Lichborne: Frost tanking 101

This week on Lichborne, we're looking at yet another endangered death knight play style: frost tanking. Frost tanking is one of those strangely misunderstood specs in that many players consider it to be the only tanking spec, or at least the only viable one. This is based on the old pre-beta outline of the death knight class that dedicated frost as the tank tree. Blizzard decided to allow all three trees to tank well before even the alpha was over, but the myth of frost tanking supremacy persisted. Now, there really will be only one tank tree, but instead of frost, it's going to be blood. That means that if you want to experience the original death knight tanking tree, you only have a few more months max to do it. That's why we have this guide.
This a 101 guide, so the usual disclaimers apply. This is meant to get people well on their way to being a viable frost tank, but it's not a be all, end all guide, so there are additional tricks and talenting tweaks experienced tanks will know and pick up. These are just the basics.
Frost tanking pros
- Excellent damage reduction from multiple talents
- Howling Blast is excellent AoE snap threat
Frost tanking cons
- Little to no group or raid utility
Stats to look out for
- Defense rating Pushing critical strikes off your incoming damage is one of the most important steps you can take to become a full-fledged tank. To do that against heroic dungeon bosses, you'll need 535 defense. To do it against raid bosses, you'll need 540. Mind you, that is defense skill, not defense rating, which is what is on most gear. You'll need 4.92 defense rating at 80 to get a single point of defense skill. You can also get 25 points of defense skill by using Rune of the Stoneskin Gargoyle or Rune of the Nerubian Carapace. Those are actual skill points, not rating, so it will be a very significant boost. It's also worth noting that while 540 and 535 are the defense "caps" for getting critically hit, defense points above that are still useful, since they provide dodge and parry rating. You'll be better off getting raw dodge and parry rating instead, but if you squeak a little past 540, don't sweat it too much; those points are still useful.
- Stamina Stamina means more health. Much like blood tanks, your general goal as a frost tank should be to get the highest effective health possible. If you're at a loss as to what to gear for, it's very hard to go wrong with stacking stamina.
- Armor Armor mitigates a percentage of all incoming physical damage. For physical damage boss fights, it's invaluable. After stamina, you're going to be wanting a ton of this. It's also valuable in that it does not really diminish in value as you get more armor, because every percentage point of reduction becomes that much more valuable. Finally, more armor means more of an armor buff from Unbreakable Armor. Always keep items with lots of armor handy.
- Dodge rating Dodging allows you to completely avoid incoming physical attacks. That means you survive longer and your healer has less work to do. In other words, it's very handy to have. Dodge is subject to diminishing returns, but for the most part, a beginning tank shouldn't have to worry about stacking so much dodge he reaches the cap, so it's pretty safe to equip dodge gear as you find it.
- Parry rating Like dodge, parrying also allows you to completely avoid incoming physical attacks. Like dodge, it is also affected by diminishing returns. Since death knights get parry from strength to begin with thanks to Forceful Deflection, they actually don't need to worry much about grabbing parry rating and should instead focus on dodge, especially when gemming.
- Hit rating and expertise rating You can't gather threat if you don't hit your target. While it's not essential, it's still very helpful to try to get to the 8% special attack plateau for hit rating, and the 26 expertise plateau to prevent the enemy from dodging your attacks. You don't really want to give up too many valuable defense stats to hit those goals unless your ability to keep threat is abysmal, but don't eschew hit and expertise if you find them on gear either.
- Strength The more strength you have, the more threat you'll get. In addition, death knights get a chance to parry from strength. That said, you don't really have to go out of your way to get strength. You should get more than enough it just from grabbing good tank gear.
