The Art of War(craft): The battlegrounds as a bridge between content

I've always believed in the replayability of the battlegrounds. It's why I've always thought they were some of the most valuable content the game has to offer. It's heartening to see how Blizzard has committed to giving more attention to battleground development in Cataclysm. Moving forward, I think it will only make the game more robust. At this point in the game, as the next expansion looms on the horizon, a feeling of impatience and even boredom pervades the playing community. The upcoming Ruby Sanctum is what I'd call pantawid gutom, a Filipino term that literally means "something that helps one get across hunger" It's not a real meal, just something to prevent us from starving. The sad thing is, no matter how awesome the Ruby Sanctum will be, it won't be appreciated as much, because everyone is looking forward to Cataclysm already. Arthas is dead. Bring on the new bad guy.
Right now, it's a bit of a waiting game. Killing time. Even our WRUP asked a couple of weeks back what people were doing in the time leading up to Cataclysm. I wasn't able to submit my answer to the bonus question thanks to my email flaming out, but my response would've been the same as it always is during the lull between expansions: I hit the battlegrounds. While the rest of the raiding world is waiting for the next big baddie, my true enemy never left -- players of the opposing faction. This is why I'm so stoked that Blizzard is ramping up the tension between the two factions in the expansion and bringing back the conflict that's supposed to be at the core of the game. We needed to be reminded that it's WARcraft, not cuddle-and-be-chummy-in-neutral-cities-craft. Battlegrounds are a great representation of the ongoing battle between the Alliance and Horde and overall gives Blizzard the most bang for their development buck.
Continually relevant
Arenas are still the best environment to highlight PvP skill but have awful replayability. Nobody plays unrated arena matches for fun. Teams that play unrated matches do so in preparation for rated games. In between arena seasons, the arenas are a ghost town and battleground queues are healthy. Never mind that Blizzard disables arenas between seasons; nobody would play them, anyway. A good many teams play the minimum matches required to qualify for arena points and ratings every week, because unless you're a hardcore PvP player, arenas are a chore. The biggest reason anybody even plays them is because item rewards require ratings. Arenas are only intrinsically fun for death match aficionados, whom I suspect aren't a huge population in a fantasy MMO. The format lends itself well to pro gaming, which is the best thing about it. But as something players can repeatedly play, it fares rather poorly.
Quests are fun, but save for dailies, you only go through them once. Dungeons are a little better, and many see repeated visits. Unfortunately, dungeons are also tied to level, which means characters outgrow them eventually. This is why heroic Deadmines and Shadowfang Keep will be so exciting -- they were fun while they lasted, but after a certain point, they're no longer challenging or worth the effort. We'll enjoy both retooled dungeons for a good while at level 85, but when the next expansion rolls around (maybe one that pushes our characters' max level to 90), they'll lose their relevance again.
Thanks to the emblem system, dungeons retain their relevance in the end game, even if players no longer need or desire any loot from dungeons a little below their level. This has allowed most end-game dungeons or heroics to retain their replayability, becoming farming grounds for currency to purchase better gear. In a way, it was already reflective of how the battlegrounds worked. Players farmed honor to purchase gear, but it was always a limited selection. Still, this did nothing to diminish battleground participation. If anything, for some players, gear was a secondary concern in battleground play. The fun is in all the fighting.
Fun and stress-relieving
One of the greatest things about the battlegrounds, in fact, is that when everything else about the game gets dull and boring, players can always play a few matches just to spice things up. It's a fun activity, especially when done with a few friends. Even if you're not big on PvP, there's no pressure in battleground play as opposed to arenas, where the rating system allows very little room for error. Rated battlegrounds in the Cataclysm will be a different story, but even then, accountability won't be as heavy as in arena play, where one missed heal or uncoordinated switch can mean eventual defeat. A battleground loss is difficult, if not downright unreasonable, to pin on just one person. This removes a lot of the stress factor, which makes it a great way to unwind.
