Encrypted Text: What it feels like to be a rogue

I have recently been reading a variety of forum threads concerning Cataclysm and noticed an interesting trend. Many people like to state that they know their class the best, because they've been playing it "since day one." I think that's a funny thing to say, considering that most classes barely resemble their original forms. Hybrids are now capable of tanking and doing damage, and many classes have more than one viable tree for both PvE and PvP. Even the basic playstyle has been drastically altered, with Blizzard moving more and more classes to the reactive model of DPS instead of the fixed rotation of previous years.
I firmly believe that rogues have changed the least over the past expansions, when compared to any other class. Our basic playstyle remains unaltered, and the majority of our new abilities and deep talents are cooldowns or trick attacks: Mutilate and Envenom are the only two new abilities that we've added to our rotation repertoire. Assassination's 51-point talent is so bland that Ghostcrawler confirmed it's being yanked in Cataclysm. What is it about the rogue class that makes it so resistant to change? I think that we had a very solid original design, coupled with several unique mechanics that make it impossible to flex the rogue experience without breaking it entirely.
Now I'll admit it right now: My first character was not a rogue. I made the horrible mistake of trying to level a paladin as holy on an RP server at release. Once I was around level 30, I realized the error of my ways and promptly rerolled as a rogue on a PvP server. I loved the rogue from the moment I saw the starting dagger in my hand. Realizing that it was my destiny to play an assassin, I wanted to learn everything I could about the class, and I wanted to truly master it in every aspect. To facilitate this, I started a rogue-only guild, <Poison Lotus>. While an idea like this would fail immediately today, in the early formative months of vanilla WoW, there were so many people looking for new guild homes that a single-class guild seemed as good as any other.
A fraternity of assassins
We quickly filled up with a ton of new rogues who were experiencing the class for the first time and reached a healthy size of 100 rogues in total in just two weeks. As the group learned the class and leveled side by side, we shared the knowledge we were learning along the way. Talks of the proper poison usage for a dungeon and early discussions on how to restealth properly were the standard fare of guild chat. I remember one conversation in particular regarding weapon specs, which ended with five rogues meeting up in Feralas to test the mechanics of mace specialization on each other. Most importantly, you could always find a gaggle of rogues willing to help you farm Plugger for your Barman Shanker, offering tips and advice as you made the long walk from the entrance of BRD to the Grim Guzzler. Even now, years after <Poison Lotus> dissolved in the wind, I still feel the same brother-to-brother connection with other rogues that I did back then.
The last true rotation class
Rogues have long been blessed to count a number of intelligent and inquisitive people as members of our class. While hunters are busy talking about which pet looks the coolest, rogues are hard at work trying to figure out how to squeeze every last point of DPS out of their character. Part of what makes rogue theorycrafting so interesting is that it starts from such a simple premise: You'll be using X combo point generator with Y finisher and possibly throwing in a few Z finishers as well.
The method of building combo points and then releasing them with a finisher is so basic to understand that even brand new players are able to intuit what to do. Other classes have playstyles that aren't so obvious. Feral druids watch multiple timers while trying to maintain some semblance of a rotation while JOHN MADDEN. Death knights play the game of flipping back and forth between runes and runic power; I'm pretty sure you could pull off their X-X-Y-X-X-Y DPS rotations with a drum kit. Retribution paladins are diligently practicing their FCFS system with their eyes closed. I'm not sure what FCFS stands for, but I'm pretty sure it means "smash your keyboard with both fists."
Rogues believe in min-maxing
The simplicity of the generator/finisher system doesn't seem to lend itself very well to theorycrafting, as it's fairly easy to figure out what the optimal rotation is based on fixed durations and a limited toolset. I feel that rogues have compensated for that by putting an increased scrutiny on gear and stats. I know several healers who will gem to meet socket bonuses, without any concern for what their optimal gearing strategy is.
Catch a rogue with the wrong gem or enchant, and every brother or sister of the shadow will be giving them hell as soon as they see it. Right now, I've got my Nightmare Tear in a non-ideal slot, simply because I'm hoping to shuffle my gems around soon and I'm not exactly rolling in gold. I get whispered by my fellow assassins in raids and even in Dalaran when a friendly rogue walks by, letting me know that I could gain two agility by moving the prismatic gem to my pants. Rogues genuinely want for every other rogue to be played to the fullest. With no true parallel class (save for the one-quarter of the druid class that happens to use energy), the rogue fraternity has become one of the strongest bonds in game.
