Spiritual Guidance: Spells we forget

Once upon a time, an off-tank coughed.
At the time, the off-tank was zoned into Trial of the Crusader and thoroughly engaged in a battle against Anub'arak. His raid was just transitioning out of the first phase 2, and he was moving to his position to pick up adds. Unfortunately, as the off-tank coughed, he shifted ever so slightly, causing a poorly placed cup of cherry Kool Aid to upturn. Not a second later, the off-tank's raid was audience to a colorful soliloquy about a different type of penetrating cold.
As the above events transpired, a disco priestess noticed that she had suddenly acquired threat from a newly spawned bug add. She strafed momentarily before hitting the key for her Fade spell and in doing so, saved herself from unknown peril.
The bug, having lost its focus, immediately turned its attention to another priest in the raid named Calvin. Calvin, it turned out, was specced holy.
Before things could get worse, the off-tank managed to pull himself together and resumed his tanking duties; he taunted the large bug and the panic in the raid subsided. Surprisingly, the battle continued without incident, and in the end the nerubian king was slain.
The fate that befell poor Calvin was the result of bad luck; an unexpected series of events led to an atypical situation in an otherwise smooth fight. However, while the events were unplanned for, there really was no reason for Calvin to die. The add that attacked him was a good 20 yards away from him at the time I faded. Calvin (who will by now hate me for mentioning him) either did not think to Fade or reacted at a snail's pace. Whatever the reason, his mistake is one that every priest should take precautions to never make. Keep Fade on your bars, and bound to a key that is easy for you to hit. Obvious, right?
For today's article I have compiled a short (and somewhat pretentious) list of abilities that priests sometimes forget we have at our disposal; our bread and butter might be in the healing, but we have a lot more in our toolbox. While the abilities listed here should not be new to you, take a moment to browse over this list of frequently forgotten spells as a way of jogging your memory. This will ensure that you and your loved ones are receiving the full benefits of the priest class.
Spells we forget
Fade Because imploding into a pile of clothie sludge like Calvin should never be your goal, keep Fade ready if there is ever a risk of acquiring the aggro of a boss or mob spawn. For example:
- On Deathbringer Saurfang in Icecrown Citadel, healing priests can stack safely with the melee range and use Fade when the Blood Beasts spawn. By stacking in melee, the rest of the range in your raid will have a little more room to spread out and prevent Blood Nova from accumulating more blood power to Saurfang.
- During Lady Deathwhisper, if you Fade as one of your allies is being mind controlled, or just before, you won't have to worry about being the focus of their attacks.
Mass Dispel It surprises me how few players employ this spell in PvE, as it is a cornerstone ability in PvP. The Faction Champions fight in Trial of the Crusader definitely helped to get more priests using this ability, but I still find that unless it is a major strategy point in a fight, many priests do not think to use it. There are a bunch of great places to use it right now:
- On Lady Deathwhisper, using Mass Dispel on the melee after a Frostbolt Volley. The melee are at the highest risk to taking accidental damage from Vengeful Shades, so removing the slowing effect of the frostbolts will help them out.
- Glittering Sparks during Blood Prince Council will cause damage and a movement debuff that can quickly be removed with a well placed Mass Dispel.
- During Blood Queen Lana'thel's air phase, Mass Dispel can be used to dispel the fear effect cast on your party. The sooner the fear is dispelled, the sooner they can spread out to avoid splash damage from Bloodbolt Whirl.
- During the transition phases of the Lich King fight, when Raging Spirits are being tanked, Soul Shriek can sometimes accidentally get applied to multiple players at once. If this happens, Mass Dispel is just the thing to use.
- Wandering into 5-man content for a moment: In Pit of Saron, if your party insists on ignoring the Permafrost debuff, you can use Mass Dispel to cut down some of the damage they're taking. Obvious it would be ideal if they just filed behind the saronite boulders, but I've honestly only seen that happen once. Go figure.
Fear Ward You won't have as many opportunities to use Fear Ward, but whenever you can do it you should. It is one of the most commonly forgotten buffs that priests have.
- On Lady Deathwhisper, keeping a Fear Ward on yourself or a tank will help to prevent any devastating events to occur when a warlock or priest is mind controlled.
- To ensure that you actually are able to Mass Dispel during Blood Queen Lana'thel's air phase, you will need to apply Fear Ward to yourself right before the tank pulls, and once again later in the fight.
