Take your tanking to the next level

Whether you are a first-time tank or a grizzled hardcore raid veteran, a death knight, druid, paladin or warrior, you will find some useful nuggets in these top 10 tank tips.
10. Pay attention to what abilities trigger the global cooldown (and pay more attention to those that do not). For example, warriors can generate threat on a large group by charging a mob in the back and using Thunder Clap on the mobs in the front as you pass through them. This is possible because Charge does not trigger the global cooldown. Likewise, abilities like Concussion Blow and Rune Strike can be macroed into other abilities.
9. Use a unit frames addon. An addon like Grid, which is generally regarded as specific to healing can be invaluable to a tank because of the sheer amount of information that can be concisely displayed. Grab a few additional Grid modules like GridStatusThreat and GridStatusRaidDebuffs and, at a glance, you can see your threat situation, major debuffs, etc. as well as having a handy mouseover frame for the next tip.
8. Become familiar with mouseover macros. Using them with Grid can be an extremely powerful combination. I use Clique to bind /cast [target=mouseover] Righteous Defense to my right click for my paladin. Whenever I see someone get aggro on Grid, I just right click their unit frame to taunt the mobs. No target switching, no break in my rotation. This is very helpful on Faction Champs. A warrior could use this for Intervene, either to protect a squishy or get himself out of trouble. Mouseover macros can be used on objects in the game world too, not just unit frames. A mouseover taunt can be used on a specific mob (or its nameplate) as you see it slipping away without ever switching targets.
7. Use abilities to increase your health pool, right before using abilities that heal you for a percentage of your health pool. This is somewhat obvious, but I've been amazed at the number of tanks who don't do it. Every tank but paladins has a combination of abilities to use in this situation: DKs use Vampiric Blood before Rune Tap or Death Pact; druids use Survival Instincts before Frenzied Regeneration; and warriors use Last Stand before Enraged Regeneration.
6. Learn how to deal with casters. I like to smash them in the face, but what if they have a friend or two? Death knights have Death Grip, Strangulate and Mind Freeze. Warriors have Heroic Throw, Shield Bash and Spell Reflection. Paladins have Avenger's Shield. Druids have ... well ... druids have jack. The basic idea is to silence one caster (racial abilities like Arcane Torrent work here, too) while attacking the other, to make him run to you and hit you with his stick. If there are too many to deal with, ask your party for help. If you are a druid, stick your nose in one mob and your butt in another and swipe. (It's a caster -- who cares if it has your back?) Even if you can't group them up, you can use damage-mitigating abilities; any of your stuns work (pallies, don't forget Holy Wrath).
5. Use nameplates. An addon like Tidy Plates will allow you to display custom information in the nameplates, keep nameplates from stacking, automatically turn them on or off when entering or leaving combat, and allow nameplates to "glow" if you aren't securely tanking them. In addition, when nameplates are on in combat, you are much more aware of when adds spawn or aggro. You may not see the mob, but you will see the nameplate.
4. Learn and use the double pot trick. If a healer is a tank's great love, then we are cheating on them with Indestructible Potions. Swill one of these seconds before entering combat and you can hit the bottle again two minutes later, giving you an additional 3,500 armor for four minutes of any fight.
3. Combine ranged-only and melee-only abilities in a single macro. A great example of this is the macro I use on my warrior:
Only the usable ability is fired, so when I'm within melee range of a mob, I use Devastate; if I'm 8 yards or more away, I use Charge./cast Charge
/cast Devastate
2. Use your camera abilities. Tired of looking at bear behind? Add SET cameraMaxDistanceFactor 4 to your \WTF\config.wtf in your WoW installation directory. Zoom out and pan your camera. Watch the Awareness and Camera Control video on TankSpot. Learn to tank while looking at your character from the front.