I constantly see rogues inspecting each other, sizing each other up, competing on DPS meters and sharing advice back and forth. As a member of our class, you're expected to maximize your DPS with no exceptions. Otherwise, where's our competition going to come from? As iron sharpens iron, so does one rogue sharpen another.

I've thought about what it is that binds rogues together in such a deep way, and it comes down to several different things: a love for energy and the rotation system that drives us, the solidarity of being the only pure melee DPS class and the nearly unanimous hatred that other classes show toward us all play important roles. However, I believe the final tie is the strongest of all: the sheer bleakness of being invisible. It gets lonely spending so much time without being seen, really lonely. Having another soul walk the shadows with you means all the difference in the world. It's knowing that we're not alone in the world, and that there are others like us in the underworld of stealth.
We can talk to death knights about the dangers of fighting bosses in melee range. We can talk to warriors about the finesse of disarming our targets. We can even talk to ret paladins about mobility issues when fighting casters. However, none of our allies on the front lines will be able understand the complexities of stealth, the cold loneliness of the void. Our fellow rogues can stand by our side as we plot the best way to capture the lumber mill, and they can flee with us as we pop Vanish and Sprint to run when we've bitten off more than we can chew.
Rogues play the game with a proactive tempo, leaving everyone else to play the reactive game. I played quite a number of 2v2 arenas with another rogue, and it was truly unlike any other arena encounter I've ever been a part of. We were able to examine our opponents, get into any position we wanted to and orchestrate complex strategies without interruption. While other classes play off the cuff and frequently call audibles, rogues are able to plan their actions and then execute on them. Stealth is what enables this luxury, and it fundamentally changes how a player approaches a combat situation.
Conclusion
Once you start playing a rogue, you start thinking like a rogue. Once you've begun thinking like a rogue, you soon become a Rogue with a capital R – a member of the community for life. Prot warriors and fury warriors are constantly at odds -- one complains about how they can't maintain threat, the other complains about how they can't drop it. Mages are split down the middle, with fire mages arguing that only their spec is truly difficult, frost mages stating that PvP is the only real challenge, and both agreeing that arcane mages are simply dumb. Rogues are a unified class, with combat and mutilate rogues working together in harmony -- well, as long as combat passes on the daggers and mutilate lets combat soak up the ArP gear. Rogues, above all else, have each other's backs. We understand the importance of that fact more than anyone, since we know all of the sharp things you can put into someone's back.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 5)
Trustee of Lothar May 26th 2010 2:10PM
"However, none of our allies on the front lines will be able understand the complexities of stealth, the cold loneliness of the void."
...Except feral druids...
Chase Christian May 26th 2010 2:12PM
Even cat druids don't stay in cat form all the time, they usually prefer to ride around in caster form without even thinking of stealth.
Luci May 26th 2010 2:34PM
@ Chase
Yeah it is unfortunate that so many druids do that. So often even non-feral druids could take advantage of stealth in battlegrounds and they don't : /
nieboh May 26th 2010 2:39PM
My rogue was my second toon ever (pally was first). I kept the rogue at lvl 19 for a long time because...I had no idea what I was doing really. Then my pally found an epic dagger on some troll out in hinterlands and suddenly I had to level my rogue to 40 so she could kill things with it.
Ok, none of that is really important. The point is this...I recently leveled up a druid to 80 but I can't break out of cat form. Ok, occassionally I go into bear, but I spend as little time as possible in caster form. I love when the lfd tool puts me with another druid, especially a healer druid, but that other caster is fine because I know I won't have to bother going into "people" form to do GotW or Thorns.
I thought this was how all druids played. You mean I'm different?
ps...ok lately I spend lots of time in bird form because being a cheaty druid in bird form (I used to joke that druids cheated with bird form, now that I have one I have no doubt that they're all big cheaters). But I drop out of the sky into cat form and hit prowl before I touch dirt to open on the soon-to-be-dead-thing-in-front-of-me.