The continual resurrection is one thing it shares with first person shooters, where players die and respawn almost immediately, allowing them to get right back into the fray. Arenas or even dungeons aren't like that. Deaths hurt. The battlegrounds allow players to actually use death strategically -- I mean, fire mages can do suicide runs in the battlegrounds. Can you imagine that in an arena match? Or even a dungeon? It's a different level of pure, unadulterated fun.
That's the thing about the game. We play it because it's fun. The game stops being fun when there's nothing left to explore, to gain or to do. As Wrath of the Lich King's chapter closes, the number of things to do starts to dwindle. We've explored all the dungeons, beaten all the bosses and finished all the quests. The game slows down now and we need a little something to keep us entertained until we can reroll our goblins and worgen. For me, the battlegrounds have always been there to bridge the gap. In fact, when Blizzard deploys new talents and abilities as a patch prior to the launch of the next expansion, just as they did with Burning Crusade and Wrath of the Lich King through patches 2.0 and 3.0 respectively, the battlegrounds will be one of the best places to try them out.
Always in moderation
Needless to say, there's always too much of a good thing. Playing too much battlegrounds can be nauseating, for sure -- imagine the old-school grind where honor (before it was a currency) decayed and your gains were measured against other those of other players. This meant that in order to move forward, you needed to PvP more each succeeding week, to the point where playing the battlegrounds in excess of 20 hours a day was mandatory to move up in rank. The game has grown up quite a lot since then. It says much about the battlegrounds that they are still relevant and fun to this day, even with all the content already out there.
This is why Blizzard's decision to create a lot more battlegrounds -- I wouldn't be surprised to see the number of battlegrounds double at the end of Cataclysm's life cycle -- is an immensely prudent one. There is very little content in World of Warcraft that is as enduring and replayable as the battlegrounds. It pushes the story in very little ways, but is always thematically on point. It never grows old, even if it actually is. Warsong Gulch can still deliver as much fun now -- perhaps even more after it was tweaked -- as it did when it was launched in patch 1.5 nearly five years ago. When Twin Peaks and the Battle for Gilneas come out in Cataclysm, we're pretty much guaranteed to be playing them throughout the entire expansion and beyond. When Cataclysm winds down in a couple of years and players are hit by the same lethargy and near boredom that usually comes in between expansions, the battlegrounds will continue to be there to help get us through the day. Pantawid gutom, you could say. Something to munch on before the feast.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)






Reader Comments (Page 1 of 3)
Drakkenfyre May 27th 2010 7:04PM
I want to know where the Cataclysm box came from, because I haven't seen it released yet.
Task May 27th 2010 7:40PM
If you look at the little grey border on the bottom of the "Cataclysm" you can see the words "VGBoxart.com" and the artist of the box on the left side.
2. All the WoW xpacs are rated Teen, not 12.
3. The Blizzard logo on the "Cata" box isnt properly sized like the Wrath one.
Drakkenfyre May 27th 2010 8:04PM
That "12+" is the foreign rating. The ESRB doesn't rate games outside of America.
I didn't read what was on the grey border.
Task May 28th 2010 11:45AM
Well that explains the "12" rating, thank you for clarifying that.
Hivetyrant May 27th 2010 7:13PM
It makes sense, I have always seen PvP as an avenue for reducing boredom, it's always interesting no matter how bad of a player you are (and i'm pretty fail)
I remember when tbc was about to launch and instead of giving us new content, they told us that all PvP ranks were going to become locked and they made the PvP gear really easy to get.
Everyone complained at first, but queue times were like 2 seconds and everyone was getting decked out in purples (were actually hard to get back in those days) was a fun time. (IMO)
Jack May 27th 2010 7:19PM
What if you hate pvp, Like me?
blindlinus May 27th 2010 7:24PM
be glad they are giving us another raid before cataclysm when they pretty much implied they wouldn't be releasing more raid content for WotLK once they did ICC?
yes i know, they said "no new tier." but the only new raids we got with this xpac came with new tier, so it seemed like an implied statement... at least to me.
