The OverAchiever: Night of the Glory of the Hero

This is the Glory of the Hero series thus far, organized by dungeon:
- Part I: Ahn'kahet
- Part II: Azjol-Nerub and Culling of Stratholme
- Part III: Drak'Tharon Keep
- Part IV: Gun'drak
- Part V: Halls of Lightning
- Part VI: Halls of Stone
- Part VII: The Nexus
Get back here! You know perfectly well they're bribing us to stay with a goody bag these days.
Experienced Drake Rider
This one's very straightforward; you just need to convince your group to let you ride one of the dragons you wouldn't normally take. While you don't have to use it for the entire dungeon (you only have to be riding it during the final boss encounter), you're best off taking it at the beginning anyway to familiarize yourself with the controls. All three drakes are pretty simple.
A warning (and I learned this the hard way): you will not get credit for this achievement if you die during the fight. Don't get brave on any Eregos kill when you're trying to get this done.
Amber Void
Both this and the Ruby Void achievements were once sinfully easy to get; you ran a five-emerald drake group and simply kited Eregos all over the dungeon. You could outrange the whelps, you could outrange the void phase, and the group would just keep whittling Eregos' health down with Leeching Poison. While it took ages, it was an easy way to snag two achievements in one go, and regrettably it was nerfed. While it's still possible to pull off a five-emerald or a five-ruby strat, I'm not sure I'd be willing to try either with a PUG; the former requires a lot of target switching on everyone's part to keep the whelps from overrunning the group, and the latter requires a fairly precise Martyr rotation.
However, Amber Void can be done very easily with a combination of ruby and emerald drakes. The most conservative method is generally two rubies and three emeralds, with at least one of the rubies using Martyr on cooldown to reduce AoE damage.
The strategy is really very simple:
- Pull Eregos as you normally would.
- One of the ruby drakes (Ruby A) should immediately start using Searing Wrath on him to build aggro and Evasive Charges for Evasive Maneuvers (the latter should be up as much as possible). The other ruby (Ruby B) can start Searing after a few seconds.
- All three emerald drakes should put full stacks (three) of Leeching Poison on Eregos and healing the group as required.
- Once whelps appear, Ruby B should start Searing them and building Evasive Charges. Once they're dead, he should pop Evasive Maneuvers.
- When Eregos enrages, Ruby B pops Martyr and one of the emeralds pops Touch the Nightmare to reduce Eregos' damage. Ruby A can also Martyr if Ruby B doesn't have enough charges. Touch the Nightmare isn't absolutely necessary here, but it does cut down on damage if the emerald drakes have the health to spare.
- All three emeralds continue to maintain Leeching Poison on Eregos, healing as necessary, and -- with high HP -- the Nightmare attack.
- Run away from Eregos during Planar Shift as you normally would.
- Lather, rinse and repeat. Both rubies should be using Martyr on cooldown, or at very least through the enrages.
Emerald Void and Ruby Void
Why do I lump both achievements together? Because the easiest way to get both is to do them at the same time with an all-amber drake group.
This sounds risky -- and with a PUG, it generally is. I'm not sure I'd recommend doing this with the random set of people you get through the dungeon finder, but to be perfectly honest, I have managed it that way when people are truly interested in the achievement. The odds of success are obviously much higher with a geared group, as the health buffer on the drakes with higher ilevels gives you a very comfy margin for error.
Here's the deal:
- All five drakes must be ambers. We'll call them by the unimaginative names Drake A, B, C, D and E.
- Pull Eregos as you normally would. Drakes A, B, C and D should clump up together. Drake E should be slightly off to the side.
- Drake A casts Stop Time. After this wears off, Drake B casts Stop Time, and so on and so forth.
- A, B, C and D all spam Shock Lance while Drake E channels Temporal Rift. The idea behind E being off to the side here is to make it easier to see what this player is doing at any given time.
- When Drake E reaches 10 Shock Charges (which should happen quickly), he casts Shock Lance. Drakes A, B, C and D all stop Shock Lancing and channel Temporal Rift to 10 Shock Charges each.
- Drake E goes back to channeling Temporal Rift. Drakes A, B, C and D go back to spamming Shock Lance until Drake E reaches 10 Shock Charges again.
- For this entire period, you should be rotating Stop Time among all five drakes. If you pull off the damage rotation described above, Eregos should hit Planar Shift or be pretty close to it after three Stop Times.
- Run away from Eregos during Planar Shift as you normally would.
- Lather, rinse and repeat.