1. Roll alts ... lots of them. Your tanking will greatly improve as you become more familiar with the abilities of other classes and how they are used. Ask classes that can interrupt to help you draw casters into melee range. Ask a rogue to dismantle a rifleman in HHoR to bring him into tanking range. Understand when a hunter pulls aggro that he did it on purpose and has a plan to deal with the mob, so let it go. (If he didn't have a plan, he sucks and deserves to die -- but watch your healer!) Understand why melee players hate it when you move a mob, so move it only when you have to. Did you know hunter shots can be blocked? When possible, turn your mob's back to the rest of your party. Melee and hunters will love you for it. Especially learn the healing classes. When tanks and healers coordinate the use of cooldowns, it is a beautiful, beautiful thing.
Filed under: Druid, Paladin, Warrior, Death Knight, Guest Posts






Reader Comments (Page 1 of 5)
Selithe May 29th 2010 6:06PM
I like you.
Jamie May 29th 2010 8:18PM
I like.... lamp...
KrisseyB May 30th 2010 12:05AM
Do you really like the lamp, or are you just saying you like things that are in the room?
Felix rew May 30th 2010 3:37AM
"Where Are you?"
"IM TRAPPED IN A GLASS BOX OF EMOTIONS
-sob-"
Docseuzz May 30th 2010 8:18AM
I had starting writing for this article too, and glad to see that most of my list made it to here... These are my notes that I had started
10. Unit Frames / Threatplates [covered]
9. Don't throw away sidegrades
Tanks do a lot of stat swappin to keep defense cap, hit cap, expertise soft cap, plus stam/dodge/parry at optimal levels. Keeping alternate pieces allow for shuffling around when needed
8. Train all available weapons
It royally sucks when you get an awesome tank 1-h mace, then realize your skill is 1. Take the time to get a cheapo green, sit in reguar VH by yourself, and grind up all available skills to the cap if they aren't high enough already. Do this _before_ your scheduled raid.. :)
7. Watch your healer's mana
Very much a beginner's lesson, but pally tanks especially have a habit of trying to keep divine plea up by chain pulling.
6. Know your resource
Mana/rage/runes.... know when you're too low to do the pull at hand, and take a breath or two to ensure the start of the pull goes well.
5. The Art of the pull
Different tanks pull different ways - dk's and pallys pull mobs to them, warriors charge into them, and druids... well they're screwed.. :) Usually they run into them or are forced to LoS them. Practice in 5-mans before you hit the raids...
4. Know the boss fights
The tank, more than any other role, MUST know the fight because 99% of the time, you're responsible for boss/add positioning - and that can make or break a fight
3. Know and USE your cooldowns
This includes your class cooldowns, as well as your healthstone and trinkets. If you wiped, and didn't use all/most of em - somethings is wrong. Plus consider using them at the start of a tough pull to give some breathing room for getting into position
2. quit looking at your butt [covered]
Be aware of the whole room
1. Be confident, but know your limits
A hesitant tank is a dead tank. I don't think you should pull entire instances at once - but a tentative tank is a highly dangerous thing to the raid/group. Know what you can handle, and then get them to punch you in the face
Harrumph May 30th 2010 9:40AM
@Docseuzz
..."Expertise soft cap"... "Hit cap".
*begins Tantrum*
NO NO NO NO NO NO NO NO.
Docseuzz May 30th 2010 1:25PM
@harumph
Like I said, these were just my initial notes... but do you agree with the keeping sidegrade premise for stat shuffling?
Jorges May 31st 2010 11:01AM
@Docseuzz
"warriors charge into them, and druids... well they're screwed.. :) Usually they run into them or are forced to LoS them"
Druids and warriors have the same mechanics for pulling (besides ranged weapons)... warriors have charge, druids have charge; warriors have heroic throw, druids have faerie fire; warriors charge -> thuderclap, druids charge -> swipe/maul; I don't see how druids are screwed when pulling :s
Now, about casters... yeah we're screwed =/ Besides LOS, we don't have wack.
WTB Silence effect for Demo Roar.
Jorges May 31st 2010 11:08AM
Well, Feral Charge silence casters for 4 seconds... but we're charging on to them, so I don't see the point. So yeah, we're still screwed =/
P.S.: WTB EDIT BUTTON!