Notes on weapon and disease choices
Before we get into the PvE talent builds, we should discuss the differences between two-handed tanking and dual wield tanking. Two-handed tanking is still very viable with frost, simply because your top DPS doesn't matter. Two-handed tanking will still allow you to keep adequate threat. In fact, it's arguably superior to dual wield tanking simply because it gives you more talent points to work with, since you aren't obligated to take Nerves of Cold Steel and Threat of Thassarian.That said, dual wield tanking is still solid, as long as you take the dual wield talents. That said, be careful about what weapons you choose. While it may be tempting to choose tank one-handers for the stats, they are not always the optimal choice. The fast attack speed and lower high-end damage on them means that you will not put out as much threat as you need. You're much better off using DPS weapons with slow speeds and high damage. Parry gibbing is also a concern with fast weapons, though not as much as you'd think, since most high-end bosses no longer use the parry-haste mechanic and healer output is usually high enough to compensate for the few bosses that still do.
The other choice you have is whether to go with a single-disease or double-disease rotation. Since Glacier Rot and Tundra Stalker provide a large amount of extra damage potential to Frost Fever and targets infected with Frost Fever, many frost tanks find that they can put out enough threat simply by using one disease. This method generally involves glyphing Howling Blast and using it to keep Frost Fever up. This method can be useful in that it greatly simplifies your rotation and provides quicker up-front aggro on AoE pulls, but it does provide less sustained threat. With two diseases, you need to build up a bit more, but you'll have more powerful Obliterates to provide more solid sustained single target threat.
Basic PvE talent builds
Your weapon choice, as mentioned above, matters a lot for your talent voice, since a two-handed tanker will have six more talent points free than a dual wield tanker. This, in turn, allows for a more flexible build with a chance to pick up a few more toys and useful talents. For a beginner's two-hand build, I'd suggest something like this.I've put the extra points primarily in Scent of Blood (for more runic power for Frost Strikes), Epidemic (for easier rotations), Deathchill (for snap aggro with a crit Howling Blast) and Acclimation, for the defense, but you can pretty much switch around any of those points your hearts content, be it to fill Acclimation for better defense or fill out Two-handed Weapon Specialization for extra single-target threat.
Dual wield tanking, of course, comes at a slightly higher price, since you will need to spend six points specifically bringing your weapons up to snuff. Your finished product will look something like this. Here, your easiest option for tweaking is to remove points from Epidemic or Chill of the Grave if you want to grab Deathchill or Hungering Cold for the snap aggro potential or Acclimation for the magic defense.
Rotations and rune usage
For single-target tanking, you'll essentially want to use the frost DPS single-target priority system:I. If Killing Machine procs, use Frost Strike. If Rune Strike is lit up, use it.
II. Make sure Frost Fever is up.
III. Make sure Blood Plague is up.
IV. Use Obliterate.
V. Use Blood Strike (if you have blood runes up and don't need one for Pestilence).
VI. Use Frost Strike.
VII. If Rime has procced, use Howling Blast.
VIII. If all your runes are down and you don't have the runic power for Frost Strike or Rune Strike, use Horn of Winter for the extra runic power.
For multiple target tanking, your proper rotation will depend on whether you're doing a double-disease rotation or single-disease with the Glyph of Howling Blast.
For double-disease, your rotation will looking something like this:
Death and Decay->Icy Touch->Plague Strike->Pestilence->Howling Blast->Blood Boil->Pestilence
If you're trying out a single-disease rotation, your rotation will look like this:
Death and Decay->Howling Blast->Blood Boil
After that initial throw-down, alternate with Blood Boils, Howling Blasts and Obliterate as your runes refresh.
In the case of multiple targets, saving your Killing Machine procs (or your Death Chill button, if you have the talents) for Howling Blast if possible. You'll get some pretty sweet snap aggro that way. For runic power dumping, use Rune Strike when it's available, Frost Strike when it's not. Rime procs should be used immediately so as not to waste them.
