WoW Rookie: The method in the madness of resurrection

It ain't over 'til it's over -- and in World of Warcraft, it ain't over 'til every player has used the last resurrection cooldown and trick. Death is far from permanent in Azeroth, and over time, the available methods of resurrection ("rezzing") have multiplied. Some classes can resurrect only outside of combat; one class can rez even in the heat of battle. Some classes have rezzes that work only on themselves. Now that the dungeon finder makes running instance groups so easy for a leveling player, it's a good idea to familiarize yourself with all the alternatives for coming back to life. There's a specific etiquette that's risen up around rezzes, as well, so take note and don't get caught looking like a chump.
Who can rez and how?
- Priests
- Resurrection First available at level 10; may not be cast in combat.
- Paladins
- Redemption First available at level 12; may not be cast in combat.
- Druid
- Shaman
- Ancestral Spirit First available at level 12; may not be cast in combat.
- Reincarnation Available at level 30; self only (only works for the shaman casting the spell); 30-minute cooldown, able to be reduced to 10.
What you need to know
Hurry up already If a rezzer of anything but a druid's combat rez is put into combat before completing a rez cast, the spell will automatically be cancelled.
At their feet You will respawn at the feet of the player who resurrects you. (If you release your spirit and run back to an instance, you'll respawn automatically when you zone inside.)
Any time, any place Your corpse can be resurrected whether or not you've released your spirit, unless you've already run back and re-entered the instance and are alive again. If you've already released, your rezzer will need to first click the rez spell and then click on your corpse to make the spell go off.
Rez etiquette If your party wipes (everyone dies), it's considered extremely rude not to release and run back to your corpse. Inconsiderate players have long abused the ability to chat or go AFK while a rez-capable healer runs back to his corpse to then rez the rest of the players. This can considerably slow down the group's progress, since everyone must wait for the healer to recover mana not only from his own rez but from then rezzing and rebuffing the other group members. Common practice dictates that unless the healer tells you otherwise, you should release your spirit and run back to the instance on your own. Once you're back on your feet, eat food to regain your full health so that the healer doesn't have to waste time, water and mana on unnecessary healing. Getting back up to speed is the responsibility of each and every group member!Eat up Just been rezzed? The first thing you should do is sit down to eat and/or drink. You'll save your healer's mana by taking care of your own health, and you'll help your group get back on its feet quicker by getting yourself ready to roll.
Hang tight Whatever you do, don't release your spirit if your group is still fighting. As soon as you release your spirit and transport to the graveyard, you are no longer considered "present" for the encounter. If that happens, you will not be able to loot or roll on anything dropped by the mobs and bosses that die after you release. The same principle applies to quest event completions and achievements; if you release before the key mob is killed, you will not receive credit.
Premature release If you've already released and are running back to the instance when a healer offers you a rez, don't enter the instance. Accepting the rez is preferable, since it saves having to run back from the zone entrance past any respawn.
Dealing with respawn If your party wipes, releasing and running back all together lets you group up just inside the instance. Retracing your path as group vastly simplifies dealing with wandering patrols or respawns along the way.
Easier said than done One more reason not to release: Some forms of resurrection spells such as Goblin Jumper Cables (more on those just ahead) have a much lower chance of success or may not work at all if you have released to the graveyard.
Heart and soulstoneWarlock soulstones are first available to warlocks at level 18. This is an item that applies a buff to the warlock or another player allowing the player to resurrect one time. There's a 15-minute cooldown. Soulstones are usually put on the healer in group, so that if the party wipes, the healer can resurrect himself and then use his spells to resurrect other players.
- If you die while soulstoned, the pop-up option box that appears will allow to you to choose to Release Spirit (go to the graveyard) or to Use Soulstone; if you choose to use the soulstone, you will resurrect at your corpse as soon as you press the button. Accepting another player's resurrection or releasing your spirit will essentially waste the soulstone.
- If you die while soulstoned and use the soulstone, you will resurrect exactly where you die -- so take care when death appears imminent that you run to a spot where you can safely rez without attracting nearby mobs.
- Soulstones don't make you invincible; using a soulstone to pop back up during a losing battle with partial health and mana and no buffs probably won't do anything more than cause you to die again. Wait until the coast is clear, then use the soulstone to rez yourself so that you can rez the others.
A few neat tricks
Darkmoon Card: Twisting Nether This trinket, created by assembling the complete Portals Deck of Darkmoon Cards, gives the wearer a 10% chance of being able to resurrect with 20% health and mana.
