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5-24-2010 @ 12:14AM
I think it is worth mentioning that many fresh 80 healers may find it easier to keeping a paladin up when getting started in heroics. This mainly comes from Divinity which increases the effectiveness of all incoming heals the pally gets by 5%.On another note I find your comments about DK tanks interesting simply because I tried tanking with my DK as frost and I found even in frost the mitigation was lacking compared to other tanks and ended up putting a lot of strain and dependence on the healer.
5-24-2010 @ 1:00PM
Wrong. 1000% Wrong. Divinity (Increases all healing done by you and all healing effects on you by X%) is a talent that a good protection pally should not take or even think of taking. It's mainly a holy pally talent. Divinity for a tank basically equates to "please over heal me!" because in the current style of "Spam the shit out of the tank with heals" game play that is all that extra 5% healing does is become worthless overheals. The points in Divinity are better spent in talents that actually increase your survivability. Suggesting that the extra 5% healing received by a tank with this talent makes then easier to keep up is ridiculous and shows a fundamental lack of understanding the talent and healing mechanics.
5-24-2010 @ 1:23PM
Well, I would argue that a 5% bonus to healing received does increase your survivability. Particularly because it's a straight percent the bonus scales with the healer. That being said, you didn't give any suggestions as to where you would put 5 talent points to increase survivability. Here use this it's my cookie cutter tanking build and the most popular by far prot build http://www.wowhead.com/talent#sVZE0tAbuMGsIufdxb
5-24-2010 @ 1:52PM
Divinity is pure over heals for a tank. Your getting topped up by spam heals 99% of the time, so why would you want an extra 5% healing when any good healer is already healing you to full and keeping you there? Now a holy pally would love this talent because it increases the healing they put out by 5% meaning they put out more heals for less mana cost. They also gain the benefit of 5% more healing on themselves if they get in a situation where they need a heal, especially since no one spam heals the healers. Next time you are tanking check the overheal meter and see alot of heals you received have become overheal anyway because you will have been spam healed during the fight, so divinity is adding to that with no real benefit, whereas you could increase your dps by a margin to reduce the fight length and increase your treat gen as a happy bonus side effect.And, No, your build is not the most popular Tanking build. Mater of fact your build is about 4 patches out of date, and even when it was considered a "good build" it was a beginning tank build and by no means a raid build. 0/53/18 is the spec of choice for 90% of Raid tankadins. Its been shown time and again on EJ, tankspot, maintankadin.com, and the official paladin and tanking forums that Divinity is simply overhealing and not worth the 5 points. Seals of the Pure has also been shown to be far less threat generation then going further down the ret tree and picking up Vindication and Crusade. PoJ and SoC are both favorable to take as well as SoC ups your tps on trash and PoJ is a movement increase that helps substantially on several fights. Only 1/2 Spiritual Attunement is needed because you will be constantly spam healed thus regenerating mana, and you will have Divine Plea up 100% of the time if you have taken GbtL, so that extra point can be used in the ret tree as well.
5-24-2010 @ 2:39PM
I believe this is the build you're referring to:http://www.wowhead.com/talent#sZV0tAbuMGsIusdxfMzbcAnd your correct this build would hold threat much better. Esp with ICC buffs.Bear in mind my original comment was about fresh 80 healers supporting tanks, I mean you're spot on about raiding tankadin specs.I brought up divinity because it wasn't mentioned in the article and it was a helpful talent for my priest (who hit 80 between right before ICC came out) and was randoming geared groups that chain pulled large packs of mobs. At the time I had a much more limited mana pull and not very strong heals which mean I was had to work really hard to keep people topped off and not go oom. Pallies where like night and day when it came to healing because of their threat and mitigation.
5-24-2010 @ 3:34PM
Yes, but you were suggesting that it may be easier for new healers to keep a pally tank up because the pally's have the Divinity talent, when in actuality few pally tanks that know what they are doing and how to spec will have actually taken that talent in question. A new healer will be expecting an "easier time" based on a talent that the tank isn't even spec'd into. In reality any tank that is spec'd for survivability and EH will be easier to keep up. A single 5 point talent will not make or break a healers ability (or lack of) to keep a tank up.
5-25-2010 @ 5:55AM
Chris, how does it make sense to say 5% healing received will only result in more overheal, while 5% more healing done will result in more mana effectiveness? As a priest I need to choose between throughput and mana regeneration. I, unlike pala healers, do not come equipped with enough throughput to keep a tank up whatever my spellpower. I also need to worry about mana regeneration, as spamming holy nova throughout a heroic will cause me to run out of mana... Eventually. Using your line of thinking though, I, along with holy palas should totally skip all throughput talents for mana regen ones when in actuality, they're one of the main contributing factors in allowing us to raid as we do (With MTs rarely between 30% and 95% hp).
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