The Light and How to Swing It: Holy Shock mechanics

I have been going over my guild's World of Logs parses for heroic Sindragosa recently, trying to find any holes in our strategy or areas that we can improve upon. While browsing the statistics, I examined the balance of healing spells I had employed. Our wipes were fairly typical fights by any account, with a 50/50 mix of healing from Holy Lights and Flash of Lights, and the rest of my healing coming from Beacon of Light and Judgement of Light. I noticed that Holy Shock was all the way at the bottom of my healing done chart, below even the Infusion of Light FoL HoT and the Glyph of Holy Light splashes.
I'll admit it now, I have never really been a fan of Holy Shock. My very first character was a paladin that I tried leveling as holy, to take advantage of that seemingly awesome ranged attack, since that was the core weakness of paladins at the time. The concept of healers and tanks had never occurred to me, since I had never played a collaborative RPG before. Once I picked up HS from the talent tree, I found out that it was just a terrible spell that happened to cost 31 talent points. Disappointed, I put my paladin on the bench for several months. After realizing how little I was utilizing it in Icecrown Citadel, I decided to give Holy Shock one last chance to redeem itself in my mind.
First of all, Holy Shock is instant cast -- that is its most important virtue. Outside of the long CD of Lay on Hands, it's our only direct heal that we can cast while moving. I have gotten into the rhythm of using my Judgement spell any time I have to move, as well as using those few moments to refresh Beacon or Sacred Shield. I realized that by not using Holy Shock every time that I moved, I was missing the opportunity to increase my healing done. It's not that I was never using Holy Shock, because if I saw someone dip into the red zone, I already had HS bound to a reaction key to save their life. The issue was that I had a mental roadblock that told me not to use HS, because the mana cost was too high and the healing was too low.
Holy Shock's vitals
Due to the amount of healing done and the speed of doing that healing, Holy Shock finds itself next to Flash of Light when grouping holy paladin abilities. In a raid environment, with Judgements of the Pure active, both spells are simply one GCD abilities. Holy Shock scales with spellpower at a 0.81 ratio, while Flash of Light scales at a 1.0 ratio. This means that for every point of spellpower that I add to my gear, Holy Shock increases by a smaller amount than Flash of Light. However, at our current spellpower levels of around 3,000 SP, Holy Shock will still heal for a greater amount than Flash of Light. Even though its scaling is worse, the base healing value makes up for that deficiency. FoL actually won't overtake HS in term of healing until 8,500 spellpower, which may not even be possible to achieve in the finest gear of Cataclysm. In short, Holy Shock heals for more than Flash of Light.
When we start to look at mana costs, we all know that Flash of Light is so crazy efficient that you can chain cast it for 10 minutes without running out of mana. Holy Shock, on the other hand, is right in the middle of FoL and HL in terms of mana cost. Once I started thinking about the fact that HS actually costs a lot less than a HL, I started realizing that I could add more Holy Shocks into my rotation without worrying about mana issues. I take all the proper precautions in a fight, like meleeing with Seal of Wisdom and using Divine Plea whenever possible to ensure my mana is the highest that it can be. I rarely have mana problems that aren't solvable, and so adding in a few spells that are actually cheaper to cast than a Holy Light shouldn't cause my any issues with my longevity. Holy Shock's mana cost is low enough that we can safely use it without worry.
While the casting speeds may be out of order, Holy Shock can actually fill the niche between Flash of Light and Holy Light fairly well. Obviously its cooldown prevents it from being a bread-and-butter ability, but when using the eponymous glyph, we can work it into our repertoire pretty easily. I've been trying to use Holy Shock for raid healing any time that I would've used a Holy Light instead. A great example is on the heroic version of Blood Queen Lana'thel. There is a constant AoE damage pulse that is unlikely to kill a player directly but we must keep everyone topped off so that her other abilities don't finish them off. If a player is hovering at 50%, I could've previously spent the time casting a Flash of Light which wouldn't have brought them up to full HP. I also could spend even more time and mana using a Holy Light which will do a lot of overhealing, and risk having the player die to some other attack in the time it takes me to cast HL.
Holy Shock has a niche
Instead, I can simply fill that gap with a Holy Shock. Not only do I reduce the chance of that player dying to a Bloodbolt Whirl while I'm casting, it also cost me less mana than the Holy Light option. Once we factor in the perks gained from Infusion of Light on a critical Holy Shock, it's clear that HS fills a specific role: bigger than FoL, and faster than HL, with a mana cost that is right in the middle. While I still won't use Holy Shock to heal a tank unless they are in the most dire of situations (and even then I'm using my Divine Favor macro), I do see the value in using it to help me handle raid healing a bit quicker. It can also help prevent "heal sniping," since the player will instantly be topped off in the other healers' Grid windows.
