WoW Rookie: The method in the madness of resurrection

It ain't over 'til it's over -- and in World of Warcraft, it ain't over 'til every player has used the last resurrection cooldown and trick. Death is far from permanent in Azeroth, and over time, the available methods of resurrection ("rezzing") have multiplied. Some classes can resurrect only outside of combat; one class can rez even in the heat of battle. Some classes have rezzes that work only on themselves. Now that the dungeon finder makes running instance groups so easy for a leveling player, it's a good idea to familiarize yourself with all the alternatives for coming back to life. There's a specific etiquette that's risen up around rezzes, as well, so take note and don't get caught looking like a chump.
Who can rez and how?
- Priests
- Resurrection First available at level 10; may not be cast in combat.
- Paladins
- Redemption First available at level 12; may not be cast in combat.
- Druid
- Shaman
- Ancestral Spirit First available at level 12; may not be cast in combat.
- Reincarnation Available at level 30; self only (only works for the shaman casting the spell); 30-minute cooldown, able to be reduced to 10.
What you need to know
Hurry up already If a rezzer of anything but a druid's combat rez is put into combat before completing a rez cast, the spell will automatically be cancelled.
At their feet You will respawn at the feet of the player who resurrects you. (If you release your spirit and run back to an instance, you'll respawn automatically when you zone inside.)
Any time, any place Your corpse can be resurrected whether or not you've released your spirit, unless you've already run back and re-entered the instance and are alive again. If you've already released, your rezzer will need to first click the rez spell and then click on your corpse to make the spell go off.
Rez etiquette If your party wipes (everyone dies), it's considered extremely rude not to release and run back to your corpse. Inconsiderate players have long abused the ability to chat or go AFK while a rez-capable healer runs back to his corpse to then rez the rest of the players. This can considerably slow down the group's progress, since everyone must wait for the healer to recover mana not only from his own rez but from then rezzing and rebuffing the other group members. Common practice dictates that unless the healer tells you otherwise, you should release your spirit and run back to the instance on your own. Once you're back on your feet, eat food to regain your full health so that the healer doesn't have to waste time, water and mana on unnecessary healing. Getting back up to speed is the responsibility of each and every group member!Eat up Just been rezzed? The first thing you should do is sit down to eat and/or drink. You'll save your healer's mana by taking care of your own health, and you'll help your group get back on its feet quicker by getting yourself ready to roll.
Hang tight Whatever you do, don't release your spirit if your group is still fighting. As soon as you release your spirit and transport to the graveyard, you are no longer considered "present" for the encounter. If that happens, you will not be able to loot or roll on anything dropped by the mobs and bosses that die after you release. The same principle applies to quest event completions and achievements; if you release before the key mob is killed, you will not receive credit.
Premature release If you've already released and are running back to the instance when a healer offers you a rez, don't enter the instance. Accepting the rez is preferable, since it saves having to run back from the zone entrance past any respawn.
Dealing with respawn If your party wipes, releasing and running back all together lets you group up just inside the instance. Retracing your path as group vastly simplifies dealing with wandering patrols or respawns along the way.
Easier said than done One more reason not to release: Some forms of resurrection spells such as Goblin Jumper Cables (more on those just ahead) have a much lower chance of success or may not work at all if you have released to the graveyard.
Heart and soulstoneWarlock soulstones are first available to warlocks at level 18. This is an item that applies a buff to the warlock or another player allowing the player to resurrect one time. There's a 15-minute cooldown. Soulstones are usually put on the healer in group, so that if the party wipes, the healer can resurrect himself and then use his spells to resurrect other players.
- If you die while soulstoned, the pop-up option box that appears will allow to you to choose to Release Spirit (go to the graveyard) or to Use Soulstone; if you choose to use the soulstone, you will resurrect at your corpse as soon as you press the button. Accepting another player's resurrection or releasing your spirit will essentially waste the soulstone.
- If you die while soulstoned and use the soulstone, you will resurrect exactly where you die -- so take care when death appears imminent that you run to a spot where you can safely rez without attracting nearby mobs.
- Soulstones don't make you invincible; using a soulstone to pop back up during a losing battle with partial health and mana and no buffs probably won't do anything more than cause you to die again. Wait until the coast is clear, then use the soulstone to rez yourself so that you can rez the others.
