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6-01-2010 @ 8:07PM
This UI might be "clean" but it isn't efficient. There are way to many action bars showing. Memorize the keybinds and have displayed only what you absolutely need. A Hearthstone keybind, are you kidding me?Get rid of the portraits, they are a waste of space and viewing area. Another waste of space is the combat log to the right which is completely unnecessary. That skin of sexy map is wasteful and distracting. Remember, just because you put all of the information towards the bottom center doesn't mean you are being effective. You are just cluttering mostly useless information and causing unnecessary data to load and display on your computer and the game server.
6-01-2010 @ 8:26PM
Just because YOU like keybinding everything doesn't mean his ui isn't efficient for what HE needs. I actually kind of like it. I have issues finding keybinds for every single spell for two specs on my shaman since I like to have a lot of utility spells off to the side. Quite frankly his ui is really streamlined for those of us who are visual and like to actually see what we're hitting.
6-01-2010 @ 9:07PM
While in general I agree that there are too man action buttons for my *personal* taste, if you actually read the article properly, you would see that having a lot of abilities visible serves a functional purpose as they have their Power Auras set up to highlight them.With that said, for my mind, you could further streamline the interface by removing the non-combat 'utilities' (hearth, food, etc) from your action bars and using something such as Opie to manage them. This would further enhance the symmetry I think. Additionally, do you really need 5 different mounts always visible? A mod such as Livestock is wonderful for mount/vanity pet management and removing clutter.Apart from that, it's definitely a nice UI and gives me a few ideas for tinkering with my own one! Might even inspire me to send mine in for critiquing and suggestions. I run a normal aspect ratio monitor, and even with the excellent article a while ago I still find it quite a challenge to make the UI look as nice as a lot of the widescreen variations
6-01-2010 @ 9:47PM
Mackejin, his needs are my needs. His power aura idea is also a waste. It is flashy, not informative. I wonder what you mean by streamline because I'm not seeing it. His UF are off center from his action bars which are stacked way to many times causing a mesh of spells. I don't want to have to play "spell-search" and then awkwardly glance to the upper-left or upper-right to see a health bar.Protip*: If you are having trouble seeing how the unit frames are awkward, imagine them, in the same exact place with the portrait's gone. If you are going to cluster information, at least cluster them in a manner that won't cause damage to your eyes.
6-02-2010 @ 12:30AM
Nez,Not sure if you play a DPS warrior or not, but all of my central abilities can actually be used during a single raid. So, while I have a number of my prime abilities key-mapped, I still watch the Omni CC counter on them to ensure my timing is as precise as I can make it. For, the rest - no way I'm going to assign all of those to a key map. So, they stay visible.As for power auras, though it may be flashy, it is super usefull..and partly because of its flash. I have unmistakeable visual effects that help me monitor procs and timers. In my case, it does at times overlap with my Sexy Cool Down Count and Omni CC, yet there are some things unique to it as well. As mentioned in the article. I use all three to coordinate and countdown abilities. It's not at all excessive for my purposes.Now its true, that some of the side buttons don't really need to show up (the mounts, food and etc.) but, this is where the UI is a tad personal. For resons of my own, I like having these things as they are. Opie and mount cycling mods do not do what I want. Were I constructing the UI for others. I'm sure I'd have hidden them too... Yet, It's my own quirk and I see no reason why there can't be room for that in a players custom UI... oh and trust me My comp can handle all of this. Finally, yea it is the default sexy map animation. That is on purpose too. I use the glowing rune motif again in my various power aura displays. So, while in action the elements visually tie together a bit. It appeals to my graphic sensibilities, but it might not be for everyone. I do not find it distracting in any way.Anyway... Of course I could hide more elements and streamline things down to the gnats @ss, but that's not for me. This works for how I like to play and is very effecient for my needs. Your needs and tastes might differ.
6-02-2010 @ 4:30AM
Oh and yeah.. I had the portraits turned off, but I turned them right back on again. For me, an image is a much faster way to confirm that I'm on the right target. So, I'm not sure how this is a "pro-tip", but again maybe it's more a statement of preference based on what you find more advantageous to you.
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