- Spinestalker is the dragon to the left off the stairs when you enter Sindragosa's terrace in the Frostwing Halls. If you use a Fear Ward on your tank before he pulls Spinestalker, you won't have to worry about his tail sweeps knocking players around when the tank goes running. Obviously, this isn't as big a deal as say ... doing the same thing during Onyxia; but the little things that a priest can do make a big difference.
The second thing to know is that Hymn of Hope has synergy (I hate that "word") with Shadowfiend. Basically, since Hymn of Hope temporarily raises your maximum mana, and your Shadowfiend returns mana to you based on how large your mana pool is, you'll profit. Ms. Avalonna wrote up a very detailed and satisfying explanation of how all this works over at Tales of a Priest a few months ago. You should check it out (just ignore the fact that she doesn't like disco music. Such blasphemy.)
Shackle Undead Priests using crowd control isn't as common as it used to be, but Icecrown Citadel is the place to do it if you're going to. There are multiple trash pulls inside the raid and 5-man dungeons that can be made easier if you shackle. The two that come to mind are:
- The trash mobs in the Crimson Halls are a little tricky because of the Darkfallen Tacticians. Depending on what your party wants, you may either shackle the tacticians, or another mob in the packs to give the tanks and DPS more flexibility in tanking and focusing down the tacticians.
- In Pit of Saron, the mobs immediately after Krick and Ick are dangerous to most PUG groups. Shackling the casters that stand slightly away from the other mobs is always a good choice.
- During Lady Deathwhisper, after you have faded, you can use Psychic Scream on an ally who has been mind controlled. This instant cast crowd control can buy the rest of your raid extra seconds to get up a Polymorph or Cyclone.
- In Gundrak, when you and your party dive into the water, use Psychic Scream to scare off the piranha mobs that attack you.
Levitate Thankfully, the Glyph of Levitate has brought this spell back into popular fashion by allowing priests to not concern themselves with farming (or buying) Light Feathers. I myself used to always carry two stacks of feathers around, but I knew priests who never did. Now, there are many more people to play Gravity Chicken with!
- In Icecrown Citadel, Levitate will save you some unnecessary death after you've defeated Blood Queen Lana'thel and use her "short cut" back to the main central chamber of the citadel.
- If you want to have some fun, combine your jet pack and Levitate during the gunship battle in ICC. You may find yourself a bit off course, but that's the fun of it.
- Whenever there is water to cross, cross it faster by casting Levitate on yourself. Share the buff with your party. (Go exploring and find unknown places.)
- Despite Levitate once being used to cheese the damage from Fire Bomb in Trial of the Crusader, never forget that the spell is there and could one day see some creative utility in a fight.
- In PvE content, patrolling mobs that may be hiding up hallways or around corners can be tracked with Mind Vision.
- The PvP utility of this ability is quite astounding. In battlegrounds, use it to hop around and see the movements of your allies and enemies. You can make a lot of good decisions on where to go by first scouting out where you might want to go.
- In all BGs and World PvP (not Arena), if you cast Mind Vision on a rogue or druid when they are not using Stealth or Prowl, you will be able to follow them even through stealth. The only way to shake you from there is to use an ability like Vanish.
Mind Soothe! And why is it forgotten? Because
Wrap up
So? What spells do you forget, or notice other priests forgetting? If you've got any additional uses for our forgotten spells, let's hear them.
Simple article today, right? Lots of things you already knew? Well good, now I want you to take a step back. My larger goal today was to get you all looking at your toolbox like an actual toolbox. The spells here aren't necessarily a magic key to victory, but as you can see in some of the examples, they are sometimes a single step in a bigger puzzle.
I find that raiding nowadays is a lot like Ikea furniture. You buy all the pieces and directions, plus a little wrench, and then all you have to do is put in the hours to assemble it. When you're done you have your own Ikea whatever that looks just like every other Ikea whatever out there. You put it together but it's not really your own creation. Maybe that doesn't bother anyone but me, but a problem exists all the same:
While you can manufacture a million particle board shelves to be identical, not every rogue or shaman is going to function the same way as the last. Sooner or later, you're going to have a problem that demands you alter your strat, or toss it out completely. When that happens, consider what we did here today. Ask yourself what the problem is then then think about what you might be forgetting. Open up your spell book, then open your talent tree after that. Simplify the problem as much as you need to think about it critically. You might not find anything, but you might find something.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 2 of 4)
Quasi May 31st 2010 2:49PM
I still use mind sooth during a few of the dailies that require me to pick up ground spawns and not fight mobs, like the one where you pick up tallstrider haunches, why fight vrykul when its right there on the ground, I dont wanna be tossed all over. If would be even better though if in cataclysm they added an effect to it that reset the mobs aggro to zero, so you could shackle/mindsooth and forget....although that would turn priests into everquest enchanters.