A few neat tricks
Darkmoon Card: Twisting Nether This trinket, created by assembling the complete Portals Deck of Darkmoon Cards, gives the wearer a 10% chance of being able to resurrect with 20% health and mana.
Goblin Jumper Cables Created by engineers with a skill of at least 165, these cables might shock a dead player back to life. They cannot be used in combat and have a 30-minute cooldown.
Goblin Jumper Cables XL This upgraded version of Goblin Jumper Cables can be engineered at skill level 265 and have a better success rate than the plain version -- about 50%.
The Gnomish Army Knife One of this versatile tool's functions is resurrecting dead players in the manner of Goblin Jumper Cables. They are not soulbound, so you can pass them to anyone else who has the appropriate engineering skill to try again if you fail.
Raise Ally Surprise! This level 72 death knight ability the DK to raise a fallen raid or party member to fight for a limited time. If you're rezzed by Raise Ally, you'll be able to perform basic attacks.

There's actually a lot more that could be said about death, resurrecting and respawning -- but we've reached the end of need-to-know territory for new players. Feel free to bring up more details (what works and what doesn't inside an arena, when it's worth using the spirit healer and more) in the comments.
We do have one more suggestion, of course, and we've saved it for last. The best solution: Play smart, don't die.
Long life!
Filed under: WoW Rookie
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Reader Comments (Page 3 of 6)
vocenoctum May 27th 2010 8:38PM
Battle rez or B-rez here.
Though I love in a 25man raid when the first dps to die starts asking for a brez from my moonkin. Why save it for a healer or something when your ass can come back to stand in more fire...
Pyromelter May 27th 2010 11:45AM
I'd like to add a couple of things if there are any rookies reading this:
In battlegrounds, when you die, there is an non-player character at the graveyard that you spawn in that will resurrect you within 30 seconds. These characters cast an area-of-effect resurrection that will rez everyone in the graveyard with full health and mana (so in other words, if you die in a battleground, don't run back to your body, just wait at the graveyard to be resurrected; a timer should pop up indicating the countdown to resurrection).
Secondly, if you die and you are really far from your body, or you are going to be done playing, you can talk to the spirit at the graveyard you are in to get a spirit rez; this will decrease the endurance on your gear, but sometimes can be a better option, for example if you are in Northrend and you die in the North Sea, you may end up in the Barrens graveyard. If that is the case, using the spirit resurrection option is really the only option you have.
Finally, a bit of advice for anyone who is new to wow or MMO's: You are going to die. A lot. It's totally normal. There's a minor penalty if you die from non-player characters, but there is no penalty for dying in pvp. If you choose to pvp, you are going to die again and again and again... the only advice I can give you is to get used to it. If you find you just can't get over the fact that you die a lot, then this might not be the game genre for you. You won't die as much as a lower leveled character, Blizzard has made it a lot easier on new palyers, but once you get into the 20-30 range, expect to die (and again, if you are doing pvp in the world or battlegrounds, expect to see a ghost figure of your avatar quite a lot).
clundgren May 27th 2010 12:42PM
Great post but one correction: your gear does in fact take damage from pvp activity, but it is minor compared to PvE.
Jehosaphat May 27th 2010 12:52PM
You lose durability on your gear when you take damage in pvp, but there is no additional penalty for dying like there is if you die due to a non-player. Not that falling to your death, even if the rest of your health was taken out by a player, will cause the 5% durability penalty.
Aaron May 27th 2010 1:00PM
I think the only damage your gear takes in pvp is falling damage and from NPCs (think AV). I stay repaired and if I miss the jump in EOTS it's a 90 silver repair. haha. I used to do arenas a ton and don't ever remember paying for repairs.
Aaron May 27th 2010 1:04PM
@Jehosaphat Makes sense. I wonder how that worked. I had hit reply and got distracted before finishing my post so I didn't see your reply until after I made mine.
ltgalloway May 27th 2010 11:47AM
Is there a cap on the resurrection timer? I know if you die a bunch of times in a short interval there is a penalty that increases the time between each rez. Could someone explain the rules for this penalty just for curiosity's sake? Is there a limit to how much it will stack?