Conclusion
Holy paladins already favor using the biggest heal possible regardless of mana due to our powerful regeneration and huge base mana pool, so using Holy Shock in place of a Flash of Light every 6 seconds fits into our existing healing mindset. In Cataclysm, when we move to a 3-heal model, Holy Shock will likely find itself in the same position, right between our fast and medium speed heals. Its mana cost has to stay low in order for us to want to use it, so its cooldown will be used to prevent us from abusing it too badly. Since we are receiving this spell as a baseline ability in Cataclysm, I am hoping to see something interesting done with the talent point slot that it used to inhabit. Perhaps some effect where a Holy Shock onto a Beaconed target causes the heal to replicate to several nearby targets? Only time will tell what plans Blizzard has for Holy Shock, but I hope that they keep it in mind when designing the holy paladin healing model. We need to keep an instant heal in our toolbox, and Holy Shock is the best candidate for the job.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
colonelcarter1 May 30th 2010 6:09PM
I use HS every time it's off CD. Its a nice way of topping off a dps or saving them. Along with the infusion of light talent, its a pretty useful ability. Not a class-defining ability, but a nifty on nonetheless.
BKWopper123 May 30th 2010 6:18PM
I love holy shock. If a tank was going down really fast I could always force a crit and then have a greater chance for a HL or get in ic FoL while moving
Azizrael May 30th 2010 6:28PM
Holy Shock seems to be one of those spells that the devs clearly think we should be using more than we do, based on librams, set bonuses, etc. I throw them in on movement fights sometimes, but it's mostly reserved for lifetapping warlocks in dungeon finder runs.
Rin May 30th 2010 6:44PM
Great picture or greatest picture?
MusedMoose May 30th 2010 7:04PM
Greatest. Makes me want to attach WoW symbols to signs in real life.
Deathknighty May 30th 2010 6:49PM
I'm leveling a Holy Paladin, and I must say, I really love Holy Shock. You see, I hit 70, and I was determined to get my Blacksmithing and my Mining up to 450, so I decided to level the professions up, THEN carry on levelling normally. So, that meant I'd be in high level areas an awful lot, which means I'll be attacked by high level mobs a lot.
The reason Holy Shock is so useful is because it and Infusion of Light allow me to survive pretty much indefinitely even against a lvl 80 mob. I fly in, mine the node, and hopefully nothing attacks me. However, if something does, then I needn't worry, because I can
a. run away - I run away, holy shocking myself whenever I need to and replace it with an instant FoL if Infusion of Light procs - it's guaranteed to work unless I'm completely swarmed, and I might still get away with mah bubble.
b. kill the mob - yes, this has happened several times before. I was farming in Sholazar, and had only just hit 450 mining, so I was determined to find and mine my first titanium vein. Then I saw it - it was being guarded by a level 76 Dreadsaber. However, I was too determined to let a stupid six-levels-above-me cat get between me and my beloved titanium, so I flew down there and started attacking it. I tried to use HoJ once a minute 6 times, and just make sure I didn't die in the mean time, but it resisted it each time! So then I realised that if I wanted that node, I'd have to burn it down. So gradually, I took it down. I'd pop a HS on me, and if it critted, the next one could be used against the cat and it'd be replaced with an instant FoL.
Twenty minutes later, the node was mine. :D
I love Holy Shock.
Oh, and also, it's my bestest OH-S***-THE-TANK'S-ABOUT-TO-DIE-AND-I-WON'T-HAVE-TIME-DO-A-HOLY-LIGHT-OR-EVEN-A-FLASH-OF-LIGHT-OMG-OMG!!!! button.
Ragnarokkr May 30th 2010 9:26PM
Or alternatively you could have cast Hammer of Justice on the Dreadsaber, mined whilst in combat and then ran away ;D
Hoggersbud May 30th 2010 11:33PM
He tried, six times. It got resisted.
Surprise, surprise, surprise.
GerardthePriest May 30th 2010 7:10PM
I'm leveling up a paladin with tank and heal specs in his 70's, and right now holy shock is actually my top heal in random dungeons. Flash heal does too little healing for anything but topping off, and holy light is too slow for anything but the most predictable damage. Between the amount healed and the chance for an instant FoL, I use it whenever it's off CD and I need to be healing.
Holy pallie: I'm doing it wrong? Or no?
brian May 31st 2010 2:25AM
Well, if everything's going well with your method, then it should be fine for now.