Goblin Jumper Cables Created by engineers with a skill of at least 165, these cables might shock a dead player back to life. They cannot be used in combat and have a 30-minute cooldown.
Goblin Jumper Cables XL This upgraded version of Goblin Jumper Cables can be engineered at skill level 265 and have a better success rate than the plain version -- about 50%.
The Gnomish Army Knife One of this versatile tool's functions is resurrecting dead players in the manner of Goblin Jumper Cables. They are not soulbound, so you can pass them to anyone else who has the appropriate engineering skill to try again if you fail.
Raise Ally Surprise! This level 72 death knight ability the DK to raise a fallen raid or party member to fight for a limited time. If you're rezzed by Raise Ally, you'll be able to perform basic attacks.

There's actually a lot more that could be said about death, resurrecting and respawning -- but we've reached the end of need-to-know territory for new players. Feel free to bring up more details (what works and what doesn't inside an arena, when it's worth using the spirit healer and more) in the comments.
We do have one more suggestion, of course, and we've saved it for last. The best solution: Play smart, don't die.
Long life!
Filed under: WoW Rookie






Reader Comments (Page 1 of 6)
Arras May 27th 2010 11:08AM
Worth noting that a Druid's combat rez (rebirth) requires a reagent, unless they're using a Glyph. Most have it, but some may not.
Same with the Shaman reincarnate, without a Glyph it requires a reagent
Dave May 27th 2010 11:19AM
And someone it seems like no Shaman carry Ankhs, and I feel like I'm the only druid who ever has the reagent for Rebirth.
'RL: Can we get a battle rez on the priest? Me: on CD RL: Other druid brez the priest quick before we change phases. Other druid: uhhhhh'
Pyromelter May 27th 2010 11:50AM
The glyphs of Unburdened Rebirth and Renewed Life are the two best minor glyphs in the game. Any glyph that removes a reagent is fantastic (like levitate and slow fall minors), but these two glyphs for druids and shaman really should be mandatory, and should be the first minor glyph you buy.
JC_Icefox May 27th 2010 12:27PM
I don't really agree with glyphing Reincarnate at endgame personally, but I am obsessive about keeping 10 Ankhs in my bag at all times. Personally, the other reagent reducers (water walking, mostly) extra water sheild charge, and even faster ShamanHearth are more useful unless you are *really* forgetful.
Side note, Improved Reincarnation is a 2 point talent in the Resto tree that only reduces CD time by 7.5 minutes per point, totalling 15 minutes. I'd love to see a 10 minute self res but Alas, it is not so.
Pyromelter May 27th 2010 12:48PM
For the life of me, I cannot remember when I've ever needed to hearth more than twice in a 15 minute period.
Also, bag space (yes, even just one slot) is far more valuable than reducing the astral recall timer. Water walking glyph is the other mandatory glyph I think all shaman should have (again, decrease bag space, forget about reagent, and water walking is insanely useful). Your third minor should be based on your spec - if you're pvp, go ghost wolf, if you're resto/ele, go water shield, if you're enhance, well then you can toss on the astral recall glyph. Well and now that I inspect my armory, I see that I don't have my 3rd minor glyph slot used in my enhance spec lol.
Anyway, if you have the Renewed Life glyph, it is guaranteed you can reincarnate, you never have to stress about ankhs or that bag space ever again. That's worth the price of the glyph and the glyph slot right there imo.
Grovinofdarkhour May 27th 2010 11:10AM
Riddle me this, Blizzard:
Why does the "most quintessential healing class in the game" still not have a battle rez?
George May 27th 2010 11:50AM
Because the b-rez isn't a right. It's a spell. Just because a particular class is considered the most baseline or historically (mythologically) accurate healing class, it doesn't mean that they should get EVERY ability other healers have.
Pyromelter May 27th 2010 11:52AM
Because priests are built around preventing death before it happens more than the other healy classes: See: Guardian Spirit and Pain Suppression.
Grovinofdarkhour May 27th 2010 12:13PM
@George... I don't want them to have "every" ability other healers have; MoW/GoW, pally buffs, ghost wolf... not even Reincarnate (which would be nice). Not asking about those or any other abilities. I just think that if anyone should have access to such a potentially encounter-changing resurrection spell, it should be the class that is virtually always there as a healer, and is talked about from day 1 as the most powerful and versatile healing class in the game.