Bonkie Jun 3rd 2010 9:37AM
@Harrumph
So you're being a little brat, XT-stomping on the floor, in argument against the largest statistical bonuses to threat in the game prior to hitting the softcaps?
With your lack of real information in your comment I think we have to go out on a whim here and just assume you're retarded.
Myha_11 May 29th 2010 6:07PM
the alts part really does help. all ten of my spots on my main server are full i wish i had more.
GrumblyStuff May 29th 2010 6:40PM
Also, if rolling alts takes time you don't have, you can look up class abilities and talents on WoWHead. In the days before dual specs and insta-pugs (for tanks, anyway), I relied on the Armory and inspecting to find my pug members. Warlock with agility enchant and stam gems? Pass. Mage brimming with SP gems and epics? Well, let's just see if he's interested or not... :D
Not only that, it was a great way to make friends. It was amazing how a simple question about their spec would get a response along the lines of "I dunno, it looked good" that would turn into a half hour discussing talent choices. If I knew more, I was happy to help. If they knew more, I was happy to learn.
It's incredibly helpful especially when you do have time/interest for alts since you know the basics already and can focus on the fine tuning immediately.
Anyway... bring on the non-AOE expansion already!
Aloix May 29th 2010 6:55PM
Yeah, the alt thing. I would say be familiar with other classes, most definitely. If making an alt of one is what you feel you need to do, great. And, maybe you don't need to go that far with it, get it to 80 and basically leave it for dusty, I don't know.
Personally I'm a fan of Master of One vs Jack of All, and in my experience people who go a bit alt-crazy tend to be lacking technical expertise in their main.
On the other hand, I'm also a big fan of research/resoursefulness. I subscribe to and read blogs of several classes/specs, and if I needed to find high-level info on any one I probably could.
Killchrono May 30th 2010 3:52AM
I've found playing multiple tanks is also a really good way to improve your tanking skills, simply because it helps you understand the strengths of each class and where the differentiate and specialize in. For example, when playing my warrior I love the mobility I have, as well as the many ways to disable casters and the multiple cooldowns, but I miss the innate AOE tanking capabilities of my paladin, as well as the more simple rotation. Little things like that help make sure you don't take your class's abilities for granted ;)
Dreamstorm May 30th 2010 6:29AM
By all means, THIS!
I have always DPS'd as a mage up into Naxxramas at level 80. When i started tanking on my Paladin, it opened my eyes on how annoying it is for a tank when a DPS over-aggros. When I started healing (on my paladin) after pacth 3.1, I noticed how important it is, as a tank, to prevent mobs from hitting you from behind.
In terms of alts, I've leveled 4 to 80 and am still leveling 3 others (30,40,70). NOT to actievely play them in end-game (my rogue? yuck!), but purely for the fun of leveling ("huh?!") and UNDERSTANDING the classes' gameplay.
Duco May 30th 2010 8:12PM
I think all tanks need at least one healer at level 80. If you don't have one, I'd recommend a druid as they're a dream to level and very versatile.
I spent a year or so of Wrath with my tank as my only level 80. The moment I started healing Wrath dungeons I learned a whole lot more about them. (Wow, you can skip that group that I've always pulled? Cool!) But most importantly, you learn which fights are most demanding on a healer, and how tanks can make it easier for them.
DrPestilence May 29th 2010 6:18PM
I have 2 tanks..
DrPestilence May 29th 2010 6:18PM
Which was suposed to follow with
DrPestilence May 29th 2010 6:19PM
Ack I feel dumb, Nice work on the tips :)
Magma May 29th 2010 6:19PM
"Ask a rogue to dismantle a rifleman in HHoR to bring him into tanking range."
"Tell the rogue to dismantle a rifleman in HHoR to bring him into tanking range."
"CAPSLOCK TELL the rogue to dismantle a rifleman in HHoR to bring him into tanking range."
*Watch as rogue never dismantles and the hunter continues you shoot your party from afar*
*Repeat every other pull*