On glyphs
There's a lot of good threat-bearing major glyphs for frost tanking. My personal setup is to go with these three: Glyph of Howling Blast is mandatory for single-disease tanking, since the whole strategy is based around using Howling Blast to apply Frost Fever. Glyph of Obliterate is great for single-target threat, as is Glyph of Frost Strike, since more Frost Strikes is more threat. If you feel like you need more defense, you can replace one of the above glyphs with Glyph of Unbreakable Armor.On gems and enchants
Again, you can pretty much following the gemming and enchanting advice in the blood tank guide. In the case of dual wield weapon enchants, the argument is the same, only applied to the one-handed versions of the runes, namely Rune of Swordbreaking and Rune of The Nerubian Carapace.Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 3)
kardinalsin May 25th 2010 11:04AM
I will miss frost tanking... to me, it is the most fun - and probably easiest.
Steerpike May 25th 2010 11:13AM
Same here, the amount of flexibility in Frost tanking is what makes it great.
Vogie May 25th 2010 2:01PM
Same Here.
I would add that frost does have a group utility that most frost tanks overlook: Hungering Cold.
The ability to run up to a group of mobs, Freeze them all in place, keep walking, and grab the group behind them is pure gold. Ever since I discovered the Joy of Hungering cold, I glyphed it (so it's free) and have been seeing PuG Members spam the "!" key every time I use it. If nothing else, it's a Frost-only version of the upcoming "Outbreak" ability.
Hungering Cold-> Blood boil means every mob is on you, and you have only used one rune. I hope it'll be moving down the tree so I can use it while Blood tanking come cataclysm.
Steerpike May 25th 2010 11:12AM
When it comes down to threat, dual-wielding with Slow/Slow weapons that are dps weapons is the way to go. It out performs any 2h weapon threat that I have seen.
I currently MT ICC 25 and have had no problem with Dual wield.
Tom May 25th 2010 11:30AM
Single-target threat shouldn't be an issue for DKs - if you're falling behind spam Icy Touch until you're at a comfortable level. If that's not enough, then there must be a HUGE gear disparity.
Rob May 25th 2010 11:59AM
100x this. I'm somewhat surprised and appalled that IT wasn't mentioned. IT is a HUGE threat boost, its like growl on crack than you can spam 2-4 times every 10 seconds (or whatever). Only in 25 man raids have I had threat issues at a frost 2H tank (in that case I go blood). I am sure dual-wield is good but I'm just not comfortable with it. Generally most people agree that frost is better for trash/heroics and blood is better for raid bosses.
Royal May 25th 2010 12:43PM
Gearing can allow be an issue too. A 2hander is one weapon that doesn't go to dps. Dual-wielding is two weapons not going to dps. Anyone using a dkp system would probably prefer paying for one item instead of two though with few tanks in a raid it isn't such a big deal. Both have their pros and cons. Personally I can't see giving up 6 points of survival for a fun spec...in progression I need the suriviability and IC spam really negates any more arguments about threat issues.
Boobah May 31st 2010 4:07AM
While it's true that slow DPS weapons will give you marginally more threat, tanking weapons are generally better. They do almost as much damage, the stats they have are actually ones you'd choose, and they have the DPS weapons beat when it comes to stamina. If there were actual plate DPS statted one-handers, those'd be the go-to weapons, but as it is unless your DPSers are threat-capped and you can survive without the extra stamina and avoidance, the tanking weapons are probably a better choice, especially while gearing up.
Steerpike May 25th 2010 11:16AM
This is my current spec and set up, a few things different from norm but not much.
http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&cn=Euron
Deathinc May 25th 2010 11:17AM
how can you not take icy talons, now that it stacks with other buffs? this also meets the major con you wrote - no raid buff...
check http://eu.wowarmory.com/talent-calc.xml?cid=6&tal=0055120000000000000000000000305020503522330103002031013510050000000000000000000000000000
ignore the choices in blood/unholy, but frost without IT is so patch 3.2...
Tom May 25th 2010 11:28AM
Improved Icy Talons is hard to pick up for DW Frost, but it's SOOOOO worth it - it's a fantastic threat talent.
