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5-28-2010 @ 6:10PM
AVR was a great tool to use for planning beforehand, and I hope they allow that to continue to work. Also, even with the faceroll mechanics of AVR....bad players were well, still bad.People still stood together and got hit by for bloodbolt whirls or emprowered shock vortexes, got hit by oozes, slimes, and the like. Yes, AVR helped alot. But did it ever make bad players good? No.
5-28-2010 @ 6:34PM
I never used it, but it sounds like a great pre-fight planning tool.Someone on the previous article about this addon suggested that it could be acceptable perhaps if the drawing went away as soon as you enter combat. I like that idea alot. I'd love to have this whiteboard ability as visual pre-game planning, but would have no problem with it disappearing as soon as the fight starts.
5-28-2010 @ 7:19PM
While I like the idea of the out of combat AVR, I could never see it being allowed in an addon as it simply manipulates visuals in the game too much.I really don't think Blizzard has a problem with addons making the game easier but when it comes to augmenting the 3D visuals of the game that's where the line is crossed, that's where I think addons like DBM are okay but AVR aren't.
5-28-2010 @ 7:37PM
That's the thing, it DOES NOT change textures, it DOES NOT draw IN the game. AVR draws on top of your UI and some clever math involving camera angles(the part blizz is breaking) and map coordinates makes it look like its drawn in the worldthat's why you see it through wallsthat's why it's messed up if your camera is moved by a wallthat's why, unless told, it appears in all zonesIt didn't violate any ToS until Blizz stepped in and said hey we don't like this so we are breaking it.
5-28-2010 @ 8:19PM
I had never heard of it until I read it was being broken. There are times I could have used it to learn a fight, but I guess it would be easy to use it as a substitute for learning.
5-28-2010 @ 9:36PM
In all honesty, i can see why blizzard have made this mod "broken".. but if anything, it should also highlight that there are problems with the game design at its core. If a player needs a mod to show him if he's far away enough, then blizzard havent done their job correctly providing a hint or aura to show you're safe.as the article says, its silly to have mechanics based on range without a tool to provide a confirmation.Personally, our guild has used it as a white board pre-pull to show which direction or spot to goto, even marking the floor etc. Once the fight is learnt by the raid members, there is no need to draw it up again.I've been raiding since Vanilla, and i've always wanted a white board for planning. my original guild was even thinking of using a free online conference room in a web page before the raid to go over strats, not unlike your typical sports channel. Give us a tool blizz to do something like this, and get RID of DBM and AVR by providing the correct mechanisms to wipe because of a failed mechanic, not because of a failed call on vent or lag.
5-28-2010 @ 10:49PM
BossTactics offers a similar whiteboarding functionality for pre-encounter fight explanations, and includes extremely detailed tactics. It is based on a separate screen with a visual of the bosses fight area rather than directly on the gameplay view. I suggest it for those looking to replace that functionality of AVR.AVR was a brilliant addon. I neither condone nor support Blizzard's decision, but it's theirs to make. Out of curiosity, has there been any mention of the developer's reaction anywhere?
5-29-2010 @ 12:57AM
hes gota point. AVR is very usefully to planing and explaining fights. its AVR-E thats been the issue for blizz. but im not sure if you can break the latter without stuffing up the former. and im not a big fan of artpad, lol
5-29-2010 @ 1:04AM
>That's the thing, it DOES NOT change textures, it DOES NOT draw IN the game. It doesn't use the in-game engine to do it. It just uses information to...try to fake it.Even if I were to concede the letter wasn't broken, the spirit clearly was.Fortunately to Blizzard they don't have to answer to anybody else in deciding what to allow or not. They can and will break this.
5-29-2010 @ 1:14AM
@sicdastracomments section:http://wow.curse.com/downloads/wow-addons/details/avr.aspxin response to "The addon was banned due to it's ability to draw over the game world.This would allow for a rash of addons that could use AVR irresponsibly, and therefore they had to break it."olog saidSaturday, May 22, 2010 4:25:33 AM (6 days ago)"As to what exactly the reasons were only Blizzard knows but I don't exactly agree with your statement. AVR still works within same system as all other bossmods. It can't magically get information about things that isn't available to DBM/DXE and others. So if AVR can point out deadly ball of doom heading your way then so can other boss mods. Only thing AVR did differently is present this information visually. This then opened a few new possibilities that weren't really practical for traditional boss mods. Most notably Rotface Ooze Explosion and Putricide Malleable Goo. AVR could place a warning on every person. The exact same information is available to other boss mods too. DBM or DXE could remember the locations of everyone in raid and make their arrows point to safe zones."
5-29-2010 @ 10:21AM
If this were a racing game, DBM would be the copilot saying left turn 45 degrees quarter mile ahead, while AVR would straight draw you the best line to take and show you breaking points along the way. Super easy mode.
6-03-2010 @ 8:54PM
You're right, I disagree with Blizzard's decision 100%, and I actually never viewed using AVR as trivialising encounters.If they want to ban and deactivate the use of an addon. BAN GEARSCORE. An addon which everyone except bad pug leaders who either want to get carried by people in excellent gear or actually believe that item levels are all that matters despise.
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