahead. Otherwise, consider holding off on the shields until really necessary.
Dawn Moore May 24th 2010 2:28PM
Thank you =)
I was still speaking from a 5-man perspective in that section, but maybe I should have made that more clear since there is so much arguing over it. In a raid, bubbles will pop and you will have to heal him for a significantly larger amount. But in a 5-man, if he's barely taking damage as it is? Of course that won't be his primary source of regen, and I see no reason to be putting my 10k shields on him if it's a burden to him. All in all, it's still a guide for healers who should have a better understanding of tanks, and I hope my fellow healers will be courteous to any paladin who needs a little help.
SunGod228 May 24th 2010 2:34PM
I believe this is the build you're referring to:
http://www.wowhead.com/talent#sZV0tAbuMGsIusdxfMzbc
And your correct this build would hold threat much better. Esp with ICC buffs.
Bear in mind my original comment was about fresh 80 healers supporting tanks, I mean you're spot on about raiding tankadin specs.
I brought up divinity because it wasn't mentioned in the article and it was a helpful talent for my priest (who hit 80 between right before ICC came out) and was randoming geared groups that chain pulled large packs of mobs. At the time I had a much more limited mana pull and not very strong heals which mean I was oom constanly and really having to work to keep groups up. Pallies where like night and day when it came to healing because of their threat and mitigation.
Mukwann May 24th 2010 4:38PM
I'm a druid healer, but I found the article pretty interesting none the less, it taught me quite a bit.
Ashley May 24th 2010 10:12PM
Hahaha....im sorry but the intro just rings true to me, I'm a priest and my boyfriend/roomate of 2 years plays a druid tank, our alts are tank/heal combos: druid heal w/pally tank and resto sham w/warrior tank
thebitterfig May 24th 2010 11:13PM
i just want to make a comment on threat. it isn't that warrior threat is weak, or that dk threat is, but that it is ill-suited for the times priests (or any healers, for that matter) care about threat the most - adds.
while druids have an instant AoE threat move, and Paladins and DK both have ground-targeted "DoT" spells ticking constantly, warriors rely largely on tab-targeting, a six-second instant-damage spell, and reflected damage from talents based on block (which means Shield Block is an amazing THREAT cooldown, too). Death Knights can also have problems if mobs come at the wrong time, due to how rune cooldowns work. Death and Decay works great, but if the tank accidentally blew through both blood runes when they hit Blood Strike twice instead of once, that's a long few seconds.