WoW Rookie: The method in the madness of resurrection

It ain't over 'til it's over -- and in World of Warcraft, it ain't over 'til every player has used the last resurrection cooldown and trick. Death is far from permanent in Azeroth, and over time, the available methods of resurrection ("rezzing") have multiplied. Some classes can resurrect only outside of combat; one class can rez even in the heat of battle. Some classes have rezzes that work only on themselves. Now that the dungeon finder makes running instance groups so easy for a leveling player, it's a good idea to familiarize yourself with all the alternatives for coming back to life. There's a specific etiquette that's risen up around rezzes, as well, so take note and don't get caught looking like a chump.
Who can rez and how?
- Priests
- Resurrection First available at level 10; may not be cast in combat.
- Paladins
- Redemption First available at level 12; may not be cast in combat.
- Druid
- Shaman
- Ancestral Spirit First available at level 12; may not be cast in combat.
- Reincarnation Available at level 30; self only (only works for the shaman casting the spell); 30-minute cooldown, able to be reduced to 10.
What you need to know
Hurry up already If a rezzer of anything but a druid's combat rez is put into combat before completing a rez cast, the spell will automatically be cancelled.
At their feet You will respawn at the feet of the player who resurrects you. (If you release your spirit and run back to an instance, you'll respawn automatically when you zone inside.)
Any time, any place Your corpse can be resurrected whether or not you've released your spirit, unless you've already run back and re-entered the instance and are alive again. If you've already released, your rezzer will need to first click the rez spell and then click on your corpse to make the spell go off.
Rez etiquette If your party wipes (everyone dies), it's considered extremely rude not to release and run back to your corpse. Inconsiderate players have long abused the ability to chat or go AFK while a rez-capable healer runs back to his corpse to then rez the rest of the players. This can considerably slow down the group's progress, since everyone must wait for the healer to recover mana not only from his own rez but from then rezzing and rebuffing the other group members. Common practice dictates that unless the healer tells you otherwise, you should release your spirit and run back to the instance on your own. Once you're back on your feet, eat food to regain your full health so that the healer doesn't have to waste time, water and mana on unnecessary healing. Getting back up to speed is the responsibility of each and every group member!Eat up Just been rezzed? The first thing you should do is sit down to eat and/or drink. You'll save your healer's mana by taking care of your own health, and you'll help your group get back on its feet quicker by getting yourself ready to roll.
Hang tight Whatever you do, don't release your spirit if your group is still fighting. As soon as you release your spirit and transport to the graveyard, you are no longer considered "present" for the encounter. If that happens, you will not be able to loot or roll on anything dropped by the mobs and bosses that die after you release. The same principle applies to quest event completions and achievements; if you release before the key mob is killed, you will not receive credit.
Premature release If you've already released and are running back to the instance when a healer offers you a rez, don't enter the instance. Accepting the rez is preferable, since it saves having to run back from the zone entrance past any respawn.
Dealing with respawn If your party wipes, releasing and running back all together lets you group up just inside the instance. Retracing your path as group vastly simplifies dealing with wandering patrols or respawns along the way.
Easier said than done One more reason not to release: Some forms of resurrection spells such as Goblin Jumper Cables (more on those just ahead) have a much lower chance of success or may not work at all if you have released to the graveyard.
Heart and soulstoneWarlock soulstones are first available to warlocks at level 18. This is an item that applies a buff to the warlock or another player allowing the player to resurrect one time. There's a 15-minute cooldown. Soulstones are usually put on the healer in group, so that if the party wipes, the healer can resurrect himself and then use his spells to resurrect other players.
- If you die while soulstoned, the pop-up option box that appears will allow to you to choose to Release Spirit (go to the graveyard) or to Use Soulstone; if you choose to use the soulstone, you will resurrect at your corpse as soon as you press the button. Accepting another player's resurrection or releasing your spirit will essentially waste the soulstone.
- If you die while soulstoned and use the soulstone, you will resurrect exactly where you die -- so take care when death appears imminent that you run to a spot where you can safely rez without attracting nearby mobs.
- Soulstones don't make you invincible; using a soulstone to pop back up during a losing battle with partial health and mana and no buffs probably won't do anything more than cause you to die again. Wait until the coast is clear, then use the soulstone to rez yourself so that you can rez the others.
