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5-27-2010 @ 5:12PM
"Drake A casts Stop Time. After this wears off, Drake B casts Stop Time, and so on and so forth."Really? I wouldn't recommend this at all. Stop Time has diminishing returns on Eregos, so by the third time you try to use it he's immune. This means that it's not there to help you when he enrages. At least, that's how I remember it. I did this before 3.3 and maybe they changed it in that patch, or maybe doing it your way does involve taking the damage from enrages but that's a tradeoff because it screws up the timing of spawning whelps. Or something, I don't know, but the point is if the first two or three people spam Stop Time then there's no reason for the next person to waste a cooldown on it because it won't work.I wouldn't recommend doing both ruby and emerald void in a PuG for all the reasons you mention. If you're doing just one or the other, I think Emerald Void would actually be easier. A tank who knows how to use the Ruby Drake would take very nearly no damage and control every single whelp.
5-27-2010 @ 7:43PM
Your group should have enough DPS to push him to astral phase before the third time stop wears off, even with the diminishing returns. Then with the down time during astral phase, there is plenty of time for drake A's time stop to go off CD so after the astral phase drake D time stops, Drake E time stops, drake A time stops again. Should be back to astral phase again and drakes B and C have their time stops off CD.If you don't have the DPS to push him to astral phase before the 3rd time stop wears off, this strategy will not work real well. The idea is you KEEP him time stopped so he never has time to cast enrage or summon welps, as the ambers are terrible at handling damage and multiple targets. It's cake, and my group used the strat pre boss nerf of 3.3 and t9/ICC gear. Not meaning to sound like a douche, if it comes off that way, just trying to elaborate on why the strat works, even with the DR.
5-27-2010 @ 9:37PM
I don't recall there ever being diminishing returns. The only time I've seen him Immune to Time Stop is when he goes into the astral phase. (Since he's immune to everything during that.) I could be wrong, but it's just that every time I've seen someone go for a 3rd time stop, he's been pushed into the first astral phase, so it fails.
5-27-2010 @ 11:24PM
After the 3rd time stop he hits the DR and is immune to a 4th for 15 seconds, or something around there. It's possible they removed this for some reason, but that's the way it was when my group was working on it. As you said though, Draelen, if he hasn't been pushed to the astral phase by that point then someone is doing their rotation wrong so it's really more of a non issue now that there is gear scaling on the drakes. Even before the gear scaling you could push him to astral before the 4th time stop would be needed, but there was less wiggle room.
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