One of the major draws of 2H tanking for me is that it's much easier to pick up IIT.
Tom May 25th 2010 11:26AM
Great article for a great playstyle!
One thing worth remembering about the single-disease route is that you can still use both diseases. I'm a Frost tank for Heroics and I use glyphed Howling Blast for groups, but once I'm on a single target I'll put up both diseases. Also, I find I rarely need D&D, especially if I queue up Deathchill before the pull. HB > BB > BB > Obliterate is what I do, and if that Obliterate procs Rime I could log out and still have aggro.
Two other things: Rime procs are called Freezing Fog, so that's what you want to look out for in your combat text; and macroing Rune Strike to all the major abilities works just fine for most tanks.
Mordockk May 25th 2010 1:21PM
if your using mik's scrolling battle text it won't call it freezing fog but annouce RIME!
i actually fell in love with frost when i got this addon because i liked when it announced KILLING MACHINE!
feniks9174 May 25th 2010 11:28AM
Just a heads up:
"Again, you can pretty much following . . . "
Talius-LH May 25th 2010 11:59AM
With Rune Strike, your best strategy is to litterly macro it onto every one of your rune based attacks (Bloodstrike, Obliterate, Icy Touch, Plaguestrike, Bloodboil). This way you never miss a proc.
I DW Frost Tank, having tanked all but the end wing bosses in ICC 25/10 (alt, so pug alt groups). What I've seen is that as a DW tank, you have the most flexability when it comes to defensive stats. And while yes, slow dps weapons will give you the most threat, having a tank weapon in your OH can help a lot depending on the fight. Saurfang? Take a OH tank weapon with 2% parry (or even both, since threat dosn't matter much on the fight), Blood Princes and you're the caster tank? take a high HP weapon with the spellbreaker enchant for reduced spell damage (awesome if you took points in Acclimation). If you do Arenas, the dps weapons available are technically our BiS, since they're high stam and high damage.
On Acclimation: 1/3 points will still make a difference, especially if there is constant damage. 2/3 is awesome if you can spare the points, but 3/3 is a waste of a point, and undoable unless you are 2H Frost. Check your fight, as most auras won't proc it, but direct damage will.
Marvelous May 25th 2010 1:00PM
You can dps as an Arms Warrior or a Beastmaster Hunter, just like you can tank as a Frost Death Knight. It's all about what makes it fun for you. Just be aware, "superior" (TM) tanking is to be found in the Blood tree, which done correctly, arguably surpasses all other tanks in game. Plus it's the future of the class. But yeah, it's cool to see people using alternative or low-use specs and methods if they can figure out how to get them to work.
nikdaheratik May 25th 2010 1:31PM
It's only "superior" if you're main tanking raid bosses. And that's only because of its higher effective health, not because there's anything better about how it plays. Blood is not as good as frost in terms of off tanking or add tanking. It's also not as good for heroic tanking (where the potential for newbs being in the group is much higher) as you literally have the ability to freeze any adds that get pulled in their tracks for 6s and the snap aggro is much better.
Not saying anything too bad about blood, just saying that the difference isn't as great as you're making it out to be.
Pantyraider May 25th 2010 11:43AM
You probably don't need Epidemic when tanking with a glyphed Howling Blast and single disease.
If you're tanking a group you will probably use HB on CD anyways. I suppose it could make single target rotations easier, but I don't think it's worth the points.
e.wrobo May 25th 2010 11:48AM
I am a firm believer that this spec is AMAZING.
http://wrobot.mymediagroup.org/index.php?option=com_content&view=article&id=111:the-fall-of-the-frost-death-knight-tank&catid=46:dk
Pantyraider May 25th 2010 11:52AM
It's not very helpful to link to a blog that lacks an interactive talent calculator... especially when the article is geared towards helping those new to this, hence the 101 portion of the title.