Nearly every raid I'm in has a pally, shammy or druid in a non-healing capacity. I may find a shadow priest in my raid maybe 1 out of every 30 or 40 times. Where they exist, their existence is borne virtually always out of a desire to heal. The only excuse I could see Blizzard giving for priests not having a b-rez would be their belief that fewer people would roll druids (a belief I patently disagree with, but at least I'd understand the logic).
@Pyro... you mean, the other healing classes were specifically designed to fail more often?
clundgren May 27th 2010 12:37PM
Eh...this seems like more of the old "the best stuff should be for the PURE CLASSES" mentality that hamstrung Vanilla WoW.
Priests are excellent healers, but they are, in fact, a hybrid class. Maybe you missed the memo, but Shadow Priests are not only very much raid viable these days, they are freaking awesome. In fact, if you scroll down the page a little bit you'll note a feature on just how well Shadow Priests are doing.
But the "hybrid vs. pure" argument is bogus anyway, even if it applied to priests, which it doesn't.
Kylenne May 27th 2010 12:39PM
Honestly? I wouldn't be at all surprised to see another healing class get a battle rez in Cataclysm. Blizzard's philosophy seems to be spreading the love around so that 10 man raids don't get left without certain functions (see: Bloodlust). The question would be if battle rezzing falls under the same criteria the devs use when they decide these things.
I don't feel one way or the other about it, but I would expect a great deal of wailing and gnashing of teeth if that happens.
Squatstopee May 27th 2010 12:40PM
Rebirth isn't a healer spell it's a Druid spell. Any spec can use it, and should always be ready to hit their bind for it unless tanking where it becomes super situational to shift out of bear. Tanks and heals usually being priority for rebirth unless another Druid with rebirth cd available is down. Being good with your class CDs is what makes playing a Druid fun for me. Love dropping clutch spells.
Snuzzle May 27th 2010 1:39PM
Tell ya what. We'll call it even for all the many years druids ONLY had that 30-minute cooldown battle rez. Deal?
Adeany May 27th 2010 2:30PM
Priests had battlerez before it was stolen away by Blizzard and given to Druids.
Gundera May 27th 2010 2:55PM
Look at it this way. Priests have a number of ways to prevent damage/death from happening (PW:S, Guardian Spirit, Pain Suppression). Pallies and Shaman can both reduce your damage taken through buffs and procs. Druids, unless you count the lackluster Mark of the Wild, bring nothing to the table except raw healing output. It makes sense then for Druids to get a spell to use in those times when healing on its own wasn't enough to keep someone alive.
jair May 27th 2010 7:02PM
Oops, reply fail below
Anyway, imo, Battle rez should remain druid only. If a bunch of healers have battle rez, it would get overused and relied upon too often. You'd undoubtedly have dps killing themselves assuming the shadowpriest or pally tank will rez them. As a moonkin, I'd gladly sacrifice Revive to keep battle rez as druid only in terms of gameplay (tree should keep revive though). Keep the variety, I don't want every class to be the same.
quitterpants May 27th 2010 11:17AM
Corpse: "Rez please!" "Can I get a rez!?"
Healer: "Bit busy tryin' not to die here!"
Aelspar May 27th 2010 1:30PM
followed by:
Healer thinks . o O (OK I have enough HoTs going, I can b-rez him)
Healer battle-rezzes the DPS corpse
DPS immediately dies to AoE
niko May 27th 2010 3:52PM
there is definitely an art in the awareness of when to take the brez!
don't be a nub, watch the fight and know what's coming before you pop it! The only thing more sad than not using a brez when you could have is having the recipient wasting it by popping up at an inopportune time.
Mondi May 27th 2010 5:12PM
You could probably fill a whole article on when not to accept a battle rez. One of the lowest points in my Wrath raiding was in Obsidian Sanctum very early in the expansion. We were trying to add some drakes and I died in a void zone, not my proudest moment but it happened. I reincarnate without even thinking about the lava wall heading my way. Soon after a druid throws a Brez my way. Right as he finished the cast a void zone appears at his feet. He runs away with plenty of time, I do not.
While it might not have saved me in either of these cases, I now immediately use my healthstone when accepting Brezzes, just in case. If it was a Resto druid that cast the Brez they'll be ready to heal you, the moonkin isn't going to bother. Either way coming back to life with almost no health in a battle that was rough enough to kill you once, could kill you again if you're not careful.