Jack May 27th 2010 7:35PM
Yeah I am happy too. Always wanted a other OS style raid!
Hangk May 27th 2010 8:56PM
Then you and every other PvP hater will post on every single PvP thread about how you hate PvP as if we're supposed to take it out of the game for you, is what. It's getting old. We get that you don't like PvP. So, therefore, what? I don't like to raid much, so I don't do it much. I also don't hang out on forum threads devoted to raiding, whining about how raiding sucks, or is imbalanced, or hurts my precious little feelings, or whatever.
PvP is a major part of the game whether you like it or not. We don't need to hear from everyone who hates PvP on every PvP thread. Your dislike of PvP is not relevant to this discussion.
Please, with all due respect, go away.
Jack May 27th 2010 9:01PM
Hangk this is all about "battlegrounds as a bridge between content" I just saying that will not work for me. I think its pretty relevant to the topic...
Maxpowr May 28th 2010 2:06AM
This is why atm I am completely avoiding battlegrounds and leveled an alt instead. They have become "which side outgears the other". I am a huge fan of BGs but at the end of an Xpac, everyone does what Zach says and it like Children's week all over.
While having a slaughterfest in the middle of the road is fun every once-in-a-while, every BG it gets annoying and I actually like quick games sometimes instead of turtlefests.
Kira May 28th 2010 7:14AM
Making note that you don't like PVP, and that using PVP as a bridge between content doesn't work for you is entirely relevant to this discussion...
AltairDusk May 27th 2010 7:21PM
I don't need to imagine the old honor grind, I remember it. I was just short of rank 10 when I realized if I kept going doing the honor grind and raiding with a guild that was still learning the raids would consume my time completely. That ended with a sold account and a years break from wow.
Now I'm much more casual about it, I don't HAVE to keep playing, I can stop and go do something in the real world. There was something to be said for the amazing accomplishment of reaching GM in the old system but I'm glad Blizzard made it more sane.
Tankizgay May 28th 2010 11:31AM
This x100, i realised how sad my life was when i was sitting there in my glimmering armour shitting myself that id miss the que and miss a rank, often making me nervous to leave the damn pc. Needless to say i realised this was insane and sold my account, now im back playin much more casually, just wish theyd raise the honor cap a little!
blindlinus May 27th 2010 7:21PM
eagerly awaiting ranked BG's.
i remember the pvp changeover right before TBC. i remember thinking how stupid people were for complaining that, at 2 days, it was taking them too long to grind out the honor for the HWL weps... and i remember thinking all those people were incredibly stupid to complain about something taking a few days that, until recently, could've taken up to about half a year or so to achieve. no sense of appreciation.
Eli May 27th 2010 7:25PM
PVP? Stress-relieving? Watching the chat in battlegrounds indicates otherwise (to me at least).
Baba May 28th 2010 3:13AM
Ahh, but then you log onto your opposite-faction 80 and slaughter those lazy team-mates >:D
Slaytanic May 27th 2010 7:38PM
So, will the rating from battlegrounds be separate from arena ratings? Is it all going to run together?
And where is our new Battlemasters comic, Zach? AARGH!! Did the freakin' soulstone work, or not?
Sargenus May 27th 2010 8:09PM
Totally.
That Deathwing mount is gonna be awesome!!
*Eye roll*
Numb May 27th 2010 8:12PM
I know this is off-topic (bring on the downrates!) but WSG is long due for a single change... They need to change the mechanics so that a flag can be captured WITHOUT having your faction's flag at the base. Just make it so that the first person to bring the enemy flag home gets the score and the flags get reset. Why? Because I'm tired of WSG games that are 100% about 'hiding' the flag instead of being about actual pvp. Changing to a single capture system like that would really up the ante on the combat in there.