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5-24-2010 @ 1:00PM
Wrong. 1000% Wrong. Divinity (Increases all healing done by you and all healing effects on you by X%) is a talent that a good protection pally should not take or even think of taking. It's mainly a holy pally talent. Divinity for a tank basically equates to "please over heal me!" because in the current style of "Spam the shit out of the tank with heals" game play that is all that extra 5% healing does is become worthless overheals. The points in Divinity are better spent in talents that actually increase your survivability. Suggesting that the extra 5% healing received by a tank with this talent makes then easier to keep up is ridiculous and shows a fundamental lack of understanding the talent and healing mechanics.
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