Luci May 26th 2010 2:47PM
@nieboh
Many druids have a mentality that is, "Okay, I'm a tree, not a cat, so I don't use stealth." To play a druid to its fullest potential is to maximize its utility. So if there is an advantage to be gained by popping into bear or stealth, even though you are a tree, then you do it. However, many druids seem to constrain themselves to the aforementioned incorrect mentality.
Trustee of Lothar May 26th 2010 4:07PM
@Chase
I understand what you're getting at here, but really, most rogues don't spend the vast majority of their time in stealth either... You wait for an opportune moment to open up on your target, and then occasionally you will pop back into stealth briefly after a fight or vanish during the fight, but most rogues don't wander the world (or even instances, in my experience) in stealth mode instead of unstealthing and riding their mount around.
Minutiae aside, I don't think Rogues are such a unique fraternity as you imply. People help each other if they are generous and kind, and there will be people like that of each class. Even hybrid classes have this kind of community, albeit perhaps a bit more role-specific than the rogues.
Anyway, I find it entertaining that your main focus in this story seems to be solidarity, but you've left Subtlety rogues out of your equation. Perhaps you're really only interested in the endgame min-maxing rogues and not in the people who play for simple enjoyment? "It's a fraternity for all! ...Except those creeps who focus on the aspect of the rogue that I am pointing out as our (quasi) unique trait!"
TiM May 26th 2010 4:12PM
My first toon and main for life is a rogue. My second is a druid. Lvl'd as feral til 40 then went balance. Oh how i cry when i remember the pain of no stealth bar as a feral. but on the topic of stealth. In terms of PVP if you're not feral you don't stealth. An untalented prowl is just like untalented stealth. You're not so much sneaking as giving your opposition more time to catch up to you so they can obliterate you.
Fletcher May 26th 2010 8:54PM
Surely you realize that feral druids are our enemies, not our allies in shadow? They steal our leather!
maniraptor May 27th 2010 12:40AM
I'm also mystified by the assertion that ferals spend most of their time in caster form. I spend maybe 10% of my time in caster, and only in brief spurts to do things I can't in form. I don't spend as much time in prowl as my rogue did in stealth, though. My rogue *must* open from stealth to be effective, or her life is in peril. Opening from prowl as a cat makes things die quicker, but it is almost never a survivability issue.
Full disclosure: my first character was a rogue, and I was "rogue for life" until I leveled a feral druid to 20. Then I realized I would have access to nearly everything my beloved rogue did, without the inconvenient fragility. Now she languishes atL74.
I would agree that playing feels much lonelier on the rogue. So when I'm on my druid, I always buff the hell out and heal any rogues who cross my path. They deserve some Mark of the Wild lovin'.
Syl May 27th 2010 1:00AM
@ TiM
First let me state that I'm new to playing a rogue, had one languishing at lvl 9 for months and just restarted her to 17 last night. Loving it, btw. That's why I'm here. But I had to take issue w/ this statement.
"In terms of PVP if you're not feral you don't stealth. An untalented prowl is just like untalented stealth." Whoah. My main and exclusive toon for the last 2 years is a Balance druid and in pvp I'm stealthed ALOT. Defending a flag, attacking a flag, or travel form to lose combat then stealthing. The benefit of surprise is huge, and of course you can dash while stealthed. Also extremely beneficial, tracking opponents (but that's just cat form). Any druid that doesn't use prowl in pvp is a fool.
vinniedcleaner May 26th 2010 2:09PM
I think the biggest reason that rogues haven't changed is because Bliizard is too busy co-opting our skills and giving them to other classes. I can;t think of a single rogue talent or skill that another class doesn't have.
Tes May 26th 2010 2:19PM
There's always Vanish, even though it's still broken.
Most other skills have a variant of it such as kidney shot or cheap shot being stuns and other classes have stuns.
It really matters how much you simply them though.
We don't really get by on our individual ability uniqueness, we get by with the way we can order them and combine them.
I don't think any other class can stun a target for 10s (and piss off their target royally by doing it*).
*Second feature is working as intended.
Moeru May 26th 2010 2:34PM
"There's always Vanish, even though it's still broken."
http://www.wowhead.com/spell=66/invisibility
But really, classes are so intertwined nowadays that every class borrows from another. Just look at Misdirect...it got modified to work a lot like Trick of the Trade just because TotT works a lot better. Or how in the beginning of Wrath, Prot pallies went from spell power to attack power for threat generation.
