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5-27-2010 @ 7:43PM
Your group should have enough DPS to push him to astral phase before the third time stop wears off, even with the diminishing returns. Then with the down time during astral phase, there is plenty of time for drake A's time stop to go off CD so after the astral phase drake D time stops, Drake E time stops, drake A time stops again. Should be back to astral phase again and drakes B and C have their time stops off CD.If you don't have the DPS to push him to astral phase before the 3rd time stop wears off, this strategy will not work real well. The idea is you KEEP him time stopped so he never has time to cast enrage or summon welps, as the ambers are terrible at handling damage and multiple targets. It's cake, and my group used the strat pre boss nerf of 3.3 and t9/ICC gear. Not meaning to sound like a douche, if it comes off that way, just trying to elaborate on why the strat works, even with the DR.
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