However, something that might help you with Holy Lights is to make sure you're judging with Judgments of the Pure for the haste, and to have Light's Grace, which speeds up consecutive Holy Lights.
uncaringbear May 30th 2010 7:16PM
With our huge mana pools, I consider it irresponsible not to use Holy Shock. If not on every cooldown, at least weave it in between your FoL and HL's. I facepalm when I come across pallies who still consider Holy Shock to be the spell to use only in emergencies or when moving.
jakethesnake326 May 30th 2010 10:17PM
^ 100% agree
DwarfWithGun May 30th 2010 7:32PM
Interesting, and not unlike my relationship to Riptide as an OffSpec Resto Shaman.
tbh, i didnt even spec into Riptide for the longest time since 1. I could heal fine without it, and 2. the points were better used in Improved Windfury Totem.
with every LK Shaman Healing Tier set having a bonus to Riptide, i figured i could give it a try, and have found it to be more useful than it had been in the past.
Comito May 30th 2010 7:34PM
Hmmm some nice information here, currently suiting up to take on holy paladin roles, but not sure if my gear is up to scratch. Or if my abilities of using the class isn't right, might throw in more HS now!
Scard May 30th 2010 7:43PM
I've always seen the holy paladin healing as a 3-heal model:
FoL: short cast time, mana efficient, but smaller heal
HS: medium heal, instant cast time, but mana inefficient and 6-sec CD
HL: massive heal (gotta love that glyph), but slow cast time and mana inefficient
I was surprised to hear that come Cataclysm (and I'm betting to the jealousy of other healing classes once Cata goes live), we will actually have a 4-heal model vs. their 3-heal models.
HS has a warm place in my heart if nothing else than than a quick "oh crap" button to save someone from dying before I can get a bigger heal off or gaining an instant FoL.
JMW May 30th 2010 8:25PM
Holy Shock is great for heavy movement fights in ICC. Even if I wish the Tier 4pc bonus was better than it is, or half the pieces for it were BiS in Heroic to even get the 4pc, I think that's one reason why the bonus is what it is.
I use Holy Shock when I have to reposition from moving, so that my targets (the Tanks) don't have that downtime of no direct heals when I'm moving from, lets say a Defile on LK. If you marco it up to cast with Divine Favor, you'll be guaranteed a crit, which means an instant FoL can follow and if *that* crits as well, you could have just healed the target for about the same amount of a Holy Light, within seconds while moving. I sometimes rotate my Glyphs (Beacon & -1 second Shock) depending on how much movement I'll be doing.
oneraindrop May 30th 2010 9:47PM
Holy shock is probably my number 2 healing spell... after FoL. I heal in a FoL spec because it gives me more flexibility in 10 mans where the raid healer frequently needs help. HS crits buy me free flashes, which buys me live raid members. I use HS significantly more frequently than HL. HS + crit + stacking SP + instant flash + beacon of light = not bad amount of throughput on the tank. Maybe not quite as efficient as HL spam, but significantly faster... fast enough to save the dps who needs it.
KrisseyB May 30th 2010 10:25PM
This
Arkhill May 30th 2010 10:54PM
Even as a FoL centered Paladin, you should be specced 51/20/0. The Protection tree offers far more utility and healing than a measly 5% crit.
You are doing a disservice to your raid by not bringing 6% healing (unless you have a Prot Pal or a tree) and the wonders of Divine Guardian mixed with Divine Sacrifice.
51/0/20 is a dead spec that does more harm than good considering what you are giving up.
As to FoL allowing for more raid healing. That depends, are you looking to oom slower, or to output as much healing as you can to as many targets? If number two is the case, you should be using a glyphed Holy Light, for the splash heal. It only takes .2-.3 seconds longer without ICC levels of haste, and heals for far more (makes Beacon better) and will attribute around 35-40% of it's heal to the targets near the one healed in an aura fight.
oneraindrop May 30th 2010 11:18PM
Where did I ever post my spec? I'm not using a 51/0/20 build... it's
not the only one focused on FoL healing.
I understand that you might not think that my choice of healing
styles is appropriate for you or your raid, but it works well for
me... I'm using 51/5/15 to take advantage of the extra 5% heals in
the prot tree, and the crit plus the reduced mana cost of my instants
(HS, which I use frequently, and beacon, which I live by) is far
better than anything I've tried before. Significantly better than
speccing into a defensive cooldown that my main tank (a prot pally)
is already using wherever appropriate... my raid doesn't need twice
the DivSac/DivGuard. Also, we tend to be a ranged focused raid, with
far more range than melee, so the Holy Light glyph proved to be a
less effective choice for me.
Raid situations vary, and the same spec choices don't work for
everyone. In my two-healer raids, I can effectively raid heal with
this build, which is a must if my co-healer dies. I almost never go
out of mana, and I have great throughput and far better mana
efficiency than I had with 51/20/0.