Patch 3.3.5: Changes to vote kick incoming
Zarhym hit the forums earlier this evening to announce a change coming to the dungeon finder in the upcoming Patch 3.3.5. For those who behave themselves, the cooldown for starting a vote to kick a player from your party will be removed. For those who kick players out of those parties more frequently, the cooldown will remain. The quote:
ZarhymWe have found that most players using the Dungeon Finder don't use the Vote Kick feature or abandon groups very often. For these players, we are removing the cooldown on voting to kick players from a dungeon party. In contrast, those players who tend to kick players or abandon groups more frequently will notice that the Vote Kick feature maintains its cooldown. The goal here is to make sure players who are generally patient can make use of the Vote Kick feature when they really need it, without giving a more powerful tool to those who try to kick others or abandon dungeon groups very frequently.
This functionality will adjust itself as a player's behavior while using the Dungeon Finder changes.
This functionality will adjust itself as a player's behavior while using the Dungeon Finder changes.
You might remember that they started tracking this sort of information as of patch 3.3.3. They have been tracking the number of times you kick, the number of times you are kicked, how often you've abandoned a party and a few other things. While this change is a new one, they have been collecting the data for some time. There's a Santa Claus is Coming to Town parody somewhere in here, but I'm not musical enough to pull it off. Help us out?
Filed under: Analysis / Opinion, News items
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Reader Comments (Page 5 of 9)
Yaqar Jun 2nd 2010 10:50AM
Yeah, I'd appreciate the ability to block entire servers too. I'd be happy to never run an instance with someone from Vashj again. That being said, I can see why they don't implement something on such a large scale.
Zhiva Jun 2nd 2010 1:52PM
IMO, when they allowed cross-realm dungeons, the ignore list capacity should be increased to 50*number_of_realms_in_LFD_pool
James Jun 2nd 2010 2:08PM
Finally someone admits what we all do - kick people all the time! If I am tanking or healing an instance it is rare that nobody annoys me enough for me to start a votekick.
Whether they have actually reflected and changed their behaviour is doubtful though..
Shadowwind Jun 3rd 2010 2:30AM
@James
Hate to say it, but if "it is rare that nobody annoys me enough for me to start a votekick", then you are EXACTLY the type of person that the GMs are saying Enough to. I can understand getting rude/bad/just plain irritating people from time to time. But if you are kicking people every other run or so, then it might be YOU who needs to "reflected and changed their behaviour".
Mona Jun 2nd 2010 12:23AM
I REALLY think that the whole 'character cannot be kicked in combat or shortly after' needs to go. No group is stupid enough to kick the tank or heals mid-combat anyway, unless they are making the situation infinitely worse (which is rare).
When someone is being an ass and constantly pulling (I'm looking at you, arrogant DPSers) and overwhelming the tank, they need to go. But, because they don't stop pulling, its impossible to kick them and the rest of the party ends up leaving the group to avoid imminent death and /sighing when they see the 30 minute debuff because of someone else.
Boocat Jun 2nd 2010 12:40AM
This is a bad ideal
If people can kick in combat or shorty after, you are setting up the worst abuse possable. People would kick players right before the boss is down in order to get the loot they want instead of rolling against them.
Mona Jun 2nd 2010 1:39AM
@Boocat
True. If somehow Blizzard made it impossible during boss encounters, that would work I suppose. For the green and blue drops off regular mobs, those are random and no one knows they're there until they loot the corpse, which triggers the rolling and prevents kicking.
It may not be the best if removed altogether, but it needs at least a tweak. I've had too many people just keep aggro-ing everything to avoid getting kicked. They'll even brag about it in party chat and try to get the group wiped. (no, seriously. This has happened.)
PeeWee Jun 2nd 2010 7:03AM
"People would kick players right before the boss is down in order to get the loot they want instead of rolling against them."
...I think I can count on one hand the number of really useful drops in the HC's, even for a freshly dinged lvl 80. Sure, there are upgrades, but compared to the welfare epics everyone can pick up in a few days time...
Also, you're assuming that at least two people will vote "Yes" right before the boss is down.
The chance is there, but how big is it in reality?
Rob Jun 2nd 2010 9:26AM
One solution is to zone out, I think you can do that while in combat. let the idiots deal with the mobs. If they want to kick you, hey that's great.
Alister111111 Jun 4th 2010 3:21AM
The problem is, people often just click 'yes' to those dialogs without thinking. I've been vote kicked from a group that actually liked me because some troublemaker was spamming vote kicks for lols (he spammed kicks for 3 other players, all got voted down, then somehow I got voted off when someone new came in - they obviously had no idea what had been going on). A guildy was in the group (who like the others had a vote to kick them for no reason) and said she clicked 'no' - she was as pissed as I was.