Drakkenfyre May 27th 2010 11:56AM
2 minutes.
Each time you die, if you die before the time you were alive since last res has passed, it adds more time.
So if you die, run back, live for 50 seconds, die again, run back, and die again before 50 seconds are up, it starts adding time to your res timer. It adds 20 seconds at a time, I think. It stacks up to a max of 2 minutes.
This is to prevent "zerging" bosses. So you can't just die, run back, die, run back, die, run back, die, run back, and eventually take him down as long as one person is still alive in the group, to keep the encounter going.
Squatstopee May 27th 2010 11:49AM
Always loved hearing people say they can't res if you release.... Guess it's what I get for playin on A'noob Arak
Snuzzle May 27th 2010 1:59PM
Well, sometimes we can't. Since when you release your body becomes untrackable and untargettable, most of the time it would be much quicker for you to just follow through and run all the way back than for the healer/s to play "find the corpse".
icepyro May 27th 2010 5:18PM
You can't click on the unit frame or ctrl-tab target or Fkey to select the person to rez if they release. You can, however, click the spell and then click on the body. This always works. But there are some places where it's hard to click on the body or where the healer might be risking their own lives to make the camera angle work. That's the only time I say too bad, run back.
iceveiled May 27th 2010 11:49AM
Nothing is cooler than being an engineer hunter and feigning death during a wipe, and your army knife actually works when you try to res the healer.
kv83 May 27th 2010 11:56AM
Intresting thing to know; Belf Paladins have to complete a quest to get the rez. If they don't do that, they can't rez. Not sure how it is for alliance tho
Claire May 27th 2010 11:57AM
Yes, Alliance paladins have to quest for it, as well.
Drakkenfyre May 27th 2010 12:02PM
Yes, you have to complete a quest.
I have run into Paladins that never did the quest.
(Someone dies)
"Hey Paladin, can you res (whoever)?"
"What?"
"Can you res them?"
"How?"
"Use Redemption?"
"I don't have that"
Or,
"Sorry guys, I looked all thru my spellbook, and I don't have it. I guess I never did the quest."
I have encountered it often enuf I think Blizzard should put it on the trainer. Haven't done the quest by level 14? You can train it.
Lorne May 28th 2010 6:03AM
Im not sure, but i think they removed the requirement to do the quest to learn redemption for paladins iirc
Claire May 27th 2010 11:55AM
The key bit of rez ettiquette: Never, ever, ever ask to be battle rezzed. Never. ESPECIALLY not if you're DPS. No, it's not fun to eat floor while the fight goes on, but good druids know to use their battle rez strategically -- either saving it in case a healer or tank goes down, or using it on the DPS they judge most important to the fight's success. Don't take it personally.
clundgren May 27th 2010 12:46PM
Further to that: druids shouldn't be casting battle rezzes unless they are called on to do so by the raid leader, barring some terrible pug situation. In my and, I think, most progression raids, a battle rez is considered completely within the RL's discretion, and calling for one or casting one without being told to will get you put on the bench if you do it persistently.
Kinuye May 27th 2010 5:19PM
Amen to the above.
In raids, an experienced druid might use their own judgment for a battle rez if the RL allows it (some do). But outside of that (and really bad pugs)--only a raid leader gets to call for my brez. And it always helps to have them specify which druid is rezzing whom, or have the druids call out their rez so another one doesn't waste a duplicate.
In a 5-man, it's my call. Period. I don't even bother to respond to calls for brezzes, either I do it or I don't. And lazy non-runners don't get revive.
And, yes, my healy frames let me know quite clearly who is dead and whether they're in range of a rez. I know some classes don't bother with full raid frames, and only pull out the ones they need, but healers are expected to see everyone. Even MT healers might have to switch to party or raid heals at times.
Rylia May 27th 2010 11:57AM
It's probably worth mentioning Divine Intervention as well (if group is wiping, Paladin can suicide to save one person (hopefully a rezzer) from dying, to speed up wipe recovery).
I mention this because I didn't know about the spell until it was cast on me during a wipe. You can't move while DI'd, and I thought WoW had bugged...