Roy May 30th 2010 9:11PM
Evil, but fun: In Azjol'Nerub, I like to cast Levitate on the tank when they approach the stairs leading to the two Guardians before Anub'Arak. These stairs are so steep that, if not removing Levitate, they'll land at these mobs. I recommend trying it out for their reaction alone; most of 'em try to turn frantically as they descend ^^
aisenfaire May 30th 2010 11:07PM
I used to Levitate the whole party as they hit the water shortly before those steps, so that they wouldn't have to struggle through the water. They would then all proceed to float down the stairs (none of them clicking it off still) right into the waiting arms of the spider mobs. Exceedingly funny.
zdave May 31st 2010 2:12PM
i like to cast it on "that guy" in the party, right at the top of that jump. usually, he won't even notice the buff and will either, A. flip out and wonder what is happening, or B. continue not noticing something happened.
And then he misses out on the boss fight. and the rest of us miss his 1k dps :P
Haiko May 31st 2010 5:13AM
I had a moment of panic once when clicking my rocket boots and flying over those mobs with levitate, almost into the boss... I managed to click off the buff just in time to turn around and tank the mobs, but since then I never use my boots on that part anymore if a priest is around.
kaoskongo May 30th 2010 9:13PM
Quite possibly one of the most interesting intros I've ever had the pleasure of reading here on WoW.com :)
Amak May 30th 2010 9:19PM
I haven't used Mind Sooth since a couple of months ago it was resisted and the mob aggroed along with his friends. Maybe it was a bug. It certainly didn't happen way-back-when all those times in Shattered Halls in the room before the first boss.
Brett May 31st 2010 1:42AM
Unfortunately, like all spells, it is possible for Mind Soothe to be resisted (esp on higher up mobs than you), and then you be the object of some intense hate. Been there, done that!
clevins May 31st 2010 2:05AM
Fade!!
William May 30th 2010 9:21PM
This is an excellent article, I would love to see more like it for the other classes too.
iammurlocftw May 30th 2010 10:00PM
more mind vision uses.
1. Seeing wtf your friend is talking about when he says the giant stone building or something ambigous
2. following people on flightpaths to see if they're doing anything interesting
3. find out farming spots you never knew of
James May 31st 2010 3:28AM
Best use of Mind Vision is to spy on someone who is late for a dungeon/raid. You can see if they are messing around, and in my experience them seeing the debuff prompts them to hurry up a bit!
Luke May 30th 2010 10:19PM
From my experience, when I pull aggro, I pull it hard. It doesn't matter what class I'm playing or what threat reduction spell I use. Whether it be fade, soul shatter, hand of salvation, etc, most threat reduction abilities lack the "oomph" to drop my threat to safe levels. Only threat clearing abilities like invisibility or feign death are worthwhile.
That's why I almost never use fade when I'm healing on my priest.
aisenfaire May 30th 2010 11:04PM
You gotta be kidding. Fade has an incredibly short CD compared to other classes' threat dropping abilities. When you pull aggro, you just stand there and refuse to hit Fade, waiting to die?
Amak May 30th 2010 11:16PM
There's no "oomph" is instant zero threat while Fade is up? Since the only threat you should have had is healing aggro, if someone else - hopefully the tank - can't hit it with something in those 10 seconds then something much worse is happening.
Prissa May 30th 2010 11:16PM
Hmm last I checked, Fade drops all threat temporarily. If losing every ounce of threat you've generated isn't enough "oomph" then I'm not sure what is.
Brett May 31st 2010 1:44AM
When using Fade as a healer, I've typically hit it right before I'm about to drop a ton of heals, or when I see myself moving from yellow to red in the threat department. Fade is a great pro-active reaction not just reactive :)
Luke May 31st 2010 12:25PM
Like I said. When I pull threat it's with something massive, like a crit from Prayer of Healing.
A temporary reduction in threat isn't usually enough to break the aggro lock. Usually I just stand on top of the tank and spam him with Binding Heal until he takes aggro back.
Hollow Leviathan May 31st 2010 3:01PM
Fade
Apply Aura: Mod Total Threat (Fade)
Value: -90,000,000
You do not pull more aggro than fade drops. You do not. Use it.
Mike May 30th 2010 10:58PM
I honestly think that screenshot should've been a Around Azeroth pic