I swear half the players don't read the name, wouldn't recognise which other player it was if they did read the name, and probably just click anyway cos hey, a bit of drama is always good for a chuckle. Either that or 'who's that again? guess they must be being an ass if there's a vote, I'll click 'yes' to be safe'. Be honest DPS - how often do you finish an instance and know your tank's name?
Shade Jun 2nd 2010 12:32AM
Things I would like to see in the near future (pre-Cat):
-The ability to be listed both in the LFR and LFD menus. I don't see why this isn't possible now, since you can't be recruited by LFR in the same automated fashion that LFD employs.
-A toggle for HoR. I don't care how many people downrate and reply "HoR is easymode, scrub! RAWR RAWR" The average HoR experience is far, far below the experience I have in any other random heroic in terms of efficiency, success, and fun.
-An "Achievement Run" toggle. I hate landing in a group that wants to do all the achievements in a heroic. Not what I queued for.
-A "Speed Run" toggle. Even if you think I'm an asshole for wanting to do my daily as fast as possible, consider the fact that all assholes like me will be in a separate pool from you.
-Some sort of internal selection balance. I know the point of "Random daily" is that it's random, but I've done DTK 197 times. The next highest is AN at 57 and most of the dungeons are around 15-20. It's Blizzard's design - is there any one good reason why "Random" has to mean "Perfectly 100% random"? They already keep track of completion statistics, so just add weights to whatever RNGs determine a group's instance.
Things that are too complicated to ever come true:
-An "intelligent" kick that will prompt a kick when appropriate but also prevent inappropriate kicks. I've gotten kicked from a group because it was 4 douchebags from a douchebag other guild and after having done everything in their power to make me die, they kicked me when I /lol'd at one of them dying, but waited to do so until right before the final boss.
-Similarly, an "intelligent" drop. The reason I didn't drop the group of douchebags is because I didn't want the deserter cooldown (which I got anyway)
-A loot system that can determine whether something is an upgrade for you, regardless of armor type. I've seen new 80 non-cloth casters lose out on cloth upgrades as well as overgeared ninjas who hit 'need' on anything they can.
TL;DR
Tools to keep random dailies fun and helpful at any gear level
Tools that don't punish me for getting stuck with a bunch of assholes
Xaklo Jun 2nd 2010 12:59AM
About you doing DTK and AN so much: It's not that the RNG Gods don't favor you. It's the impatient jackass tanks and/or healers that book it as soon as one of those dungeons loads for their random. They don't want to put in the time to do those randoms to they just leave. Although the RDF is supposed to be random it also has a balance system so that equal players are in dungeons accross all instances. Therefor, for every jackass tank/healer that leaves DTK, Culling of strat, OK, AN, and OC, there's one of us that gets put into those instances in their place.
zombie Jun 2nd 2010 2:25AM
That would be interesting, a "pool of assholes" all trying to be the biggest asshole... doesn't sound like fun. My advise would be to relax and try to have fun playing a game, maybe even help someone out who isn't as big of an asshole as you
theRaptor Jun 2nd 2010 2:42AM
You can do most runs in around 30 minutes even when people are doing achvs etc. If you only have 15 minutes to do your daily then just don't do it. It is two damn emblems and isn't the end of the world.
Spend some time enjoying the game instead of grinding out crap you clearly don't enjoy. People like you are the poster boy for why Blizzard is capping emblems per week in Cata.
dinnercoat Jun 8th 2010 3:02PM
I love DTK, can bypass the first 2 bosses due to leashing and clear in under 10 minutes.
AN is nice for bugging Hadranox but Anub is a little annoying with the burrows.
Love getting one of those two when I'm just looking to do my daily random and gtfo.
Stopskateboarding Jun 2nd 2010 8:02AM
Now how about a solution to the "4200 GS tank with 30k health getting randomed into H HoR, then has to leave and suck up a 30 min cooldown"
dinnercoat Jun 8th 2010 3:03PM
For a tank 4200 gs is plenty for HHoR.
Stopskateboarding Jun 8th 2010 4:21PM
Maybe I just suck then lol. Warrior AoE threat is balls.
Boocat Jun 2nd 2010 12:44AM
Great Ideals, but I think that would create longer waits for instances.
oneraindrop Jun 2nd 2010 1:16AM
The word you're looking for is "idea."