- If this all sounds like I'm reciting instructions on how to build a nuclear reactor as translated from Sumerian to Tagalog and then back again, this is a way to keep it simple: When Drake E is channeling Temporal Rift, you should be casting Shock Lance. When Drake E is Shock Lancing, you should be channeling Temporal Rift.
Make It Count
This was once among the more difficult achievements required for the Glory of the Hero meta, but with so many people running around in tier 9 these days, a competent group can get it even without trying.
My one real suggestion is not to combine any of the drake achievements with Make It Count, because there's an increased risk of wiping to mistakes. You can wipe on Eregos and still get Make It Count, but it leaves people snappish and needlessly stressed over the rush.
Apart from that, Make It Count is pretty much the same it always was:
- Hope your tank is an impatient little ferret on a caffeine drip.
- Agree in advance on who's taking which drake.
- Kill as little trash as possible. If it doesn't aggro or isn't likely to, leave it alone.
- The pull order should be one of the platforms above and to your right/left after getting drakes, then the inner ring, then the other platform. Fly back through the now-cleared ring (avoiding trash outside of it) to reach Varos Cloudstrider on the central platform.
- Hotkey your drake so you don't have to open your bags and look for it.
- No unnecessary AFKs (which unfortunately you can't guarantee in a PUG).
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever
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Reader Comments (Page 2 of 2)
Briory May 27th 2010 10:15PM
I just got Glory of the Hero the other night. I have to admit, it was an amazing feeling. Once I got Less-Rabi, I knew the rest was a piece of cake.
This might be one of the most frustrating achievements, but it sure is worth it! I really hope there is a Cataclysm equivalent.
Gemini May 28th 2010 12:08AM
I was lucky enough to get Less-Rabi early in Wrath back when it was bugged and would credit you with it whether or not you'd done the achievement. It wasn't until a week or so back that I managed to do it for real in a pug. Now I feel I've properly earned my red proto drake :)
Skarn May 27th 2010 10:40PM
"Both rubies should be using Martyr on cooldown, or at very least through the enrages."
Note that Martyr has a 10 second duration and a 10 second cooldown. Uptime on this should be 100% from a single drake. Martyr is designed to absorb ALL damage, ALL the time because the greens are single-target healers, not AoE healers. It's quite easy for a single drake to heal, unless enrage is up or the drake's poison stacks fall off. Thus, when enrage hits, just have 2 drakes heal and make sure the ruby drake pops Evasion at that point. If you have 3 greens, one should keep Touch of Nightmare up all the time, there's no reason it should fall off.
If preferred, you could toss in a Martyr rotation on enrage, but it's not necessary. This achievement (Amber Void) has always been pretty easy, even before all the Oculus nerfs.
Gormaggus May 28th 2010 12:20AM
Another simple way to get Amber Void is to simply zerg it with five ruby drakes - if your group has half decent gear you should be able to burn Eregos down before any of your drakes dip below 25% health, and if some group members have higher health than the others they can simply throw up Martyr. If everyone keeps up their avoidance stacks as much as possible it becomes extremely easy.
celtonar May 28th 2010 3:52AM
Funnily got that last night xD
moink May 28th 2010 4:19AM
I finished glory of the hero two weeks ago (last one was Less-Rabi; so frustrating, especially as a healer with no interrupts so I feel like I can't contribute) and I'm very glad I did, even though the red proto-drake is ugly.
Even though it's annoying to have to do Occulus three times on three separate days, I still think it's a better strat to be more conservative and do one void achievement at a time. In doing that you should also be able to get Experienced Drake Rider over those three runs as well. For amber void, one ruby four emeralds, three frequently using touch of the nightmare and only the fourth healing the ruby. For ruby void, several combinations work, but I like three amber two emerald because there is more healing needed. For emerald void, one ruby four amber and just dps fast.
Make it count is like all the other speed kill achievements: you will at some point get a geared enough group to get it without trying.
StGeorge78 May 28th 2010 8:30AM
Tried this one over 200 times in the past 18 months and it is impossible on my server, the 3rd cast is instant due to lag (he literally turns into a mammoth before you even see a cast go off), there is no chance to interrupt it. I don't know of anyone who's ever done this one. Tried pinging the GM, but the ticket times are over 72 hours.
KrisseyB May 28th 2010 9:15AM
This sounds weird... but... quit "trying" to do the achievement. I tried and tried and tried, when I finally lost all hope of ever getting it, I got a group that killed him before his third transform. Accident-style.
Dr. Nothing Jun 1st 2010 8:04AM
A very good guide, the only occ achievements I ever had were on my old US character before I switched to the EU servers and that was make it count and experienced. Thanks for all the tips on the void achievements, soon as my current char hits 80 I'm q'ing it up =D