All the World's a Stage: Ending your character

Not every roleplay style encourages a character to end. If you're in a troupe who practices immersion roleplay, using your character as an escapist release, then you may never need to walk away from your character. For that matter, it's fair to say that World of Warcraft itself discourages rerolling -- after all, there's always more levels, more gear, more adventures. If you are a raider, then your character may play a vital role in your guild's raid composition. That certainly gives you a pretty good reason to not drop the character story.
But, in terms of pure roleplay, there are some pretty clear and obvious signs that it's time for you to put down the character. If you find yourself getting emotionally invested in the character, to such a degree that you're losing sleep or that your health is being affected, then it's clearly time for you to start a new character. If you are having trouble finding new story ideas and new directions, then maybe a change of pace is just what the doctor ordered.
In general, if you can't imagine roleplaying any character other than your current main, then chances are you need to mix things up. Doing so is going to require some grace and planning, but it's still times to call it lights out.
First, if you're a member of an organized guild or raid, talk to the person responsible for composition. It's kind of a raw move to simply disappear without warning. Even though it's your character and your fifteen bucks a month, you're still part of a team. Don't yoink the rug out from under your raid.
Tell your raid leader that you're no longer enjoying the character, and that it's time for you to move on. Be careful not to approach this as if you're asking for permission, but be open to counter-suggestions. If you're a tank or healer, for example, you might offer to continue filling that role as a different class. (If that's even viable for your raid.) The idea is to try and meet in the middle and be considerate of your friends and team mates. At the same time, if you're completely changing roles, hopefully there will still be a viable place for you in the future. It can be murky waters to navigate, but my best advice is to be open and honest.
Second, it's probably worth posting to your official forums or guild roleplay site that you're going to be changing characters soon. You'd be surprised how many roleplayers will feel hollow or cheated if they don't get to finish out story lines and tie up loose ends. By making a public announcement, you're giving everyone with whom you interact an opportunity to close out the last of those stories.
Third, it's time to plot your character's end. This is probably the most difficult part, because it's easy and tempting to turn the character finale into some huge, melodramatic event. It probably isn't realistic, for example, to have the Lich King personally show up and snuff out a random adventurer in Goldshire. Yet I've seen it happen twice in roleplay.
Make the decision whether this is a permanent retirement. If there is any chance at all that you might want to play the character again, do not end your character by means of a death scene. I know, it's tempting. It would be awesome to see who shows up at the funeral, who cries, who gives the best eulogy, and who wears the most mournful outfit. But if there's any chance you might want to play the character again, just don't go the death route. Coming back from the dead is so 1990s X-Men that it's just kind of lame nowadays.
And do not, under any circumstances, do the whole "my character faked his death" story. I promise, it's been done to death. It's probably been done better, but even if it was better, it was still hackneyed and overused then. Sometimes, I'm pretty sure no one ever dies in roleplay; they just fake their own death so convincingly that even the player thinks his character is dead. Be original: don't fake your own death.
So, if you think you might want to play the character again, and you're not going to fake your own death, how do you write yourself out? The options are actually fairly wide open. Maybe you're one of your faction's military, and you've been reassigned. Maybe you bought a farm in the rural areas of Azeroth, and you're going off to raise turnips. Heck, maybe you've become involved in a whirlwind romance, and you're going to sail the seas with your new lover.
The options are pretty wide and varied, and I always love hearing stories about how players voluntarily ended their character.
The last tip I want to share is that if you don't want give up your sweet level 80 character in raid gear ... don't. You can even rewrite a character as simply getting a name change. Plenty of people still play their character in raids in a purely out of character basis. Because there's nothing innately tying your character's roleplay to an in-game character, ending a character in roleplay doesn't mean deleting it off your character list.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Malvyn May 30th 2010 4:18PM
"If you find yourself getting emotionally invested in the character, to such a degree that you're losing sleep or that your health is being affected, then it's clearly time for you to start a new character."
While I understand what you intended for this article, if someone is getting this emotionally and physically tore up over their character in their actual lives, it's not time to start a NEW character. It's time to find a way to cut the ties to this game/this environment as it's not healthy for that individual person to be so immersed as to lose sight of their own personal boundaries.
All things in moderation.
Stan May 30th 2010 4:35PM
That line struck me as well. That king of emotional investment is a clear sign that a person should to quit the game and possibly seek help.
Bossy May 30th 2010 6:08PM
I don't agree with the article here. The time I was very much involved with the playing of my main character when I was going for the Justicar achievement and title.
During 10 weeks, I played around 10 / 12 hours in the BG's (mostly WSG) to get to those 1200+ flags that will get your needed reputation and title. it was even before the achievements (the pvp title always existed).