It just makes it easier for people to try out different classes, and 'bring the player not the class' thing. Overall though, the different skills and talents that make up a class is what makes it unique, not the different individual abilities. As much as feral druids can stealth, rogues can do a hell a lot more in stealth than they can. In the same vein, rogues can't change from cat to bear to caster to boomkin to tree (spec depending) to heal, knock you over a cliff or reduce your attack power. It's just the overall experience that defines the class.
And I think that's what the author is trying to convey. I myself understand it now, as I'm fervently doing BGs and PvP with my rogue right now. And with no other class can I scout, capture bases, protect flag rooms, down flag carriers and piss off so many people while dealing amazing damage with little damage to myself...while having fun to boot. The only other class I have as much fun with, prolly, is my prot pally, but she lacks the damage. Overall though, rogue-ing is an interesting experience.
Heilig May 26th 2010 3:09PM
Yeah, I hate when signature abilities are given to other classes, it totally homogenizes the game. Things like Disarm, Mortal Strike, Misdirect, Blink, etc. shouldn't be turned into Dismantle, Wound Poison, Tricks of the Trade, and Shadowstep. It makes all the classes too similar.
What, you thought I was on YOUR side?
Silly rogues.
norcallights May 26th 2010 3:44PM
You know it goes both ways right? Hunters had MD before Rogues had Tricks. MD was adjusted to make it more like Tricks, but the idea of a threat transfer started as a Hunter flavor ability.
Tricks is still unique because of the damage boost isn't it?
Verrda May 26th 2010 6:48PM
@ Heilig
first off rogues have had wound poison just as long as warriors have had mortal strike.
Dismantle is not just a disarm, it's also a way to remove a defense (shields) from a target. I signature of rogues in general is exposing a foe's weaknesses.
Blink=/=Shadowstep. Blink is simply something to move you forward. Shadowstep puts you behind an enemy, and with the mobility issues rogues have a much needed use that is unfortunately a talent in a tree no one uses.
Tricks of the Trade goes beyond just a misdirect, it's best use in a raid is the buff another dps' damage. The only time it should be used as a misdirect is at the beggining of a fight when tanks are establishing threat and most DPS in this game don't know how to wait 4 seconds to let them do so. Not to mention being in melee and more at risk from actually being hurt by pulling threat rogues having a misdirect makes more sense than a hunter.
Before you go bashing another class try to learn a little about it.
Don't think you can get away attacking rogues without some kind of backlash, if you actually read the article instead of just being a troll you would know rogues tend to stick out for each other.
Also on a note about class homogenization, sure the uniqueness goes away somewhat, but having multiple classes being able to perform the same thing essential to a raid allows for more flexibility with raid composition and arena team formation. So forgive me for not seeing it as a bad thing. Especially when it allows blizzard to design encounters knowing what is needed can be brought from multiple sources.
Rajah May 26th 2010 7:34PM
@vinniedcleaner
"I can;t think of a single rogue talent or skill that another class doesn't have."
Right off the top of my head: Pickpocket, Pick Lock, Sap, Vanish, Detect/Disarm Trap, etc.
Of course there's also the ability to use poisons, but one could argue that there are things other classes could do to their weapons that are more or less analogous. There are a number of rogue abilities that one or more other classes have in some limited version, but of course no other class comes close in the sheer variety of interrupts and stuns in the rogue repertoire.
maniraptor May 27th 2010 12:11AM
Pickpocketing and lockpicking.
Merlinmast May 26th 2010 2:12PM
I'd argue that sub rogues tend to get a lot of flack these days, more so from rogues tgan anyone else, because they aren't the 'optimal' spec currently. Otherwise i agree though i think druids come close to this sort of harmony. After all, each specis like some crazy relative of the same family.
Tes May 26th 2010 2:22PM
Truth on the sub rogue animosity.
Just talking and theorycrafting a sub rogue can get a lot of angry talk and people saying you're a newb for using or even contemplating something sub-optimal.
I've only seen a few people step into Sub even after the fairly recent buffs. Most others don't want to step away from their cookie cutter even to test out the idea and it worries me a bit.