A few neat tricks
Darkmoon Card: Twisting Nether This trinket, created by assembling the complete Portals Deck of Darkmoon Cards, gives the wearer a 10% chance of being able to resurrect with 20% health and mana.
Goblin Jumper Cables Created by engineers with a skill of at least 165, these cables might shock a dead player back to life. They cannot be used in combat and have a 30-minute cooldown.
Goblin Jumper Cables XL This upgraded version of Goblin Jumper Cables can be engineered at skill level 265 and have a better success rate than the plain version -- about 50%.
The Gnomish Army Knife One of this versatile tool's functions is resurrecting dead players in the manner of Goblin Jumper Cables. They are not soulbound, so you can pass them to anyone else who has the appropriate engineering skill to try again if you fail.
Raise Ally Surprise! This level 72 death knight ability the DK to raise a fallen raid or party member to fight for a limited time. If you're rezzed by Raise Ally, you'll be able to perform basic attacks.

There's actually a lot more that could be said about death, resurrecting and respawning -- but we've reached the end of need-to-know territory for new players. Feel free to bring up more details (what works and what doesn't inside an arena, when it's worth using the spirit healer and more) in the comments.
We do have one more suggestion, of course, and we've saved it for last. The best solution: Play smart, don't die.
Long life!
Filed under: WoW Rookie
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Reader Comments (Page 4 of 6)
Drakkenfyre May 27th 2010 12:03PM
As far as I know, Divine Intervention no longer kills the Paladin.
Pyromelter May 27th 2010 12:55PM
DI certainly does still indeed kill the paladin.
Pyromelter May 27th 2010 12:57PM
Addendum to my post: It kills the paladin, but causes no endurance loss to the paladins gear. (Same goes for warlocks who hellfire themselves to death.)
Drakkenfyre May 27th 2010 3:05PM
I was under the assumption when they changed the Doomguard summoning no longer killing one of the party members but took them down by half life, they changed Divine Intervention to not kill the Paladin, but burn all his Mana instead.
Maybe I am confusing it with Lay on Hands. But I thought they removed the death "penalty".
Claire May 27th 2010 3:42PM
Our pally tank commits DI suicide on wipes quite frequently. It's that or wait for the boss to chew through his AD.
pinteresque May 27th 2010 12:00PM
I was going to say that you should probably mention that, while any engineer can make and use Goblin Jumper Cables for a 33% chance to res a dead player, only a Goblin Engineer can make and use Goblin Jumper Cables XL for the 50% rez chance.
But I did some research, and I'm actually wrong about that - standard cables have a 33% chance to res; XL cables have a 50% chance to res but could only be MADE by Goblin Engineers (though they're useable by any engineer above some level or another) and the cables included in the Gnomish Army Knife supposedly have a 66% chance to res.
At this rate, engineers might get a guaranteed rez in Cataclysm. Wouldn't that be nice.
(I'd take the ability to use them in-combat in a pinch, too, but I'm not holding my breath)
pinteresque May 27th 2010 12:03PM
heh. I dun math gud. At this rate Engineers will have a guaranteed rez in the expansion AFTER Cata. If the pattern holds, it'll go up to a 75% chance with 4.0
Dave May 27th 2010 2:47PM
Actually, the pattern is that it went up 17% (from 33 to 50), then 16% (50 to 66), so if we are talking about a pattern then the next level will be 15% (66 to 81). So in Cataclysm we should be seeing an 81% chance for resurection. (It could also be 83% if the pattern is 17,16,17 or it could be 80% if the pattern is 17,16,14). Just being mathy, no disrespect.
Dave May 27th 2010 2:52PM
Just saw the other pattern. Yes, it could be 75% if you look at the pattern as being 1/3, 1/2, 2/3, 3/4. So we will just have to wait and see, but 75% sounds reasonable.
Valt May 27th 2010 12:10PM
" Raise Ally, you'll be able to perform basic attacks such as fear, stun, bleed, disease and pummel."
huh? You cant fear, bleed, diseases or pummel. I think this info is bit old.
I think you cant be feared cept by palas turn evil.
