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5-24-2010 @ 8:16AM
One thing most new (and some seasoned) healers don't realize is that they can make a run easy, or very stressful for a tank just by standing in one spot versus another.When you heal, you're going to get healing aggro on ALL mobs, if someone of those mobs are mobs the tank has not hit yet, they'll beeline for you. Knowing that, you can help LOS them to bring them in running closer to the tank (if they are casters), or if they're melee, you can strafe to ensure they have to run through the tank to get to you. This is very easy to do but the impact on the tank can be HUGE.Heroic Halls of Reflection is a place where this truly shines - mobs come in waves and depending on your tank, he may or may not have a CD available to pull that pesky archer/mage in. You however can slam a huge heal on the tank and jump back into the corner. Don't immediately fade when you pull healing aggro - you may be able to use that aggro to position mobs better before you fade.I play a bear/tree, warrior and disc priest so this is from my experience.
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