I remember I was so involded with this "goal" I planned the whole day when and how I would gather enough flags to score "exalted" with the WSG faction. Even when I did other things in a day, I was constantly planning these activities. I noted the number of WSG played and found out there was a mechanism when to play, when to quit a BG, the number of participations per day, per morning session etc... I noted it al and looking back to it, it is very strange, but it was one of the most "fun" experiences I had with my character.
So I would say: the more involved with the activities, the more you look back at these emotions with a pleasant view.
The day I "made" it to Justicar is still one of those rare epic moments I'll ever have in the game. Much more than any other "drop" or grind experience or Raid.
After this first one, I tried to start other characters for Justicar or Conqueror, but until now I simply don't have the "force" to go for it. So I don't agree with the author: the moment you even think in your sleep about achieving something, it is NOT the time to ditch your character at all.
Then Gabe Said May 31st 2010 9:34AM
@Bossy
You don't see such obsession over a game to be unhealthy? You have just said that you were literally planning your life around the game. 10-12 hours a day is more than just a little excessive. Spending that much time on one activity tends to lead to the detriment of pretty much every other area of one's life. I'm going to have to disagree with you here. When someone starts obsessing over a character, that is exactly the time to take a break.
Sorro May 31st 2010 10:27AM
My thoughts exactly, Mal. If someone is getting that caught up in the game that their health or sleep is affected, it's time to take a break and invest in the real world a bit. Not time to start the whole cycle over again and just end up in the same place a few months later.
Tugros May 30th 2010 4:26PM
When WotLK was released, I rolled and RPed with a female gnome death knight (Tadkins) for about a year. Made something of a name for myself on the server as a villain.
Just recently, for many personal reasons, I decided to race change that death knight into a male dwarf (Sebbren). Before I did so, I gave people on my server an opportunity to try and be the one to end Tadkins' life. No one succeeded, and I just decided to say that Sebbren took part in it. Essentially, Tadkins was killed by my own character.
Tadkins, however, managed to train an apprentice before she met her end; a leper gnome who carries on her work. Furthermore, her legacy of hatred and vengeance never truly died, and the restless spirit of Tadkins can sometimes be seen walking around (as a level one mage with stacks of Ethereal Oil in her bags).
That said, I agree completely that race, name, or even faction changing is sometimes the best way to handle the death of a character without giving up all of the work you put into it.
Tigrex Jul 10th 2010 2:25PM
Do people really take roleplaying that seriously as to invest emotionally in their characters?
This is a question and by no means a way of mocking roleplayer, im just curious. I mean how do you do it? Do you just log in and go "Now my dwarf explorer shall go and dig further into ironforge" or "That Gnome rogue banged my wife - i shall have revenge!"???
Baba May 30th 2010 4:59PM
If it's serious roleplayer, a person will have invested something in the excess of 30-40 hours acting and planning the story of a character. We can get emotionally attached to a person who dies in a film, this is similar but on a whole new level of intimacy. Some people aim to emulate their best RL traits in the characters, and be the person they wish they could be in RL. It's not always a case of "oh I'm going to log into my dwarf X and go do Y", sometimes it's just, "i'm going to log into my dwarf X and see what gets thrown my way from just walking around elwynn". It's not just a thing to do, some people see it as the way in which they create stories and record history, albeit digitally. To end that can be quite a challenge, I always aim to have a non-fatal end to mine :)
Mmmmmhm May 30th 2010 6:12PM
What happens when you RP is that its kinda like writing/reading a book, or playing mass effect (^_^).
Even though the characters aren't real, your imagination takes hold, and you really start to feel for the characters.
I tried to take up RP'ing once, I had done a HECK LOAD of research, looked up all about the proper etiquette of role playing, picked a seeming good server, got all the mods, wrote my story, created the story relevant items, and began my journey.
The only RP'ing taking place was this incredibly slow and hard ti understand story in the stormwind canals.
I really wanted to properly RP :(
Eg May 31st 2010 2:16AM
Oh good. Another new RPer who comes to a server, and claims everyone around him is "doing it wrong." How entirely unoriginal.
Irem May 31st 2010 12:19PM
Some people do, although for most roleplayers there's a widely-agreed-upon rule that you -should- step back if you're getting too emotionally involved, because what you're doing is telling an improvised story, no more and no less. In other words, it's fine for you to log in on your dwarf character and roleplay him getting revenge on a gnome rogue for banging his wife--as long as that's all fiction and not an in-character version of something that actually happened. :P
But like Baba said, it's very much like getting attached to a favorite fictional character in a movie or book, only you're the one playing out their story. I think it's necessary for writers to feel emotionally invested in their characters in order to make the audience feel that way too.
dodgeballer2005 May 30th 2010 4:55PM
My Death Knight only has a purpose in this expansion. his purpose is to:
1. Craft the almighty Shadowmourne, and
2. Use it to put a permanent end to the Lich King's reign.
Even if our raid kills Arthas, he won't be truly dead to us without a Shadowmourne through his gut. And since my character is closest to Arthas in my RP lore, it feels most fitting that the guild chose him to wield it first. I'll settle for Shadow's Edge if the entire legendary is too tough, but we're progressing very well.