You can use these http://www.wowhead.com/spells=-3.782 (cept for scaling thing)
Also worth noting is that it wont mess with your body for res/combat res. You just "summon vehicle" you can use to move even while dead.
DeathPaladin May 27th 2010 12:23PM
Those are the Raise Dead ghoul spells. It's been a while since I've last been the target of Risen Ally, but Explode is also a useable spell.
lisapoisso May 27th 2010 12:24PM
I'll check the details and meanwhile take out the questionable details. Thanks!
Tirrimas May 27th 2010 12:53PM
It's worthwhile taking a look at those abilities. My little group of friends didn't have a regular DK member until recently, and I never really learned how to play the Risen Ghoul. Then we hit H:ToC with a PuG where my mage went down like a rock on the last phase of the Black Knight (newb healer - he did the best he could). I finished the fight as a Ghoul and had a load of fun.
Scooter May 27th 2010 12:14PM
One tip. Pay attention to the state of the battle. If rezing means your going to immediately die again then hold off. Provided you died in a safe spot, you can save time by rezing after the battle and healing yourself or if you can rez people then start rezing your team.
DeathPaladin May 27th 2010 12:19PM
Whenever someone in my raid asks for a rez, I throw Raise Ally at them. My only regret is that you aren't allowed to Death Pact a Risen Ally.
On another note, I was recently thinking about how Wrath of the Lich King has changed over time, and I realized that I really missed the talent Shadow of Death. Yeah, I was fragile and didn't do a whole lot of damage as a ghoul, but it was fun, damnit!
toxicrwk May 27th 2010 12:43PM
I play resto druid as main, and im sick and tired of all the retards screaming "CR PLZ" and they dont just say it once, oh no, they freekin spam it, like there is no tomorrow.
Some even whisper spam it -.-
To all those reading this: Any druid (at lvl 80 anyways) knows he can CR someone, and he WILL decide who that person will be (unless RL calls out a name to be CR'd ofc)
So please please pretty please, with sugar on top, stfu with the "cr plz".
This happends both in dungeons and raids. (In dungeon it matters little normally)
Dwuffy May 27th 2010 12:42PM
The three things that irritate me the most when people die:
1) If it's a wipe, EVERYONE RUN BACK. The ONLY exception to this is if you are in a dungeon you've never encountered outside of the LFG tool and you have no idea where the dungeon instance is located from the graveyard. I'd prefer you to say "hey, mind if I don't run back? I'm not sure how to get back here for this dungeon." It is significantly easier to rez someone who has not released as I do not need to locate your body, which usually is under 50 creatures, in an invisible hole in the floor, or impossibly crammed into the crease of a corner with only your left pinky toe showing to the world.
It is particularly irksome when it is the tank who doesn't run back because their time is too valuable, or they are "teaching us a lesson" or....god only knows what their reasoning is.
2) If I'm in combat, I cannot rez you (I don't have any resto druids...yet). If I have you targeted, but am not casting the rez spell, that is probably the reason. Usually because a rogue who caused the bad pull and then vanished is now running around killing rats because he/she is bored. While I can understand that sometime you get grouped with bad healers, at least give the healer a chance to rez you on their own before you start "rez plz"-ing.
3) If you are a tank, you need to pay attention to the state of party. If someone is dead, running off to the next set of mobs and pulling before you even have full health is going to get you added to my /ignore list faster than just about any other noob-tank maneuver.
Squatstopee May 27th 2010 1:19PM
@2 rebirth is a Druid spell not just for restoration
James May 27th 2010 3:35PM
As above, always run back! There are actually quite a lot of dungeons with respawns, patrols (sometimes stealthed) or just a really confusing layout (meaning you can take a wrong turn and run into mobs).
On my first priest I was running back through Gnomeregan alone to res and was killed by a patrol. I asked for someone to help me and nobody would, after 15 minutes of arguing the group split up. Nowadays if I see any pats/respawns after zoning back in I tell the others to run back and give them about 20 seconds to release before dropping group. I would be surprised if there are many healers at 80 who think differently.
wdm+hall May 27th 2010 12:57PM
Great article! I only wish you'd mentioned rezzing with the spirit healer and detail the rez sickness. Clearly this is obvious to most of us but I often send these articles to my wife who is a total noob.