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5-28-2010 @ 6:56PM
First off, I believe Blizzard has stated somewhere that they designed current raid encounters around players using mods like DBM. That accounts for why fights seem much more difficult without it. This alone brushes the topic of Blizzard making mods necessary and I won't start that debate here.As for the line on which crutches you can use in raid content, I personally think that there are two rules that (raid) mods have to obey to be okay. They cannot make decisions for you, or allow you to do something that you cannot already do with the default interface. The first rule, decision making, is fairly straight forward and hard to argue against. An example of this type of mod would be the original de-cursive where you could click a single button and it would de-curse everyone within range as long as you kept clicking. The mod is deciding for you who to de-curse and it what order to do it. You can probably see how this could also be abused in "rotations" that are basically a priority list.The second rule, providing new information, is a little less clear cut. This is where a lot of the ambiguity comes into play; as you can enhance the information given, or display it in more convenient ways as long as it is there to begin with. This is where I think DBM is let off the hook and AVR is not so lucky. Let me explain:This may surprise you but everything DBM does is available to the average player through the default interface, it would just be nearly impossible to coordinate it all as well as the mod. You can set up timers in game, but DBM labels them and starts/stops them automatically as well as displays them for everyone to see. This is simply enhancing the given feature as you could coordinate timers having different people start them for different abilities and simply communicate very well, but this would be, as I said earlier, nearly impossible (and probably more than should be expected of people playing the game.) DBM makes raids much easier, no doubt, but only through enhancing something already in the game (and being capable of perfect coordination.)AVR, however, can draw actual in-game distances. It is literally impossible to know exactly how far you are from something else in the default game. (This is where you cry fowl saying the DBM also has a range monitor. DBM's does exactly what spells do for you, it tells you when someone is in range of a helpful spell. You could target someone and wait for a spell to light up letting you know they are in range, but that is unrealistic and extremely inconvenient.) AVR's range circles let you know exact distances, as well as the distance to being within range. If it helps, DBM works like a switch with to settings: in range, and out of range, AVR lets you know at what point the switch will change without actually changing it. This is something that without the mod you can only guess at, and by now probably fairly accurately, but it is still a guess and not an exact, absolutely accurate number that you can see. This is why I believe AVR was banned, not because it told you where about to stand, but because it said exactly where.That may have been an awfully long-winded explanation, but I think the "line" that was crossed was ambiguous enough to warrant it. (And of course, feel free to disagree.)
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