Once Arthas has been defeated, my character will no longer serve a purpose in Azeroth. He got his revenge and finally freed the Knights of the Ebon Blade/Ashen Verdict from the looming shadows of the Scourge. I have no idea HOW to end it though. Will he just fade away? Will he live on without a purpose (The "ebdgame save" copout)? Will the fight with Arthas be too intense that it wipes him out at the killing blow?
TLDR, I have planned WHEN to end my DK's story, I just have no idea HOW.
dodgeballer2005 May 30th 2010 4:59PM
WTB edit button; the ENDGAME save copout.
Cobalt May 30th 2010 5:09PM
You could just have your character literally scratching his head after the Lich King event and go "Okay. Now what do I do next?" To me, this opens up a huuuuuuge portal of possibilities for character development aside from "I R TEH DKS AND I AM KILLING AWAY ALL THE LICH KINGIES".
You could RP the fallout of having your character's self-imposed duty being fulfilled. Which could be a very intense sort of nightmare for someone with only ONE single purpose in their existence.
Or for comedic effect, it could simply be a mid-life (death?) crisis for him; he continues raiding to accumulate as many epics as he can to compensate for the emptiness and feelings of inadequacy he has.
Matt May 30th 2010 5:37PM
Your character doesn't have to be ended just because his one duty in life is done. Maybe he'll feel the need to give back to Azeroth for all of the death, destruction and terror he once caused?
Then again, he can also be like Maiev and just disappear, even though she probably went home and binged upon extreme amounts of ice cream and chocolate before slipping into a 3-year diabetic coma..Who knows? The possibilities are endless.
BB Crisp May 30th 2010 6:03PM
Killing the Lich King doesn't undo the atrocities that you committed while under his command. Look around at a number of the NPC's of the Ebon Blade, who often talk about how they can never make up for what they've done. I don't think the death of the Lich King makes you square with the world, allowing you to disappear into obscurity. Many of the death knights (though not all of them, of course) have made it their lifelong quest to atone for their actions and killing Arthas is only the first step. Part of that depends on which race you are. I doubt that a twice-baked Forsaken DK really gives a rats ass as to what he might have done to people while under the Lich King's command. That said, he still wouldn't appreciate being bent against his will to do it, and he'd still hold that grudge for being sent to his third death at Light's Hope Chapel. But a human, tauren, etc? How can they say, "Well, we killed him. Mission completed." and head on home?
Dying while bringing down the Lich King certainly is an acceptable way out, but if you're not going with him, you still have a never-ending debt to repay. Even suicide after the victory could work, though there'd really have to be some specific purpose to that, making it noble rather than cowardly. That's not to say that your journey never ends if you don't die in ICC, but unless there's a very good reason (or you were a cold-hearted bastard before becoming a DK), DK's don't get to retire.
Muse May 30th 2010 6:39PM
Once my character is done killing the Lich King, she's going to return to Elwynn and her former job: Pumpkin farmer.
Or if she's feeling adventurous, she might branch into carrots.
Amaxe-1 May 30th 2010 11:10PM
@ BB Crisp
I like your perspective on this. (I think warlocks and shadow priests might have similar considerations too). Given that the DKs are essentially war criminals, even if pardoned by Wrynn or Thrall, they need to come to some terms with what they chose to do.
My own DK never made it to ICC... didn't even ding 80 until the statue in Dalaran went up. So I have it that he is slowly working his way through atonement by helping those in need.
In his case, my DK is a fallen paladin. his family was among those killed in Stratholme. However, instead of blaming the Scourge, his anger was focussed on Arthas and by extension the Alliance and he went over to the Cult of the Damned to have his revenge. It was his learning that the "Lich King" was in fact Arthas at the Battle of Light Hope that shocked him to his senses to realize the evil he had permitted himself to commit in the name of vengeance.
He can never forgive himself. He can only pray the Light forgives him.
mtsadowski May 31st 2010 4:08PM
Have you considered piracy? You'd make a great Dread Pirate Roberts.
stevenwoodworth May 30th 2010 6:25PM
1) Every real role player has some emotional investment in their character. Saying they should seek help is harsh. Its when people start not being able to seperate "in character" and "out of character" when they get mad if your character cheats on another character or does something they do not like. If they get mad about it OOC and start blaming you for screwing them over when its just 'role play' thats when they should not even be role playing. But its normal to have some emotional investment in the stories you tell.
2) There are other options to deleting the character. There is always name switching, race changing, or faction switching. If you don't want to lose your levle 80 geared toon when the story for that toon comes to an end, change their name or race. Or faction even.